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Would you allow this paladin in your game? (new fiction added 11/11/08)
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<blockquote data-quote="Mallus" data-source="post: 1956039" data-attributes="member: 3887"><p>You had to go and respond to my post before I edited it, now didn't you...</p><p></p><p>Anyway... Yes. It requires other people created by the DM to act as foils... that's inherent in any RP-heavy character like Cedric. He can't exist in a vacuum (show me a good character that can...) and the DM has to be game.</p><p></p><p></p><p>I'm looking at Cedric as a character in a work of fiction (which is all he is, at this point). His presence inside the narrative is the vehicle through which these issues are explored. Hopefully by actions, scenes, etc. What's happening in his head isn't particularly relevant to me. A good fictional character doesn't need to be aware of the role their playing in the piece, even if they're RPG PC's...</p><p></p><p>A funny straw man... But seriously, look at what 'ex-paladin' means in actual play, a fighter who talks a lot about morality. Given the realities of medium, where you don't have free indirect discourse or interior monologue, how exactly do you dramatize Cedric's story? By making him a fallen paladin, you gut the conflict. You've answered the central question already (Cedric is wrong) and all that's left is pantomime... Its a fantastic way to deflate the dramatic tension that was inherent in the character. Its much more fun if that remains unresolved and Cedric keeps clashing with his superiors. And his inferiors. Or that fourway he's afraid of.... </p><p></p><p></p><p>Now who's building strawmen? Cedric's a holy warrior who faces personified eternal evils on a day-to-day basis and sometimes seeks the bottle and a uncoerced ho. What's so difficult about that? Plenty of basis in real-world history if you ask me... </p><p></p><p>Nope. I'm using common sense to overrule a rigid reading of the rules that perclude characters that are easy to conceptualize, summarize and are, according to some folks around here, facinating and thought provoking...</p><p></p><p>Why does (again arguably) one excetion to the code == discard?</p><p></p><p>And maybe I'm a little insensitive, because its been an awfully long time since I gamed with folks like that... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mallus, post: 1956039, member: 3887"] You had to go and respond to my post before I edited it, now didn't you... Anyway... Yes. It requires other people created by the DM to act as foils... that's inherent in any RP-heavy character like Cedric. He can't exist in a vacuum (show me a good character that can...) and the DM has to be game. I'm looking at Cedric as a character in a work of fiction (which is all he is, at this point). His presence inside the narrative is the vehicle through which these issues are explored. Hopefully by actions, scenes, etc. What's happening in his head isn't particularly relevant to me. A good fictional character doesn't need to be aware of the role their playing in the piece, even if they're RPG PC's... A funny straw man... But seriously, look at what 'ex-paladin' means in actual play, a fighter who talks a lot about morality. Given the realities of medium, where you don't have free indirect discourse or interior monologue, how exactly do you dramatize Cedric's story? By making him a fallen paladin, you gut the conflict. You've answered the central question already (Cedric is wrong) and all that's left is pantomime... Its a fantastic way to deflate the dramatic tension that was inherent in the character. Its much more fun if that remains unresolved and Cedric keeps clashing with his superiors. And his inferiors. Or that fourway he's afraid of.... Now who's building strawmen? Cedric's a holy warrior who faces personified eternal evils on a day-to-day basis and sometimes seeks the bottle and a uncoerced ho. What's so difficult about that? Plenty of basis in real-world history if you ask me... Nope. I'm using common sense to overrule a rigid reading of the rules that perclude characters that are easy to conceptualize, summarize and are, according to some folks around here, facinating and thought provoking... Why does (again arguably) one excetion to the code == discard? And maybe I'm a little insensitive, because its been an awfully long time since I gamed with folks like that... :) [/QUOTE]
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Would you allow this paladin in your game? (new fiction added 11/11/08)
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