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<blockquote data-quote="OnlineDM" data-source="post: 5685925" data-attributes="member: 90804"><p>I know that I've had a lot of fun role-playing pre-generated characters before, which is basically what you're talking about here. However, those experiences were all one-shot games for organized play, not an ongoing 10-level campaign. I think I'd get sick of having a pre-gen with all mechanical choices made for me after a level or so.</p><p></p><p>Now, if you plan to run this as a drop-in game on MapTool, where you might not have the same group of players from session to session but you will have the same group of characters, this might work. Players might only stay for a few sessions each, but if the game is attractive enough you might get a stream of interested people who keep checking it out for a while.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5685925, member: 90804"] I know that I've had a lot of fun role-playing pre-generated characters before, which is basically what you're talking about here. However, those experiences were all one-shot games for organized play, not an ongoing 10-level campaign. I think I'd get sick of having a pre-gen with all mechanical choices made for me after a level or so. Now, if you plan to run this as a drop-in game on MapTool, where you might not have the same group of players from session to session but you will have the same group of characters, this might work. Players might only stay for a few sessions each, but if the game is attractive enough you might get a stream of interested people who keep checking it out for a while. [/QUOTE]
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