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www.play-board-games.com blogs about How DnD 4th Edition is like a board game
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<blockquote data-quote="jbear" data-source="post: 5238281" data-attributes="member: 75065"><p>I haven't run into this kind of problem with any rules set I've used. But I tend to run around problems instead of into them. I might have had to look up squeezing rules for a Black Pudding in a system that is explicit about that kind of thing. That would be an interference during play so I'd make it up. In 4e squeezing seems to say that it can't be done which doesn't fit with the fiction. No mention of a special ability in its stat block for me to point at and say specific over general (which could be solved by customising the monster with a quick slash of my pen). Or I could not bother as well and just describe what happens as it plays out in my mind. Which is what I do. But that is nothing new.</p><p></p><p>Where mechanics meets limitations, it doesn't mean the fiction should. I know the mechanics well enough as they are so streamlined that I can make a ruling how something the rules don't cover that my players come up with should be resolved. To tell you the truth many of those ideas have actually been inspired by you, from your thread Sandboxing in the Nentir Vale.</p><p></p><p>Is it an explicit or even implicit part of the system? You seem to have found so, but you get to game far more often than me I fear. I haven't found it personally. I just have a feeling that I don't need to look rules up in books any more. </p><p></p><p>Monster stats... great. streamlined, easy to read/use. But monsters are people too. I'm not going to limit my goblins to hurling javelins and sticking people with spears just because that is all that appears on their stat block. But heck, it's a great place to start.</p></blockquote><p></p>
[QUOTE="jbear, post: 5238281, member: 75065"] I haven't run into this kind of problem with any rules set I've used. But I tend to run around problems instead of into them. I might have had to look up squeezing rules for a Black Pudding in a system that is explicit about that kind of thing. That would be an interference during play so I'd make it up. In 4e squeezing seems to say that it can't be done which doesn't fit with the fiction. No mention of a special ability in its stat block for me to point at and say specific over general (which could be solved by customising the monster with a quick slash of my pen). Or I could not bother as well and just describe what happens as it plays out in my mind. Which is what I do. But that is nothing new. Where mechanics meets limitations, it doesn't mean the fiction should. I know the mechanics well enough as they are so streamlined that I can make a ruling how something the rules don't cover that my players come up with should be resolved. To tell you the truth many of those ideas have actually been inspired by you, from your thread Sandboxing in the Nentir Vale. Is it an explicit or even implicit part of the system? You seem to have found so, but you get to game far more often than me I fear. I haven't found it personally. I just have a feeling that I don't need to look rules up in books any more. Monster stats... great. streamlined, easy to read/use. But monsters are people too. I'm not going to limit my goblins to hurling javelins and sticking people with spears just because that is all that appears on their stat block. But heck, it's a great place to start. [/QUOTE]
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