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<blockquote data-quote="Wik" data-source="post: 4981981" data-attributes="member: 40177"><p>Sorry to be blunt here, but it's a silly idea.</p><p></p><p>It seems great at first, but what you're saying is "give me an outline, and I'll give you an adventure". Well, that's great. Except, you don't know the characters involved, and you don't really know the specifics... unless the submitter gives you a novel of information (in which case, why are they paying you, anyway?). So, you're not really offering a product that, in the end, is any different from a current adventure module, except for the fact that they can dictate what it's about.</p><p></p><p>Second, odds are people would want pretty specific adventures if they use this service - I'm not going to pay you for a "kill the dragon" module. If I want something, I want something very specific to my campaign - I want you to stat out the minotaur clans of Kael Tessera, the ghost tribes in the heart of the city, and how the otterfolk of the nearby rivers deal with the demons that lurk in the woods. oh, and I also want the adventure to feature my Tiefling Empire with their hobgoblin soldiers. And throw in some of my customized fey, too. My party likes that.</p><p></p><p>The point? Good luck selling that to anyone but your original client. While that adventure would be pretty cool, it'd have limited utility in any other campaign. And if someone wants you to write an adventure for, say, Dark Sun, you can't even legally sell it!</p><p></p><p>So, you're putting in a lot of time and effort to make a product for a VERY limited customer base (maybe, at the most, a dozen or so sales). How much are you going to charge for this service? To even "break even", you'd have to charge a pretty big chunk of change... and who will pay that?</p><p></p><p>I'm not saying all this to be mean. Just want to stress the points on why it is a very, very bad idea.</p><p></p><p>The way is to do what's already been suggested. Submit proposals to the gaming magazines out there. Start a gaming blog. Submit stuff here, posted on boards. Release that stuff as free PDFs (look at Stalker0 - I'd buy a 4E PDF on skill challenges, if he released it... and that's cuz i've seen his work, and love it). And make small PDFs, perhaps only 10 pages or so, and sell them for dirt cheap - take a loss on the sales, in order to build up your name.</p><p></p><p>A 10 page 4E PDF on, say, variant trolls could be a huge sale. Or a 10 page mini adventure (three encounters and some plot, maybe?). Just make it small, and make it applicable to as many different groups as possible (so don't start converting obscure religions or anything). Or, find a niche that hasn't been covered yet in 4E, make sure it's got a decent size and that you know a lot about it, and again, release small and cheap products. </p><p></p><p>Well, that's my advice. Not that I know a whole helluva lot about PDF publishing. I've only had a few short stories pubbed, and that's a whole other beast.</p></blockquote><p></p>
[QUOTE="Wik, post: 4981981, member: 40177"] Sorry to be blunt here, but it's a silly idea. It seems great at first, but what you're saying is "give me an outline, and I'll give you an adventure". Well, that's great. Except, you don't know the characters involved, and you don't really know the specifics... unless the submitter gives you a novel of information (in which case, why are they paying you, anyway?). So, you're not really offering a product that, in the end, is any different from a current adventure module, except for the fact that they can dictate what it's about. Second, odds are people would want pretty specific adventures if they use this service - I'm not going to pay you for a "kill the dragon" module. If I want something, I want something very specific to my campaign - I want you to stat out the minotaur clans of Kael Tessera, the ghost tribes in the heart of the city, and how the otterfolk of the nearby rivers deal with the demons that lurk in the woods. oh, and I also want the adventure to feature my Tiefling Empire with their hobgoblin soldiers. And throw in some of my customized fey, too. My party likes that. The point? Good luck selling that to anyone but your original client. While that adventure would be pretty cool, it'd have limited utility in any other campaign. And if someone wants you to write an adventure for, say, Dark Sun, you can't even legally sell it! So, you're putting in a lot of time and effort to make a product for a VERY limited customer base (maybe, at the most, a dozen or so sales). How much are you going to charge for this service? To even "break even", you'd have to charge a pretty big chunk of change... and who will pay that? I'm not saying all this to be mean. Just want to stress the points on why it is a very, very bad idea. The way is to do what's already been suggested. Submit proposals to the gaming magazines out there. Start a gaming blog. Submit stuff here, posted on boards. Release that stuff as free PDFs (look at Stalker0 - I'd buy a 4E PDF on skill challenges, if he released it... and that's cuz i've seen his work, and love it). And make small PDFs, perhaps only 10 pages or so, and sell them for dirt cheap - take a loss on the sales, in order to build up your name. A 10 page 4E PDF on, say, variant trolls could be a huge sale. Or a 10 page mini adventure (three encounters and some plot, maybe?). Just make it small, and make it applicable to as many different groups as possible (so don't start converting obscure religions or anything). Or, find a niche that hasn't been covered yet in 4E, make sure it's got a decent size and that you know a lot about it, and again, release small and cheap products. Well, that's my advice. Not that I know a whole helluva lot about PDF publishing. I've only had a few short stories pubbed, and that's a whole other beast. [/QUOTE]
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