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Wulf's Collected Story Hour -- FINAL UPDATE 12/25
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<blockquote data-quote="Wulf Ratbane" data-source="post: 243209" data-attributes="member: 94"><p>Major Image (wiz3) should do it. That's the first level at which illusions cover smell.</p><p></p><p>But that's hardly a satisfactory fix. I want to rely on <em>another</em> spell to remind me that my skills are useless compared to the meager arcane abilities of Myron the Mage? </p><p></p><p>I have a serious problem with spells that supercede skills in every situation. I don't want to add to the already prevalent case where a 1st level spell is better than the skills of a 20th level expert. That has huge repurcussions on campaign verisimilitude for me...</p><p></p><p>So this is the campaign paradigm that I am facing. My skills are irrelevant in the face of the spellcasters (who are reaching the point where they can one-shot a lot of the stuff we face). So it is far, far more useful for me to take Expertise and Superior Expertise, jack my AC into the 50's or so, and just use my Devoted Defender ability to keep taking the hits for Keldas or Dorn so they can get their F-U spells off. I got the AC, I got the hit points, so... whatever. </p><p></p><p>I'd hate to break the game or ruin the adventure by successfully sneaking up on anything. Fortunately the designers of the adventure path have seen fit to include a creature with blindsight in every module since Forge of Fury-- and that's not even counting the "undead can detect life" rule I had to live with for a while.</p><p></p><p>Don't cry for the rogue, Nail. At this stage in the game sneaking up on CR16 critters is suicide anyway. </p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 243209, member: 94"] Major Image (wiz3) should do it. That's the first level at which illusions cover smell. But that's hardly a satisfactory fix. I want to rely on [i]another[/i] spell to remind me that my skills are useless compared to the meager arcane abilities of Myron the Mage? I have a serious problem with spells that supercede skills in every situation. I don't want to add to the already prevalent case where a 1st level spell is better than the skills of a 20th level expert. That has huge repurcussions on campaign verisimilitude for me... So this is the campaign paradigm that I am facing. My skills are irrelevant in the face of the spellcasters (who are reaching the point where they can one-shot a lot of the stuff we face). So it is far, far more useful for me to take Expertise and Superior Expertise, jack my AC into the 50's or so, and just use my Devoted Defender ability to keep taking the hits for Keldas or Dorn so they can get their F-U spells off. I got the AC, I got the hit points, so... whatever. I'd hate to break the game or ruin the adventure by successfully sneaking up on anything. Fortunately the designers of the adventure path have seen fit to include a creature with blindsight in every module since Forge of Fury-- and that's not even counting the "undead can detect life" rule I had to live with for a while. Don't cry for the rogue, Nail. At this stage in the game sneaking up on CR16 critters is suicide anyway. Wulf [/QUOTE]
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