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Wrath of Ashardalon question
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<blockquote data-quote="MerricB" data-source="post: 5478776" data-attributes="member: 3586"><p>The general consensus on BGG is "Yes, it's more fun." We've done so in the four games we've played so far, and it hasn't been a problem for us.</p><p></p><p></p><p></p><p>I'd place them face up. </p><p></p><p>Indeed, it seems that the victory conditions are misprinted. Let us know what Wizards say! (I'd say, "get all five tokens and escape to win the scenario").</p><p></p><p></p><p></p><p>I'm a little confused about which scenario you're talking about. I assume you mean #12.</p><p></p><p>In Adventure 12, "The Wrath of Ashardalon", the Unknown Overlord probably shouldn't be Ashardalon, but it just means the game might end quicker. You can remove the Ashardalon monster token from the pile, or just play until Ashardalon is dead.</p><p></p><p>(Note that you could add the villain monster tokens from Castle Ravenloft to this scenario for extra variety).</p></blockquote><p></p>
[QUOTE="MerricB, post: 5478776, member: 3586"] The general consensus on BGG is "Yes, it's more fun." We've done so in the four games we've played so far, and it hasn't been a problem for us. I'd place them face up. Indeed, it seems that the victory conditions are misprinted. Let us know what Wizards say! (I'd say, "get all five tokens and escape to win the scenario"). I'm a little confused about which scenario you're talking about. I assume you mean #12. In Adventure 12, "The Wrath of Ashardalon", the Unknown Overlord probably shouldn't be Ashardalon, but it just means the game might end quicker. You can remove the Ashardalon monster token from the pile, or just play until Ashardalon is dead. (Note that you could add the villain monster tokens from Castle Ravenloft to this scenario for extra variety). [/QUOTE]
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