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WWII d20 Modern - Nazi NPCs
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<blockquote data-quote="aurin777" data-source="post: 672163" data-attributes="member: 10032"><p>Doc-</p><p>Luger 2d6 7+1 box 9mm Semi 30 ft. Small 2 lbs German</p><p>MP40 (Maschinen Pistole 40) 2d6 32+1 box 9mm A(15)-10, S 50 ft. Large 10 lbs German</p><p></p><p>Knight- I had, after posting, noticed a few errors (like his brawl damage, and the armor prof) and changed them. He no longer has armor, and instead goes with the good ol endurance.</p><p></p><p>Also, here are a few more Nazis that I've done:</p><p></p><p>Low-Level Nazi Soldier (Strong Ordinary 1/Dedicated Ordinary 1): CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense 13, Touch 12, flat-footed 13 (+1 dex +2 class); BAB +1; Grap +3; Atk +3 melee (1d6+2 nonlethal, unarmed strike), or +2 ranged (2d6 Luger), or +2 ranged (2d6 MP40) or +3 ranged (4d6 Stielgranate 24); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Third Reich; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha 8.</p><p> Occupation: Military (class skills: Drive, Knowledge(tactics)).</p><p> Skills: Climb +5, Drive +5, Knowledge Tactics +5, Listen +4, Profession +3, Speak (English, German), Spot +4, Survival +6.</p><p> Feats: Brawl, Endurance, Personal Firearms Proficiency, Simple Weapons Proficiency.</p><p> Possessions: Luger (9 mm autoloader), 100 rounds 9 mm ammunition, MP40 (9mm submachine gun), Stielgranate x2, Nazi uniform, various personal effects.</p><p></p><p>Mid-Level Nazi Soldier (Strong Ordinary 4/Dedicated Ordinary 2): CR5; Medium-sized human; HD 4d8+8 plus 2d6+4; HP 37; Mas 14; Init +1; Defense 16, Touch 15, Flat-footed 16 (+1 dex +5 class); BAB +5; Grap +7; Atk +7 melee (1d6+2 nonlethal, unarmed strike), or +6 ranged (2d6 Luger), or +6 ranged (2d6 MP40) or +7 ranged (4d6 Stielgranate 24); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Third Reich; SV Fort +6, Ref +2, Will +5; AP 0; Rep +1; Str 15, Dex 12, Con 14, Int 10, Wis 14, Cha 8.</p><p> Occupation: Military (class skills: Drive, Knowledge(Tactics)).</p><p> Skills: Climb +7, Drive +5, Knowledge (Tactics) +8, Listen +4, Profession +4, Speak (English, German), Repair +3, Spot +5, Survival +7, Swim +7, Treat Injury +4.</p><p> Feats: Advanced Firearms Proficiency, Athletic, Brawl, Endurance, Personal Firearms Proficiency, Simple Weapons Proficiency.</p><p> Possessions: Luger (9 mm autoloader), 100 rounds 9 mm ammunition, MP40 (9mm submachine gun), Stielgranate x2, Nazi uniform, various personal effects.</p><p></p><p>Karl Maria Wiligut ("Weisthor") </p><p>Personal Mystic of the Reichsführer-SS</p><p>(Smart Hero 5/Occultist 2): CR 7; Medium-size human; HD 7d6; HP 26; Mas 10; Init +1; Defense 14, Touch 13, Flat-footed 14 (+1 dex +3 class); BAB +3; Grap +2; Atk +2 melee (1d6-1 SS Saber), or +4 ranged (2d6 Luger); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Third Reich, Research and Discovery; SV Fort +1, Ref +2, Will +7; AP 6; Rep +2; Str 8, Dex 12, Con 10, Int 16, Wis 14, Cha 13.</p><p> Occupation: Academics (3 skills: Decipher Script +1, Knowledge[Arcane Lore] +1, Research +1).</p><p> Skills: Bluff +5, Concentration +5, Craft[Writing] +11, Decipher Script +20, Diplomacy +5, Knowledge[Arcane Lore] +20, Knowledge[Earth Sciences] +13, Knowledge[German History] +13, Knowledge[Theology] +10, Navigate +7, Profession +10, Research +20, Search +11, Speak/Write (Aramaic, English, German, Latin), Use Magic Device +6, Write (Atlantian).</p><p> Talents: (Smart) Savant[Research], Savant[Decipher Script], Savant[Arcane Lore]</p><p> Feats: Archaic Weapons Proficiency, Educated x2, Personal Firearms Proficiency, Studious.</p><p> Possessions: Luger (9 mm autoloader), 50 rounds 9mm ammunition, ceremonial SS saber, ceremonial SS dagger, Nazi SS uniform, Totenkopf ring, various personal effects.</p><p> DOB: 10th December, 1866</p><p> Nationality: German</p><p> Education: Imperial Cadet School, Vienna-Breitensee</p><p> Physical Description: Wiligut in his "Weisthor" days is a chubby man with a mottled, fleshy face, a thick prominent nose, deep bags under eyes, a severely-receding hairline with greasy black slicked-back hair and grey temples. After his resignation from the SS, Wiligut has become a gaunt, thin figure, his face drawn and wizened, bearing a shaggy white beard. He smokes like a chimney. The old man's health had failed in recent years, requiring him to take strong medications that caused his behavior to become erratic and his smoking and alcoholism to become more intense.</p></blockquote><p></p>
