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<blockquote data-quote="Libramarian" data-source="post: 5896694" data-attributes="member: 6688858"><p>Here are examples of the game designer writing to the reader as a peer.</p><p></p><p>Gary Gygax, Preface to AD&D Players Handbook:<p style="margin-left: 20px"> This latter part of the ADVANCED DUNGEONS & DRAGONS project I approached with no small amount of trepidation. After all, the game's major appeal is to those persons with unusually active imagination and superior, active intellect -- a very demanding audience indeed. Furthermore, a great majority of readers master their own dungeons and are necessarily creative -- the most critical audience of all! Authoring these works means that, in a way, I have set myself up as final arbiter of fantasy role playing in the minds of the majority of D&D adventurers. Well, so be it, I rationalized.<span style="color: DarkOrange"></span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p><p>Gary Gygax, Preface to AD&D Dungeon Masters Guide:<p style="margin-left: 20px">As the creator and ultimate authority in your respective game, this work is written as one Dungeon Master equal to another. Pronouncements there may be, but they are not from "on high" as respects your game.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Naturally, everything possible cannot be included in the whole of this work. As a participant in the game, I would not care to have anyone telling me exactly what must go into a campaign and how it must be handled; if so, why not play some game like chess? As the author I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capability.<span style="color: DarkOrange"> </span></p> <p style="margin-left: 20px"><span style="color: DarkOrange"></span></p><p>The 4e books don't even have forewords, never mind prefaces!</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5896694, member: 6688858"] Here are examples of the game designer writing to the reader as a peer. Gary Gygax, Preface to AD&D Players Handbook:[INDENT] This latter part of the ADVANCED DUNGEONS & DRAGONS project I approached with no small amount of trepidation. After all, the game's major appeal is to those persons with unusually active imagination and superior, active intellect -- a very demanding audience indeed. Furthermore, a great majority of readers master their own dungeons and are necessarily creative -- the most critical audience of all! Authoring these works means that, in a way, I have set myself up as final arbiter of fantasy role playing in the minds of the majority of D&D adventurers. Well, so be it, I rationalized.[COLOR=DarkOrange] [/COLOR][/INDENT]Gary Gygax, Preface to AD&D Dungeon Masters Guide:[INDENT]As the creator and ultimate authority in your respective game, this work is written as one Dungeon Master equal to another. Pronouncements there may be, but they are not from "on high" as respects your game. Naturally, everything possible cannot be included in the whole of this work. As a participant in the game, I would not care to have anyone telling me exactly what must go into a campaign and how it must be handled; if so, why not play some game like chess? As the author I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capability.[COLOR=DarkOrange] [/COLOR][/INDENT]The 4e books don't even have forewords, never mind prefaces! [/QUOTE]
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