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Wound System
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<blockquote data-quote="77IM" data-source="post: 4649614" data-attributes="member: 12377"><p><strong>Ritual</strong></p><p></p><p><strong><u><span style="font-size: 15px">Cure Wound</span></u></strong></p><p><em>Even the most gruesome injury disappears in response to your healing touch.</em></p><p></p><p><strong>Level:</strong> 6</p><p><strong>Category:</strong> Restoration</p><p><strong>Time:</strong> 10 minutes</p><p><strong>Duration:</strong> Instantaneous</p><p></p><p><strong>Component Cost:</strong> 150 gp</p><p><strong>Market Price:</strong> 360 gp</p><p><strong>Key Skill:</strong> Heal</p><p></p><p>The Cure Wound ritual wipes away a single wound afflicting the subject, whether the wound is permanent or still healing naturally. The subject is completely cured of the wound, no longer suffering reduction to maximum healing surges or any chance of stressing the wound. This ritual is physically taxing to the recipient; if used on an injured character, it can even kill him or her. Upon completing this ritual, make a Heal check, using the 1/2 the hit points healed by the wound as a penalty to this check. The result indicates the amount of damage the character takes. Assuming the character survives, this damage can be healed normally.</p><p></p><p><strong>Heal Check</strong></p><p><u>Result ... Effect on Target</u></p><p>0 or lower ... Death</p><p>1–9 ... Damage equal to the target’s maximum hit points</p><p>10–19 ... Damage equal to one-half of the target’s maximum hit points</p><p>20–29 ... Damage equal to one-quarter of the target’s maximum hit points</p><p>30 or higher ... No damage</p><p></p><p>If you know that your subject is suffering from multiple wounds, you must choose which one this ritual will cure. Otherwise, the ritual affects whichever single wound you knew about. You learn the amount of hit points the wound cured when you begin the ritual, and at that point you can choose not to continue, without expending any components.</p></blockquote><p></p>
[QUOTE="77IM, post: 4649614, member: 12377"] [b]Ritual[/b] [B][U][SIZE="4"]Cure Wound[/SIZE][/U][/B] [I]Even the most gruesome injury disappears in response to your healing touch.[/I] [B]Level:[/B] 6 [B]Category:[/B] Restoration [B]Time:[/B] 10 minutes [B]Duration:[/B] Instantaneous [B]Component Cost:[/B] 150 gp [B]Market Price:[/B] 360 gp [B]Key Skill:[/B] Heal The Cure Wound ritual wipes away a single wound afflicting the subject, whether the wound is permanent or still healing naturally. The subject is completely cured of the wound, no longer suffering reduction to maximum healing surges or any chance of stressing the wound. This ritual is physically taxing to the recipient; if used on an injured character, it can even kill him or her. Upon completing this ritual, make a Heal check, using the 1/2 the hit points healed by the wound as a penalty to this check. The result indicates the amount of damage the character takes. Assuming the character survives, this damage can be healed normally. [B]Heal Check[/B] [U]Result ... Effect on Target[/U] 0 or lower ... Death 1–9 ... Damage equal to the target’s maximum hit points 10–19 ... Damage equal to one-half of the target’s maximum hit points 20–29 ... Damage equal to one-quarter of the target’s maximum hit points 30 or higher ... No damage If you know that your subject is suffering from multiple wounds, you must choose which one this ritual will cure. Otherwise, the ritual affects whichever single wound you knew about. You learn the amount of hit points the wound cured when you begin the ritual, and at that point you can choose not to continue, without expending any components. [/QUOTE]
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