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Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="Wulf Ratbane" data-source="post: 168617" data-attributes="member: 94"><p>Kheldas isn't running off to "the head of his order" and buying 20th level scrolls, now is he? If he were to suddenly show up with scrolls of Wish and Meteor Swarm and Time Stop it would be pretty obvious what the problem was.</p><p></p><p>Furthermore scribing scrolls is something his character is SUPPOSED to do, and it doesn't allow him to do anything that he can't NORMALLY do.</p><p></p><p>On the other hand:</p><p></p><p>(a) You don't have Scribe Scroll and </p><p></p><p>(b) Even if you did, you couldn't cast and/or scribe 20th level spells.</p><p></p><p>There's the difference. I don't know how it could be clearer.</p><p></p><p>In my mind there are only two appropriate ways to get magic items in a game: Either make them yourself, or you find them. </p><p></p><p>You should NEVER NEVER NEVER have the option of running out and <strong>buying</strong> stuff that is more powerful than the party can create, or more powerful than anything the Adventure Path would be handing out as part of the treasure.</p><p></p><p>And yes, the DM has the right to say no before he approves anything, but he also has the right to say YES and let you try it for a little while, then change his mind. He should be able retroactively change anything that isn't working out and not have to put up with a lot of pissing and moaning about it.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 168617, member: 94"] Kheldas isn't running off to "the head of his order" and buying 20th level scrolls, now is he? If he were to suddenly show up with scrolls of Wish and Meteor Swarm and Time Stop it would be pretty obvious what the problem was. Furthermore scribing scrolls is something his character is SUPPOSED to do, and it doesn't allow him to do anything that he can't NORMALLY do. On the other hand: (a) You don't have Scribe Scroll and (b) Even if you did, you couldn't cast and/or scribe 20th level spells. There's the difference. I don't know how it could be clearer. In my mind there are only two appropriate ways to get magic items in a game: Either make them yourself, or you find them. You should NEVER NEVER NEVER have the option of running out and [b]buying[/b] stuff that is more powerful than the party can create, or more powerful than anything the Adventure Path would be handing out as part of the treasure. And yes, the DM has the right to say no before he approves anything, but he also has the right to say YES and let you try it for a little while, then change his mind. He should be able retroactively change anything that isn't working out and not have to put up with a lot of pissing and moaning about it. Wulf [/QUOTE]
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