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Wounds for d20 by Ryan Dancey
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<blockquote data-quote="WhatGravitas" data-source="post: 3398230" data-attributes="member: 33132"><p>Of course the idea is using Reflex to burn down, but then, it often ends it being very similar to a hp-mechanic itself, just with the possibility to make Reflex-save against any amount of damage, whenever you take damage - allowing you to negate some damage, but possibly resulting in penalties.</p><p></p><p>Basically, the main difference will become that you effectively gain damage resistance equal you reflex save, since you'll about never risk such high penalites.</p><p></p><p>EDIT: After reading my own post, it sounds far more hostile than I intended it to sound. I just think that the Wound system is a bit wacky, and either reduces itself to the traditional hp system or is a bit too punishing - plus spellcasters can still get hit - they take no penalty. Dancey's idea has its merit... but seems to need some work <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3398230, member: 33132"] Of course the idea is using Reflex to burn down, but then, it often ends it being very similar to a hp-mechanic itself, just with the possibility to make Reflex-save against any amount of damage, whenever you take damage - allowing you to negate some damage, but possibly resulting in penalties. Basically, the main difference will become that you effectively gain damage resistance equal you reflex save, since you'll about never risk such high penalites. EDIT: After reading my own post, it sounds far more hostile than I intended it to sound. I just think that the Wound system is a bit wacky, and either reduces itself to the traditional hp system or is a bit too punishing - plus spellcasters can still get hit - they take no penalty. Dancey's idea has its merit... but seems to need some work :) [/QUOTE]
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