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<blockquote data-quote="Someone" data-source="post: 2748069" data-attributes="member: 5656"><p>[ooc: I think the same, so let´s finish the adventure]</p><p></p><p></p><p>It takes the best part of the afternoon to collect what´s useful from the camp, destroy the false lighthouse and torch what´s left. The big rowboat seems to be the best way to leave the zone, so you work hard, loading all the cargo on it. It takes more than a while, but fortunately you have Hulgyr with you, and his muscles are of good use here. Soon you leave, remembering that a large group of lizardmen was appointed to arrive soon.</p><p></p><p>A few days after that you´re back in Seawell. There, the fishermen hear the tale of your adventures, mourning the Kojar´s sad fate, worrying at he news about the javecars and praising your bravery and skill defeating a group of pirates almost three times as big as your group. Will, the tall and bearded major, ask you to stay in the village for a couple days, since as he says “It´ll be better for you to travel on a proper ship.”</p><p></p><p>So you´re back in Orussus, many days after you left the red dragon inn having to sleep in the stables, eat dry rations, and walk your way. You hope at least to get enough money from this to sleep under a roof the next time you go on adventures. Nemko Namfoodle Burroneous, the gnome, listens carefully to your tale, and after examining the evidence, signs the contract as fulfilled, and gives you the promised pay, after counting the coins carefully. He appoints you to the next day, to discuss the matters of the reward from the recovered goods.</p><p></p><p>The next morning, after having relaxed at the inn and repeated your adventures to the gathered audience, you meet with Nemko, three richly dressed men and one short man that keep himself in the background. The three men turn to be merchants, rightful owners of part of the stolen goods. The gnome calculates the value of them with the aid of some parchment sheets and an abacus he handles with lightning fast speed. After one minute of calculations, he announces that the total value of the cargo is forty seven thousand eight hundred and twenty five gold coins, and by the law the full 10% of that is legally yours. After finishing that pleasant transaction, you have a talk with the last man, who presents himself as part of the port´s authorities; he claims that “Orussus has great interest on whatever puts travel in danger, and is glad to hear it´s taken care of by it´s citizens. But it seems that he real brain behind the pirates is still unknow: any clue of his identity we could learn should be shared, for the benefit of all of us.”</p><p></p><p>[ooc: The final rewards are as follow:</p><p></p><p>150 xp each for three months of gaming.</p><p></p><p>Hulgyr and Wilhelm deserve 300 extra xp for their commitment to the game and general good roleplaying.</p><p></p><p>Notice that it makes the totals so far 1275 xp for Eroin and Roddick, and 1575 xp for wilhelm and Hulgyr.</p><p></p><p>Each masterwork weapon you want to sell gives each of you 37 gold and 5 silver coins. To recap, you´re the owners of 4 masterwork crossbows, 4 masterwork scimitars, one masterwork falchion, and one masterwork composite longbow.</p><p></p><p>You still have 1 Mage armor and 1 Cure light wounds potions you may want to sell or keep.</p><p></p><p>Nemko gives each of you 70 gold coins for completing the job, and recovering the goods means 1195 gold to everyone, with some spare change.</p><p></p><p>And that´s all. I hope you enjoyed the adventure, and maybe another Dm is willing to continue it; I would if I could find some inspiration and energy to write it.]</p></blockquote><p></p>
[QUOTE="Someone, post: 2748069, member: 5656"] [ooc: I think the same, so let´s finish the adventure] It takes the best part of the afternoon to collect what´s useful from the camp, destroy the false lighthouse and torch what´s left. The big rowboat seems to be the best way to leave the zone, so you work hard, loading all the cargo on it. It takes more than a while, but fortunately you have Hulgyr with you, and his muscles are of good use here. Soon you leave, remembering that a large group of lizardmen was appointed to arrive soon. A few days after that you´re back in Seawell. There, the fishermen hear the tale of your adventures, mourning the Kojar´s sad fate, worrying at he news about the javecars and praising your bravery and skill defeating a group of pirates almost three times as big as your group. Will, the tall and bearded major, ask you to stay in the village for a couple days, since as he says “It´ll be better for you to travel on a proper ship.” So you´re back in Orussus, many days after you left the red dragon inn having to sleep in the stables, eat dry rations, and walk your way. You hope at least to get enough money from this to sleep under a roof the next time you go on adventures. Nemko Namfoodle Burroneous, the gnome, listens carefully to your tale, and after examining the evidence, signs the contract as fulfilled, and gives you the promised pay, after counting the coins carefully. He appoints you to the next day, to discuss the matters of the reward from the recovered goods. The next morning, after having relaxed at the inn and repeated your adventures to the gathered audience, you meet with Nemko, three richly dressed men and one short man that keep himself in the background. The three men turn to be merchants, rightful owners of part of the stolen goods. The gnome calculates the value of them with the aid of some parchment sheets and an abacus he handles with lightning fast speed. After one minute of calculations, he announces that the total value of the cargo is forty seven thousand eight hundred and twenty five gold coins, and by the law the full 10% of that is legally yours. After finishing that pleasant transaction, you have a talk with the last man, who presents himself as part of the port´s authorities; he claims that “Orussus has great interest on whatever puts travel in danger, and is glad to hear it´s taken care of by it´s citizens. But it seems that he real brain behind the pirates is still unknow: any clue of his identity we could learn should be shared, for the benefit of all of us.” [ooc: The final rewards are as follow: 150 xp each for three months of gaming. Hulgyr and Wilhelm deserve 300 extra xp for their commitment to the game and general good roleplaying. Notice that it makes the totals so far 1275 xp for Eroin and Roddick, and 1575 xp for wilhelm and Hulgyr. Each masterwork weapon you want to sell gives each of you 37 gold and 5 silver coins. To recap, you´re the owners of 4 masterwork crossbows, 4 masterwork scimitars, one masterwork falchion, and one masterwork composite longbow. You still have 1 Mage armor and 1 Cure light wounds potions you may want to sell or keep. Nemko gives each of you 70 gold coins for completing the job, and recovering the goods means 1195 gold to everyone, with some spare change. And that´s all. I hope you enjoyed the adventure, and maybe another Dm is willing to continue it; I would if I could find some inspiration and energy to write it.] [/QUOTE]
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