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Would you let a PC become a diety?
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<blockquote data-quote="Chimera" data-source="post: 3032161" data-attributes="member: 2002"><p>Never had it come up.</p><p></p><p></p><p></p><p>Now there's an interesting idea for a long-term campaign. It certainly would not be easy and it would take a very long time. My first question to the players would be "Are you all on-board with Bob's quest to become a god, and are you cool with a very long term campaign centered on his character's quest?"</p><p></p><p></p><p></p><p>I view Pantheons as the ultimate Clique. They all know each other, have for centuries and millenia. They interact, have rivalries and so forth. No mortal newcomer is going to be allowed to come in and 'shake the foundations' so to speak. "Better the devil you know than the devil you don't know" probably being the best way to explain it. Oh, they might let you <em>play</em> at it just to amuse themselves, but they're not going to help you.</p><p></p><p>In large pantheons, a PC had better plan on performing that great, life long quest just to get to "Minor servant of an existing god" status, then centuries or even millenia working his/her way up the food chain to eventually becoming a full-fledged god.</p><p></p><p>Something like "Person X suddenly assumes the post of Dead god Y" should only happen when that person has already established long-standing connections to a number of gods who can help that person seize the advantage when it finally comes. And I personally don't think that something like that should happen more than once or twice in the entire history of any given world, if that often. I'd rather see it be "Demi-god X, who has spent three thousand years in the service of god Y, advances to fill the open slot when his patron is slain/destroyed/whatever".</p></blockquote><p></p>
[QUOTE="Chimera, post: 3032161, member: 2002"] Never had it come up. Now there's an interesting idea for a long-term campaign. It certainly would not be easy and it would take a very long time. My first question to the players would be "Are you all on-board with Bob's quest to become a god, and are you cool with a very long term campaign centered on his character's quest?" I view Pantheons as the ultimate Clique. They all know each other, have for centuries and millenia. They interact, have rivalries and so forth. No mortal newcomer is going to be allowed to come in and 'shake the foundations' so to speak. "Better the devil you know than the devil you don't know" probably being the best way to explain it. Oh, they might let you [i]play[/i] at it just to amuse themselves, but they're not going to help you. In large pantheons, a PC had better plan on performing that great, life long quest just to get to "Minor servant of an existing god" status, then centuries or even millenia working his/her way up the food chain to eventually becoming a full-fledged god. Something like "Person X suddenly assumes the post of Dead god Y" should only happen when that person has already established long-standing connections to a number of gods who can help that person seize the advantage when it finally comes. And I personally don't think that something like that should happen more than once or twice in the entire history of any given world, if that often. I'd rather see it be "Demi-god X, who has spent three thousand years in the service of god Y, advances to fill the open slot when his patron is slain/destroyed/whatever". [/QUOTE]
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