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Would you use Paladin "smite" spells if they were not concentration?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7281295" data-attributes="member: 6845520"><p>I feel the "easy fix" would be to house rule that they do not use concentration, but rule that only one smite spell instance per round (i.e. you can smite as a normal class feature, or cast wrathful smite, but not both in the same round). I also feel that the smite feature itself should really be limited to once a round as well.</p><p></p><p>Yes, this still allows them to stack multiple smite effects (wrath one round, blindin smite the next, regular feature the 3rd round, etc.), and still allows for nova-ing a fight or fishing for smite crits, but any caster can choose to nova if they wish, and in reality paladins get so few spells that royally murdering one target here or there isn't a huge deal in the long run. Even if said target is a BBEG (design better encounters), it still leaves them out of spells for later. I handle a novice paladin the same way I handle a nova-ing spell caster or careless rogue: have the remaining enemies focus fire on the dude that just killed their boss, and throw enough difficult encounters at the party to make them wish they hadn't spent all their spells in one fight.</p><p></p><p>That all said, from my personal experience as a paladin player and from having multiple in my games, we tend to not see these spells pop up much. My current paladin loves the idea of them and praises them highly, yet I've never seem him use them once in favor of base damage increase in a year or so he's been playing. I myself typically picked one great buff spell (bless, aura of vitality, haste, spirit guardians, etc) and them used the rest of my spell slots for smiting or healing. </p><p></p><p>It should also be notes a few of our paladins were choosing not to use spells not for mechanical reasons, but for roleplaying ones: we liked the idea of a noble knight and specifically wanted the auras, smite features, and channel divinity, but did NOT view our character as a "spellcaster". The new smite feature is functional in allowing this sort of character to be viable, in much the same way a ranger can take less flashy spells and play themselves off as less of a caster (i.e. Aragorn).</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7281295, member: 6845520"] I feel the "easy fix" would be to house rule that they do not use concentration, but rule that only one smite spell instance per round (i.e. you can smite as a normal class feature, or cast wrathful smite, but not both in the same round). I also feel that the smite feature itself should really be limited to once a round as well. Yes, this still allows them to stack multiple smite effects (wrath one round, blindin smite the next, regular feature the 3rd round, etc.), and still allows for nova-ing a fight or fishing for smite crits, but any caster can choose to nova if they wish, and in reality paladins get so few spells that royally murdering one target here or there isn't a huge deal in the long run. Even if said target is a BBEG (design better encounters), it still leaves them out of spells for later. I handle a novice paladin the same way I handle a nova-ing spell caster or careless rogue: have the remaining enemies focus fire on the dude that just killed their boss, and throw enough difficult encounters at the party to make them wish they hadn't spent all their spells in one fight. That all said, from my personal experience as a paladin player and from having multiple in my games, we tend to not see these spells pop up much. My current paladin loves the idea of them and praises them highly, yet I've never seem him use them once in favor of base damage increase in a year or so he's been playing. I myself typically picked one great buff spell (bless, aura of vitality, haste, spirit guardians, etc) and them used the rest of my spell slots for smiting or healing. It should also be notes a few of our paladins were choosing not to use spells not for mechanical reasons, but for roleplaying ones: we liked the idea of a noble knight and specifically wanted the auras, smite features, and channel divinity, but did NOT view our character as a "spellcaster". The new smite feature is functional in allowing this sort of character to be viable, in much the same way a ranger can take less flashy spells and play themselves off as less of a caster (i.e. Aragorn). [/QUOTE]
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Would you use Paladin "smite" spells if they were not concentration?
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