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Would You Let a Halfling Rog1 Have this Magic Item?
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<blockquote data-quote="BluWolf" data-source="post: 339056" data-attributes="member: 627"><p>I love the work on the Ring. I think it is very accurate and works within the parameters of 3E.</p><p></p><p>On a seperate issue; yes I would give an item LIKE this to a first level character if I wanted it to be part of the overall campaign.</p><p></p><p>Much like the Hobbit/LoTR, I would probably do it with out revealing it right away.</p><p></p><p>In fact I did this last year with a leveled version of a staff of power. The player stole it from his father thinking it a simple staff that would let him cast light at will. As the campaign progressed he became aware of the true nature of what he held. It freaked him out. He became paranoid and started using the staff less and less for fear of someone finding out what he had and taking it away from him.</p><p></p><p>Unfortunately the campaign ended when they were around 5th level (I moved) before he got to play some of the really cool powers.</p><p></p><p>Here is how I wrote the staff up:</p><p></p><p>Required Level Total XP Needed Power</p><p>0 0 Operates as a +1 Quarter Staff. Allows you to cast Detect Magic, Light and Mage Hand at will (as a standard action) per caster level.</p><p>3 800 Allows you to cast, Knock, Hold Portal and Mage Armor at will per caster level</p><p>5 1,600 By expending 1 charge (41 currently) you can cast Dispel Magic, Pyrotechnics or enlarge per your caster level.</p><p>7 3,600 The staff can absorb spells cast at you to recharge itself. By expending 1 charge you can cast Non-Detection or Passwall.</p><p>9 6,400 By expending 1 charge you can cast Fireball or Lighting Bolt.</p><p>11 10,000 By expending 1 charge you can cast Ice Storm or Teleport.</p><p>13 14,400 By expending 2 charges you can cast Telekinesis or Wall of Fire.</p><p>15 19,600 By expending 2 charges you may cast Plane Shift.</p><p>17 25,600 By Expending 2 charges you may cast Whirlwind</p><p>19 32,400 Your staff now grants you spell resistance 23. By expending 2 charges you may cast Summon Monster IX.</p><p></p><p>Of course this item doesn't have the scope or feel of an artifact like the One Ring but you get the idea.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 339056, member: 627"] I love the work on the Ring. I think it is very accurate and works within the parameters of 3E. On a seperate issue; yes I would give an item LIKE this to a first level character if I wanted it to be part of the overall campaign. Much like the Hobbit/LoTR, I would probably do it with out revealing it right away. In fact I did this last year with a leveled version of a staff of power. The player stole it from his father thinking it a simple staff that would let him cast light at will. As the campaign progressed he became aware of the true nature of what he held. It freaked him out. He became paranoid and started using the staff less and less for fear of someone finding out what he had and taking it away from him. Unfortunately the campaign ended when they were around 5th level (I moved) before he got to play some of the really cool powers. Here is how I wrote the staff up: Required Level Total XP Needed Power 0 0 Operates as a +1 Quarter Staff. Allows you to cast Detect Magic, Light and Mage Hand at will (as a standard action) per caster level. 3 800 Allows you to cast, Knock, Hold Portal and Mage Armor at will per caster level 5 1,600 By expending 1 charge (41 currently) you can cast Dispel Magic, Pyrotechnics or enlarge per your caster level. 7 3,600 The staff can absorb spells cast at you to recharge itself. By expending 1 charge you can cast Non-Detection or Passwall. 9 6,400 By expending 1 charge you can cast Fireball or Lighting Bolt. 11 10,000 By expending 1 charge you can cast Ice Storm or Teleport. 13 14,400 By expending 2 charges you can cast Telekinesis or Wall of Fire. 15 19,600 By expending 2 charges you may cast Plane Shift. 17 25,600 By Expending 2 charges you may cast Whirlwind 19 32,400 Your staff now grants you spell resistance 23. By expending 2 charges you may cast Summon Monster IX. Of course this item doesn't have the scope or feel of an artifact like the One Ring but you get the idea. [/QUOTE]
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