Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you buy an AI-generated Castle Greyhawk "by" Gary Gygax?" Should you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M.T. Black" data-source="post: 9235174" data-attributes="member: 6782171"><p>To get back to [USER=11760]@Whizbang Dustyboots[/USER] original question, we actually have the map and key to level 1 of Castle Greyhawk (see below, sourced from Delta's D&D hotspot).</p><p></p><p>So, I fed the key into ChatGPT 4 and asked it to write it up, Gygax style, using this prompt:</p><p></p><p><em>the table above is a dungeon key for a Dungeon called Castle Greyhawk Level 1. I want you to pretend to be Gary Gygax, and you are turning this dungeon key into a full adventure. Please write out rooms 1 to 5 fully in the voice and style of Gary Gygax. Each room should have a number, a name, some read-aloud text, and then a description of the room and contents, including monsters (use the average), what they are doing, treasure and value, and other objects. bold the monster name.</em></p><p></p><p>Below are the rooms that ChatGPT created using Gygax's key. I think the prompt could be tuned far better, but the output seems ok to me. I've seen worse by humans! It is a bit bare-bones. It would be useful to feed the tool a model example of how Gary wrote a room.</p><p></p><p></p><p></p><p><strong>Room 1: The Scowling Den</strong></p><p></p><p><em>Your torchlight flickers upon the uneven walls of this dank chamber, revealing scurrying shapes that chitter and jeer in the gloom. They brandish spears no taller than a child, but with a menace that belies their stature.</em></p><p></p><p>Within this lair dwell <strong>Kobolds</strong>, a pack of 12 by average count, each as craven as they are cruel. These diminutive dragonkin are currently honing their weapons and setting snares for the unwary. Their eyes gleam with greed and malice, for they guard a relic of old: a dust-colored silver mirror, set in strange metal and etched with forgotten runes. This mirror, if hauled back to the realms of sunlight, could fetch a sum of 750 gold pieces.</p><p></p><p><strong>Room 2: The Goblin Warren</strong></p><p></p><p><em>The stench of refuse and the sounds of bickering greet you as you enter. In the flickering shadow, green-skinned figures squabble over a pile of pilfered loot.</em></p><p></p><p>This chamber is infested with <strong>Goblins</strong>, nine in number, their skin the color of moldy leaves. They are engaged in the division of spoils from their latest raid, oblivious to the world beyond their squabbles. Among their trove is a sum of 10 gold pieces — not a princely sum, but a start. And goblins, though easily scattered, can be vicious when cornered.</p><p></p><p><strong>Room 3: Lair of the Giant Vermin</strong></p><p></p><p><em>The crunch of bone underfoot betrays the chamber ahead. Shadows skitter across the floor, and the air is filled with the musk of feral hunger.</em></p><p></p><p>This place is claimed by <strong>Giant Rats</strong>, seven in all, their fur matted and eyes alight with hunger. They feast upon the remnants of less fortunate adventurers and guard a treasured potion of strength with the ferocity of beasts twice their size. This potion, lying amidst the rubble, could prove invaluable and is valued at 50 gold pieces.</p><p></p><p><strong>Room 4: The Brigand's Holdfast</strong></p><p></p><p><em>The clink of coin and the rustle of maps can be heard as you peer into a room that bears the mark of organized crime. A band of armed men and women look up from their plotting, hands inching towards weapons.</em></p><p></p><p>The room is the domain of the <strong>Bandits</strong> and their warrior leader, a formidable group of 13. These rogues are in the midst of dividing their ill-gotten gains and planning their next foray. Among their cache is a shield of fine make, a potion of undetected control, and a sum of 1,000 gold pieces. The bandits are cunning and will fight with strategy and guile.</p><p></p><p><strong>Room 5: The Centipede's Nest</strong></p><p></p><p><em>The sound of your steps is drowned out by the chittering and clattering of countless legs on stone. The room before you writhes with long, segmented bodies coiling in and out of the rock.</em></p><p></p><p>Occupying this room are <strong>Giant Centipedes</strong>, six in their number, a writhing mass of venom and hunger. They are currently feeding on a patch of fungus growing in the damp corner of their lair. There is no treasure to be found here, save for the venom that coats their mandibles — a dangerous prize for those who know its worth.</p><p></p><p></p><p></p><p></p><p>[ATTACH=full]342626[/ATTACH][ATTACH=full]342627[/ATTACH]</p></blockquote><p></p>
