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[Wulf's BARAKUS FOLLIES] LOST CITY OF BARAKUS TPK...?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1650149" data-attributes="member: 94"><p>Well, because I am running mostly for newbies (one WHFB player, one ex-military co-worker, and one girlfriend dragged kicking and screaming into the game) I am worried about very quickly getting them into a dungeon proper (as opposed to leaving them to flounder aimlessly in a city for awhile, unsure of "how to play.")</p><p></p><p>Nothing forges future gamers like the fire of combat.</p><p></p><p>But, as this first session is also character creation, I don't think we have a whole lot of time to actually play.</p><p></p><p>So I am thinking about taking them past the gates to Barakus, and if I don't just bushwhack them there, then either down the river past the bandits, or the mysterious crypt (E), or down the road past the vegepygmies/hidden vault (only it will be a lot less hidden so as to hook them).</p><p></p><p>I think giving them access to the crypt early will give them a much-needed place to recover.</p><p></p><p>I am extremely underwhelmed by the wererat "warrens." The book seems to oversell this "adventure" by a long shot, as it seems like nothing more than a three-room, one-exit bolt-hole for the ratmen and a slaughter in the making.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1650149, member: 94"] Well, because I am running mostly for newbies (one WHFB player, one ex-military co-worker, and one girlfriend dragged kicking and screaming into the game) I am worried about very quickly getting them into a dungeon proper (as opposed to leaving them to flounder aimlessly in a city for awhile, unsure of "how to play.") Nothing forges future gamers like the fire of combat. But, as this first session is also character creation, I don't think we have a whole lot of time to actually play. So I am thinking about taking them past the gates to Barakus, and if I don't just bushwhack them there, then either down the river past the bandits, or the mysterious crypt (E), or down the road past the vegepygmies/hidden vault (only it will be a lot less hidden so as to hook them). I think giving them access to the crypt early will give them a much-needed place to recover. I am extremely underwhelmed by the wererat "warrens." The book seems to oversell this "adventure" by a long shot, as it seems like nothing more than a three-room, one-exit bolt-hole for the ratmen and a slaughter in the making. Wulf [/QUOTE]
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[Wulf's BARAKUS FOLLIES] LOST CITY OF BARAKUS TPK...?
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