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Wounds for d20 by Ryan Dancey
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<blockquote data-quote="Malhost Zormaeril" data-source="post: 3398096" data-attributes="member: 49669"><p>I think the idea here is that you'd burn HP for the save DC to go down -- for a 52-points-of-dawizard Cone of Cold, you can spend 40 HP to bring the save DC down to 12, which is a bit over 50% chance for an average 10th-level fighter (9 or better on 1d20).</p><p></p><p>Of course, the problem is that it favours <em>heavily</em> those classes that have good Reflex saves. I could try to use it on the caveat that the save would be a fourth kind (like the Toughness save in M&M), which is good for all PC classes and bad for all NPC ones.</p><p></p><p>Also, of course, I'd make Wound penalty somehow scale with Constitution bonus, so CON isn't <em>totally</em> nerfed. Perhaps -2 per wound, ignore penalty for first (CON Bonus) wounds.</p><p></p><p>Hmm, this is beginning to sound pretty different from the original...</p></blockquote><p></p>
[QUOTE="Malhost Zormaeril, post: 3398096, member: 49669"] I think the idea here is that you'd burn HP for the save DC to go down -- for a 52-points-of-dawizard Cone of Cold, you can spend 40 HP to bring the save DC down to 12, which is a bit over 50% chance for an average 10th-level fighter (9 or better on 1d20). Of course, the problem is that it favours [i]heavily[/i] those classes that have good Reflex saves. I could try to use it on the caveat that the save would be a fourth kind (like the Toughness save in M&M), which is good for all PC classes and bad for all NPC ones. Also, of course, I'd make Wound penalty somehow scale with Constitution bonus, so CON isn't [i]totally[/i] nerfed. Perhaps -2 per wound, ignore penalty for first (CON Bonus) wounds. Hmm, this is beginning to sound pretty different from the original... [/QUOTE]
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