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www.play-board-games.com blogs about How DnD 4th Edition is like a board game
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<blockquote data-quote="LostSoul" data-source="post: 5238425" data-attributes="member: 386"><p>I don't think it's a problem in general, just that it could get in the way of certain metagame goals. For other goals it's a good thing.</p><p></p><p></p><p></p><p>I always saw 4E as more "squishy" than other people, I think - like letting PCs use Intimidate as an attack action to deal HP (psychic) damage, or letting PCs use Dominate to disarm. I don't think either view is explicit or even implicit, but there is a big dividing line in terms of how people approach the game.</p><p></p><p>I think examining those techniques and how they affect play is worth it.</p><p></p><p></p><p></p><p>One point of my "fiction first" hack was to put in space where the DM had to make judgement calls. Ignoring, for the moment, the DM advice I put in there (which has more to do with other aspects of the game), that space is supposed to introduce the human element - to allow each group to put their own spin on the game.</p><p></p><p>Does it make sense to you that you could disarm a foe in this situation? How about this one? Does it make sense to you that a black pudding could slip through cracks? What about a gelatinous cube?</p><p></p><p>You could even go other places - Does it make sense that you can heal someone with a kind word? Does the relationship matter?</p><p></p><p>Each DM can answer those questions in their own way. How you answer those questions can reinforce your metagame goals; in my case I wanted more attention to the fiction, but since that space has been opened up (not that it wasn't there before, but I tried to make it explicit), it could be to reinforce the fact that the PCs are heroes, or to focus more on exploration, or tactical exploitation of the battlefield, or any other goal.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5238425, member: 386"] I don't think it's a problem in general, just that it could get in the way of certain metagame goals. For other goals it's a good thing. I always saw 4E as more "squishy" than other people, I think - like letting PCs use Intimidate as an attack action to deal HP (psychic) damage, or letting PCs use Dominate to disarm. I don't think either view is explicit or even implicit, but there is a big dividing line in terms of how people approach the game. I think examining those techniques and how they affect play is worth it. One point of my "fiction first" hack was to put in space where the DM had to make judgement calls. Ignoring, for the moment, the DM advice I put in there (which has more to do with other aspects of the game), that space is supposed to introduce the human element - to allow each group to put their own spin on the game. Does it make sense to you that you could disarm a foe in this situation? How about this one? Does it make sense to you that a black pudding could slip through cracks? What about a gelatinous cube? You could even go other places - Does it make sense that you can heal someone with a kind word? Does the relationship matter? Each DM can answer those questions in their own way. How you answer those questions can reinforce your metagame goals; in my case I wanted more attention to the fiction, but since that space has been opened up (not that it wasn't there before, but I tried to make it explicit), it could be to reinforce the fact that the PCs are heroes, or to focus more on exploration, or tactical exploitation of the battlefield, or any other goal. [/QUOTE]
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