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WRATH OF THE RIGHTEOUS For Pathfinder Adventure Card Game
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<blockquote data-quote="keterys" data-source="post: 7672045" data-attributes="member: 43019"><p>Certainly fair. Not every game is for everyone. </p><p></p><p>To be clear, there are plenty of people who really like the game and play it avidly. I just talked with someone who played 32+ hours of it last weekend. </p><p></p><p>I don't have the data to know whether the changes that make the game a good one for you would ruin it for those other people. Whether it would result in a better game, or a better-selling game. In part because you haven't stated what kind of changes you're looking for. I personally found that Wrath addressed several of my problems with Rise of the Runelords, though not every single one. Apocrypha attempts to address several more (the non-Paizo ACG game coming out next year). </p><p></p><p>Every PACG set changes a few details in notable ways, attempts to experiment outside that box, but it's not going to make an entirely different game. That's also been my experience with the D&D boardgames (excluding Dungeon), though they've been less popular locally than PACG. I'll need to check out Temple of Elemental Evil, to see what changes it's made. If you have any specific constructive criticisms of PACG, it's possible they've been addressed, or will be addressed in a later set.</p></blockquote><p></p>
[QUOTE="keterys, post: 7672045, member: 43019"] Certainly fair. Not every game is for everyone. To be clear, there are plenty of people who really like the game and play it avidly. I just talked with someone who played 32+ hours of it last weekend. I don't have the data to know whether the changes that make the game a good one for you would ruin it for those other people. Whether it would result in a better game, or a better-selling game. In part because you haven't stated what kind of changes you're looking for. I personally found that Wrath addressed several of my problems with Rise of the Runelords, though not every single one. Apocrypha attempts to address several more (the non-Paizo ACG game coming out next year). Every PACG set changes a few details in notable ways, attempts to experiment outside that box, but it's not going to make an entirely different game. That's also been my experience with the D&D boardgames (excluding Dungeon), though they've been less popular locally than PACG. I'll need to check out Temple of Elemental Evil, to see what changes it's made. If you have any specific constructive criticisms of PACG, it's possible they've been addressed, or will be addressed in a later set. [/QUOTE]
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WRATH OF THE RIGHTEOUS For Pathfinder Adventure Card Game
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