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Would you allow this paladin in your game? (new fiction added 11/11/08)
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<blockquote data-quote="Gynsala" data-source="post: 2380060" data-attributes="member: 18967"><p>I agree with everything here, just wanted to chime in on one thing.</p><p></p><p>The whole CONSTANT VIGILANCE thing is to ward against allowing any non-holy elements to enter into their persona. It's harder to be a Paladin of Cedric's type, because you walk so much closer to that line, that you could cross it at any moment without realizing it.</p><p></p><p>DMing a campaign with Cedric in it, I'd let the character know that certain activities or inactions will definitely lead to losing their paladinhood, and give them an idea of what those would be. Have a list of those kinda things on the side, and should he/she do any such thing, they immediately fall. Personally, I really don't think it would last all that long, most Paladin's I've played with have major problems as soon as they deviate from the "stick in the mud" type character. Then the character can stick around, just as a fallen paladin who has to figure out what they want to do now (or seek atonement). But if it's played JUST right... the game would benefit for having such a player involved.</p></blockquote><p></p>
[QUOTE="Gynsala, post: 2380060, member: 18967"] I agree with everything here, just wanted to chime in on one thing. The whole CONSTANT VIGILANCE thing is to ward against allowing any non-holy elements to enter into their persona. It's harder to be a Paladin of Cedric's type, because you walk so much closer to that line, that you could cross it at any moment without realizing it. DMing a campaign with Cedric in it, I'd let the character know that certain activities or inactions will definitely lead to losing their paladinhood, and give them an idea of what those would be. Have a list of those kinda things on the side, and should he/she do any such thing, they immediately fall. Personally, I really don't think it would last all that long, most Paladin's I've played with have major problems as soon as they deviate from the "stick in the mud" type character. Then the character can stick around, just as a fallen paladin who has to figure out what they want to do now (or seek atonement). But if it's played JUST right... the game would benefit for having such a player involved. [/QUOTE]
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Would you allow this paladin in your game? (new fiction added 11/11/08)
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