[QUOTE="M.T. Black, post: 9235174, member: 6782171"] To get back to [USER=11760]@Whizbang Dustyboots[/USER] original question, we actually have the map and key to level 1 of Castle Greyhawk (see below, sourced from Delta's D&D hotspot). So, I fed the key into ChatGPT 4 and asked it to write it up, Gygax style, using this prompt: [I]the table above is a dungeon key for a Dungeon called Castle Greyhawk Level 1. I want you to pretend to be Gary Gygax, and you are turning this dungeon key into a full adventure. Please write out rooms 1 to 5 fully in the voice and style of Gary Gygax. Each room should have a number, a name, some read-aloud text, and then a description of the room and contents, including monsters (use the average), what they are doing, treasure and value, and other objects. bold the monster name.[/I] Below are the rooms that ChatGPT created using Gygax's key. I think the prompt could be tuned far better, but the output seems ok to me. I've seen worse by humans! It is a bit bare-bones. It would be useful to feed the tool a model example of how Gary wrote a room. [B]Room 1: The Scowling Den[/B] [I]Your torchlight flickers upon the uneven walls of this dank chamber, revealing scurrying shapes that chitter and jeer in the gloom. They brandish spears no taller than a child, but with a menace that belies their stature.[/I] Within this lair dwell [B]Kobolds[/B], a pack of 12 by average count, each as craven as they are cruel. These diminutive dragonkin are currently honing their weapons and setting snares for the unwary. Their eyes gleam with greed and malice, for they guard a relic of old: a dust-colored silver mirror, set in strange metal and etched with forgotten runes. This mirror, if hauled back to the realms of sunlight, could fetch a sum of 750 gold pieces. [B]Room 2: The Goblin Warren[/B] [I]The stench of refuse and the sounds of bickering greet you as you enter. In the flickering shadow, green-skinned figures squabble over a pile of pilfered loot.[/I] This chamber is infested with [B]Goblins[/B], nine in number, their skin the color of moldy leaves. They are engaged in the division of spoils from their latest raid, oblivious to the world beyond their squabbles. Among their trove is a sum of 10 gold pieces — not a princely sum, but a start. And goblins, though easily scattered, can be vicious when cornered. [B]Room 3: Lair of the Giant Vermin[/B] [I]The crunch of bone underfoot betrays the chamber ahead. Shadows skitter across the floor, and the air is filled with the musk of feral hunger.[/I] This place is claimed by [B]Giant Rats[/B], seven in all, their fur matted and eyes alight with hunger. They feast upon the remnants of less fortunate adventurers and guard a treasured potion of strength with the ferocity of beasts twice their size. This potion, lying amidst the rubble, could prove invaluable and is valued at 50 gold pieces. [B]Room 4: The Brigand's Holdfast[/B] [I]The clink of coin and the rustle of maps can be heard as you peer into a room that bears the mark of organized crime. A band of armed men and women look up from their plotting, hands inching towards weapons.[/I] The room is the domain of the [B]Bandits[/B] and their warrior leader, a formidable group of 13. These rogues are in the midst of dividing their ill-gotten gains and planning their next foray. Among their cache is a shield of fine make, a potion of undetected control, and a sum of 1,000 gold pieces. The bandits are cunning and will fight with strategy and guile. [B]Room 5: The Centipede's Nest[/B] [I]The sound of your steps is drowned out by the chittering and clattering of countless legs on stone. The room before you writhes with long, segmented bodies coiling in and out of the rock.[/I] Occupying this room are [B]Giant Centipedes[/B], six in their number, a writhing mass of venom and hunger. They are currently feeding on a patch of fungus growing in the damp corner of their lair. There is no treasure to be found here, save for the venom that coats their mandibles — a dangerous prize for those who know its worth. [ATTACH type="full" alt="DesignKey-CastleGreyhawk.png"]342626[/ATTACH][ATTACH type="full" alt="castle-greyhawk level 1.jpg"]342627[/ATTACH] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Would you buy an AI-generated Castle Greyhawk "by" Gary Gygax?" Should you?
Top