Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 705" data-attributes="member: 94"><p><strong>FORGE OF FURY (Intro)</strong></p><p></p><p>Be gentle, folks. Here's my first attempt.</p><p>I came into this campaign about 3/4 of the way through the Sunless Citadel. I stumbled my way through the rest of that adventure with absolutely no concept of why there were vicious kobolds, goblins, and... saplings?... assailing the party-- not that it really mattered much, as it allowed me to quickly establish my character as a vicious thug ready to bare steel with the merest provocation.</p><p></p><p>I finally really started to come into my character with Forge of Fury, which is where the tale begins...</p><p></p><p>----------------------</p><p></p><p>Wulf Ratbane (dwarven fighter/rogue)-- Wulf is a self-styled "dwarven defender," in open rebellion against the rules and regimen of his clan, exiled into the dark tunnels to protect them on his own terms. Wulf very much adheres to the notion that the ends justify the means; and although his goals are usually good-- at least as far as he understands the term-- his approach leaves much to be desired. Wulf is a newcomer to the group of heroes in the story-- captured by the goblins of the Sunless Citadel, and subsequently freed by the heroes, he has hitched his fortunes to theirs for a while. </p><p></p><p>Keldas (elven wizard-- transmuter)-- Keldas is the logical, stoic academian of the group, as constant as his magic is varied, and a firm adherent to the rule of law and the pursuit of good. He was one of the first to gain Wulf's respect, for his consistently annoying habit of breaking the elven stereotype and actually proving himself valiant and (gasp!) useful in battle. Keldas has also shown himself to be Wulf's equal in wit-- countering the dwarf's constant sniping comments with straight-faced barbs of his own.</p><p></p><p>Halma (human barbarian)-- The human boy Halma is a former orc slave, now grown into a strapping young warrior. He speaks only halting common speech-- and though his mastery of the Orcish language is impressive, it is rarely exercised beyond a howl of rage as he charges into battle against his former captors, his mighty greatsword held high. Halma seems to trust Wulf completely; they share a hatred of evil and a love of battle that knows no moral or ethical bounds. So close is their partnership that Wulf has taken to calling the wild warrior, "My own personal Tonto." Just... not to his face.</p><p></p><p>Tamaloc (halfling rogue)-- No treasure is too small to spark his interest; no plan too convoluted to abandon; no battle too desperate to warrant his attention. Words fail to describe the abject uselessness of Tamaloc. Should he ever manage to prove himself a hero, it will be for nought: even his closest allies can't remember his name, and the bards would forever sing his praises as "the halfling" or simply, "You! Peck!"</p><p></p><p>Kellick (gnome druid, DM npc)-- The tiny Kellick heals the bodies and minds of the party. His neutrality is constantly put to the test as Wulf tries to lead the party astray, and Kellick is forced to act as counter-balance and lead them back. Despite that, Wulf is careful to stay on Kellick's good side-- he knows where his bread is buttered.</p><p></p><p>----------------</p><p></p><p>Wulf Ratbane</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 705, member: 94"] [b]FORGE OF FURY (Intro)[/b] Be gentle, folks. Here's my first attempt. I came into this campaign about 3/4 of the way through the Sunless Citadel. I stumbled my way through the rest of that adventure with absolutely no concept of why there were vicious kobolds, goblins, and... saplings?... assailing the party-- not that it really mattered much, as it allowed me to quickly establish my character as a vicious thug ready to bare steel with the merest provocation. I finally really started to come into my character with Forge of Fury, which is where the tale begins... ---------------------- Wulf Ratbane (dwarven fighter/rogue)-- Wulf is a self-styled "dwarven defender," in open rebellion against the rules and regimen of his clan, exiled into the dark tunnels to protect them on his own terms. Wulf very much adheres to the notion that the ends justify the means; and although his goals are usually good-- at least as far as he understands the term-- his approach leaves much to be desired. Wulf is a newcomer to the group of heroes in the story-- captured by the goblins of the Sunless Citadel, and subsequently freed by the heroes, he has hitched his fortunes to theirs for a while. Keldas (elven wizard-- transmuter)-- Keldas is the logical, stoic academian of the group, as constant as his magic is varied, and a firm adherent to the rule of law and the pursuit of good. He was one of the first to gain Wulf's respect, for his consistently annoying habit of breaking the elven stereotype and actually proving himself valiant and (gasp!) useful in battle. Keldas has also shown himself to be Wulf's equal in wit-- countering the dwarf's constant sniping comments with straight-faced barbs of his own. Halma (human barbarian)-- The human boy Halma is a former orc slave, now grown into a strapping young warrior. He speaks only halting common speech-- and though his mastery of the Orcish language is impressive, it is rarely exercised beyond a howl of rage as he charges into battle against his former captors, his mighty greatsword held high. Halma seems to trust Wulf completely; they share a hatred of evil and a love of battle that knows no moral or ethical bounds. So close is their partnership that Wulf has taken to calling the wild warrior, "My own personal Tonto." Just... not to his face. Tamaloc (halfling rogue)-- No treasure is too small to spark his interest; no plan too convoluted to abandon; no battle too desperate to warrant his attention. Words fail to describe the abject uselessness of Tamaloc. Should he ever manage to prove himself a hero, it will be for nought: even his closest allies can't remember his name, and the bards would forever sing his praises as "the halfling" or simply, "You! Peck!" Kellick (gnome druid, DM npc)-- The tiny Kellick heals the bodies and minds of the party. His neutrality is constantly put to the test as Wulf tries to lead the party astray, and Kellick is forced to act as counter-balance and lead them back. Despite that, Wulf is careful to stay on Kellick's good side-- he knows where his bread is buttered. ---------------- Wulf Ratbane [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Wulf's Collected Story Hour -- FINAL UPDATE 12/25
Top