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Would you allow this paladin in your game? (new fiction added 11/11/08)
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<blockquote data-quote="fusangite" data-source="post: 1951825" data-attributes="member: 7240"><p>Somehow, I'm not allowed to vote in this poll. I wonder if it's a problem with my browser or that community supporters get to disqualify annoying people's responses to their polls. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Anyway, of course I wouldn't allow this paladin in <em>my</em> campaign; my campaigns tend to be medieval rather than early modern in character so I go for a kind of intolerant violent prudishness when it comes to behavioural codes. That stated, most of the arguments against having this sort of paladin are absolutely ridiculous.</p><p></p><p>To me, people who do good things despite fully comprehending their futility, who fight the good fight as skeptics rather than zealots are the most heroic characters. Think of the Norse gods who know how it's all going to end. Think of Aragorn leading that army to what he thought to be certain defeat. That's what heroism is all about for me.</p><p></p><p>Also, the idea that being virtuous entails adopting the morality of a 19th century American Protestant is just hogwash. There is nothing inherently unlawful or ungood about patronizing prostitutes and drinking alcohol; goodness and evilness only attach to those actions from social context. For goodness sake, God commands Christians to drink alcohol -- in remembrance of Him!</p><p></p><p>Finally, the idea that one's internal thoughts can violate a paladin's code presupposes the kind of intention-based morality that Christ introduced in the Sermon on the Mount. Most codes are not about one's internal state; they are about one's actions. I would never write a paladin's code that tried to regulate the character's internal thoughts anyway because character thoughts fall in an uncomfortable liminal region between player and character.</p><p></p><p>The real problem with the paladin depicted here is that he doesn't fit with the cultural archetype upon which the class is based. shilsen, while you have convinced me that one can have a non-celibate paladin, the one you have depicted here is still beyond the pale. He does not resonate with chivalric characters, even those in the <em>Faerie Queen</em>.</p><p></p><p>Finally, can I just say "ick"? Why this lavish description of a sexually charged situation in a D&D game?</p></blockquote><p></p>
[QUOTE="fusangite, post: 1951825, member: 7240"] Somehow, I'm not allowed to vote in this poll. I wonder if it's a problem with my browser or that community supporters get to disqualify annoying people's responses to their polls. ;) Anyway, of course I wouldn't allow this paladin in [i]my[/i] campaign; my campaigns tend to be medieval rather than early modern in character so I go for a kind of intolerant violent prudishness when it comes to behavioural codes. That stated, most of the arguments against having this sort of paladin are absolutely ridiculous. To me, people who do good things despite fully comprehending their futility, who fight the good fight as skeptics rather than zealots are the most heroic characters. Think of the Norse gods who know how it's all going to end. Think of Aragorn leading that army to what he thought to be certain defeat. That's what heroism is all about for me. Also, the idea that being virtuous entails adopting the morality of a 19th century American Protestant is just hogwash. There is nothing inherently unlawful or ungood about patronizing prostitutes and drinking alcohol; goodness and evilness only attach to those actions from social context. For goodness sake, God commands Christians to drink alcohol -- in remembrance of Him! Finally, the idea that one's internal thoughts can violate a paladin's code presupposes the kind of intention-based morality that Christ introduced in the Sermon on the Mount. Most codes are not about one's internal state; they are about one's actions. I would never write a paladin's code that tried to regulate the character's internal thoughts anyway because character thoughts fall in an uncomfortable liminal region between player and character. The real problem with the paladin depicted here is that he doesn't fit with the cultural archetype upon which the class is based. shilsen, while you have convinced me that one can have a non-celibate paladin, the one you have depicted here is still beyond the pale. He does not resonate with chivalric characters, even those in the [i]Faerie Queen[/i]. Finally, can I just say "ick"? Why this lavish description of a sexually charged situation in a D&D game? [/QUOTE]
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Would you allow this paladin in your game? (new fiction added 11/11/08)
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