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<blockquote data-quote="Tinner" data-source="post: 3912006" data-attributes="member: 19667"><p>Dear Shadowrun,</p><p>I remember when we first met. I was a young man with a few dollars in his pocket, and an itch for something new. You wwere there on the shelf with your lovely Elmore cover and glossy blue binding. Other games tried to catch my eye, but once I realized you were a cyberpunk game from the fantasy side of the tracks, I knew you were the one for me.</p><p></p><p>Our relationship started like many others, those first edition days were wild and wonderful. Your innovative magic system, fast-paced rules and fun original pre-published adventures really made our relationship special.</p><p></p><p>As our relationship matured, you moved into your second edition and things just got better. You got over that weird armor hang-up you used to have, and streamlined that clunky staging mechanic. The gawky colt I fell in love with blossomed into a well-formed attractive adult. How could things get better?</p><p></p><p>Your third edition was breathtaking. All that baby-fat was gone, and in its place was a sleek, mature engine of gaming goodness. Your mechanics were even more refined. But along with maturity came a slightly disturbing trend. You seemed to be changing into more of a paramilitary game than a cyberpunk game. Your adventures started to become more global and epic, and somewhere along the way you lost your cyberpunk feel. It takes more than a metal arm to be part of the Movement baby.</p><p></p><p>And now here you are with your brand new fourth edition rules, looking like some cast-off reject from the World of Darkness's gutter. Oh sure you still call yourself Shadowrun, but you aren't fooling anyone. You can put a dress on a tramp, but it doesn't make her a lady. I miss you Shadowrun, I really do. We had some good times. But I don't even know who you are any more. Heck I don't even know your publisher any more.</p><p></p><p>You're dead to me.</p></blockquote><p></p>
[QUOTE="Tinner, post: 3912006, member: 19667"] Dear Shadowrun, I remember when we first met. I was a young man with a few dollars in his pocket, and an itch for something new. You wwere there on the shelf with your lovely Elmore cover and glossy blue binding. Other games tried to catch my eye, but once I realized you were a cyberpunk game from the fantasy side of the tracks, I knew you were the one for me. Our relationship started like many others, those first edition days were wild and wonderful. Your innovative magic system, fast-paced rules and fun original pre-published adventures really made our relationship special. As our relationship matured, you moved into your second edition and things just got better. You got over that weird armor hang-up you used to have, and streamlined that clunky staging mechanic. The gawky colt I fell in love with blossomed into a well-formed attractive adult. How could things get better? Your third edition was breathtaking. All that baby-fat was gone, and in its place was a sleek, mature engine of gaming goodness. Your mechanics were even more refined. But along with maturity came a slightly disturbing trend. You seemed to be changing into more of a paramilitary game than a cyberpunk game. Your adventures started to become more global and epic, and somewhere along the way you lost your cyberpunk feel. It takes more than a metal arm to be part of the Movement baby. And now here you are with your brand new fourth edition rules, looking like some cast-off reject from the World of Darkness's gutter. Oh sure you still call yourself Shadowrun, but you aren't fooling anyone. You can put a dress on a tramp, but it doesn't make her a lady. I miss you Shadowrun, I really do. We had some good times. But I don't even know who you are any more. Heck I don't even know your publisher any more. You're dead to me. [/QUOTE]
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