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Would you allow this paladin in your game? (new fiction added 11/11/08)
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<blockquote data-quote="riprock" data-source="post: 2965636" data-attributes="member: 42506"><p>Ancient cults of fertility promoted sex because they were interested in all aspects of expanded life for the tribe -- particularly children and crops.</p><p></p><p>I would rule that if a fertility goddess was sponsoring a priest, that priest had better have at least twenty viable children, expected to live to adulthood, and at least one hundred children who miscarried, were stillborn, or died as infants.</p><p></p><p>Of course, once you bring children into it, huge problems arise. Obviously it would be harder to play a fertility priestess with numerous children and frequent pregnancies, and issues like infant mortality rate become relevant.</p><p></p><p>Of course, there were also numerous heresies and small cults in the ancient and medieval eras, which does not square well with D&D's gods, who could use their supernatural powers to wipe out or gently correct heresies.</p><p></p><p></p><p></p><p>Also social class and rural/urban position affected sexual mores strongly in the classical world. City-dwellers and the rich were more likely to see sex as an avenue for individual pleasure, whereas the rural and the lower classes were more likely to criticize sex as means of fun. Of course, it was the rich who got to write the books, so the surviving literature is easy to misinterpret. </p><p></p><p>According to Hubbard's Homosexuality in Ancient Greece and Rome (p.14):</p><p></p><p></p><p></p><p>The rich were typically the only ancients who could afford an exotic sex life. The poor did not have time or resources, so they could not have justified indulgence even if they had been inclined to do so. In societies so close to tribalism, considerable justification would have been necessary. These were essentially tribal civilizations, one step advanced from the taboos of a truly primitive tribe.</p></blockquote><p></p>
[QUOTE="riprock, post: 2965636, member: 42506"] Ancient cults of fertility promoted sex because they were interested in all aspects of expanded life for the tribe -- particularly children and crops. I would rule that if a fertility goddess was sponsoring a priest, that priest had better have at least twenty viable children, expected to live to adulthood, and at least one hundred children who miscarried, were stillborn, or died as infants. Of course, once you bring children into it, huge problems arise. Obviously it would be harder to play a fertility priestess with numerous children and frequent pregnancies, and issues like infant mortality rate become relevant. Of course, there were also numerous heresies and small cults in the ancient and medieval eras, which does not square well with D&D's gods, who could use their supernatural powers to wipe out or gently correct heresies. Also social class and rural/urban position affected sexual mores strongly in the classical world. City-dwellers and the rich were more likely to see sex as an avenue for individual pleasure, whereas the rural and the lower classes were more likely to criticize sex as means of fun. Of course, it was the rich who got to write the books, so the surviving literature is easy to misinterpret. According to Hubbard's Homosexuality in Ancient Greece and Rome (p.14): The rich were typically the only ancients who could afford an exotic sex life. The poor did not have time or resources, so they could not have justified indulgence even if they had been inclined to do so. In societies so close to tribalism, considerable justification would have been necessary. These were essentially tribal civilizations, one step advanced from the taboos of a truly primitive tribe. [/QUOTE]
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Community
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Would you allow this paladin in your game? (new fiction added 11/11/08)
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