[QUOTE="aurin777, post: 672163, member: 10032"] Doc- Luger 2d6 7+1 box 9mm Semi 30 ft. Small 2 lbs German MP40 (Maschinen Pistole 40) 2d6 32+1 box 9mm A(15)-10, S 50 ft. Large 10 lbs German Knight- I had, after posting, noticed a few errors (like his brawl damage, and the armor prof) and changed them. He no longer has armor, and instead goes with the good ol endurance. Also, here are a few more Nazis that I've done: Low-Level Nazi Soldier (Strong Ordinary 1/Dedicated Ordinary 1): CR 1; Medium-size human; HD 1d8+1 plus 1d6+1; HP 10; Mas 13; Init +1; Defense 13, Touch 12, flat-footed 13 (+1 dex +2 class); BAB +1; Grap +3; Atk +3 melee (1d6+2 nonlethal, unarmed strike), or +2 ranged (2d6 Luger), or +2 ranged (2d6 MP40) or +3 ranged (4d6 Stielgranate 24); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Third Reich; SV Fort +3, Ref +1, Will +3; AP 0; Rep +1; Str 15, Dex 12, Con 13, Int 10, Wis 14, Cha 8. Occupation: Military (class skills: Drive, Knowledge(tactics)). Skills: Climb +5, Drive +5, Knowledge Tactics +5, Listen +4, Profession +3, Speak (English, German), Spot +4, Survival +6. Feats: Brawl, Endurance, Personal Firearms Proficiency, Simple Weapons Proficiency. Possessions: Luger (9 mm autoloader), 100 rounds 9 mm ammunition, MP40 (9mm submachine gun), Stielgranate x2, Nazi uniform, various personal effects. Mid-Level Nazi Soldier (Strong Ordinary 4/Dedicated Ordinary 2): CR5; Medium-sized human; HD 4d8+8 plus 2d6+4; HP 37; Mas 14; Init +1; Defense 16, Touch 15, Flat-footed 16 (+1 dex +5 class); BAB +5; Grap +7; Atk +7 melee (1d6+2 nonlethal, unarmed strike), or +6 ranged (2d6 Luger), or +6 ranged (2d6 MP40) or +7 ranged (4d6 Stielgranate 24); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Third Reich; SV Fort +6, Ref +2, Will +5; AP 0; Rep +1; Str 15, Dex 12, Con 14, Int 10, Wis 14, Cha 8. Occupation: Military (class skills: Drive, Knowledge(Tactics)). Skills: Climb +7, Drive +5, Knowledge (Tactics) +8, Listen +4, Profession +4, Speak (English, German), Repair +3, Spot +5, Survival +7, Swim +7, Treat Injury +4. Feats: Advanced Firearms Proficiency, Athletic, Brawl, Endurance, Personal Firearms Proficiency, Simple Weapons Proficiency. Possessions: Luger (9 mm autoloader), 100 rounds 9 mm ammunition, MP40 (9mm submachine gun), Stielgranate x2, Nazi uniform, various personal effects. Karl Maria Wiligut ("Weisthor") Personal Mystic of the Reichsführer-SS (Smart Hero 5/Occultist 2): CR 7; Medium-size human; HD 7d6; HP 26; Mas 10; Init +1; Defense 14, Touch 13, Flat-footed 14 (+1 dex +3 class); BAB +3; Grap +2; Atk +2 melee (1d6-1 SS Saber), or +4 ranged (2d6 Luger); FS 5 ft. by 5 ft.; Reach 5 ft.; AL Third Reich, Research and Discovery; SV Fort +1, Ref +2, Will +7; AP 6; Rep +2; Str 8, Dex 12, Con 10, Int 16, Wis 14, Cha 13. Occupation: Academics (3 skills: Decipher Script +1, Knowledge[Arcane Lore] +1, Research +1). Skills: Bluff +5, Concentration +5, Craft[Writing] +11, Decipher Script +20, Diplomacy +5, Knowledge[Arcane Lore] +20, Knowledge[Earth Sciences] +13, Knowledge[German History] +13, Knowledge[Theology] +10, Navigate +7, Profession +10, Research +20, Search +11, Speak/Write (Aramaic, English, German, Latin), Use Magic Device +6, Write (Atlantian). Talents: (Smart) Savant[Research], Savant[Decipher Script], Savant[Arcane Lore] Feats: Archaic Weapons Proficiency, Educated x2, Personal Firearms Proficiency, Studious. Possessions: Luger (9 mm autoloader), 50 rounds 9mm ammunition, ceremonial SS saber, ceremonial SS dagger, Nazi SS uniform, Totenkopf ring, various personal effects. DOB: 10th December, 1866 Nationality: German Education: Imperial Cadet School, Vienna-Breitensee Physical Description: Wiligut in his "Weisthor" days is a chubby man with a mottled, fleshy face, a thick prominent nose, deep bags under eyes, a severely-receding hairline with greasy black slicked-back hair and grey temples. After his resignation from the SS, Wiligut has become a gaunt, thin figure, his face drawn and wizened, bearing a shaggy white beard. He smokes like a chimney. The old man's health had failed in recent years, requiring him to take strong medications that caused his behavior to become erratic and his smoking and alcoholism to become more intense. [/QUOTE]
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