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www.play-board-games.com blogs about How DnD 4th Edition is like a board game
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<blockquote data-quote="LostSoul" data-source="post: 5238916" data-attributes="member: 386"><p>When I was originally writing up my example I was going to use Gray Oozes. However, medium-sized creatures can fit into any space the DM thinks they could!</p><p></p><p>That's the kind of rule that puts the pressure of judgement upon the DM. How does he make that ruling? Can a gray ooze slip under a door? Can a kobold? How does the DM make that decision - what principles should he follow?</p><p></p><p>Interesting question, I think.</p><p></p><p></p><p></p><p>I think that's a DM judgement call. I would not have a problem having that shot down in a game. As a DM, I don't mind it (disarms) so much; however, I don't have a problem with Intimidate checks vs. Will doing damage. I have a looser view of the currency of the game (how effectiveness - attack modifiers, skill bonuses, powers - translates into XP), I think.</p><p></p><p></p><p></p><p>I could be off on the rules. I do recall this situation coming up in a game and I waved it off; the players were disappointed but had no problem with the ruling.</p><p></p><p></p><p></p><p>The point is that, if monsters don't have "set" levels, as a player you don't know (can't judge by the colour alone) if the ogre lair is full of standard MM monsters or levelled-up ones. That can be a boon for some metagame goals, and a curse for others. It's not good for a sandbox game where players are expected to pick and choose the level of risk and reward, but it can be great for a game that focuses more on the interpersonal and social consequences of the PC's actions.</p><p></p><p>(That could possibly be mitigated by calling for knowledge checks.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5238916, member: 386"] When I was originally writing up my example I was going to use Gray Oozes. However, medium-sized creatures can fit into any space the DM thinks they could! That's the kind of rule that puts the pressure of judgement upon the DM. How does he make that ruling? Can a gray ooze slip under a door? Can a kobold? How does the DM make that decision - what principles should he follow? Interesting question, I think. I think that's a DM judgement call. I would not have a problem having that shot down in a game. As a DM, I don't mind it (disarms) so much; however, I don't have a problem with Intimidate checks vs. Will doing damage. I have a looser view of the currency of the game (how effectiveness - attack modifiers, skill bonuses, powers - translates into XP), I think. I could be off on the rules. I do recall this situation coming up in a game and I waved it off; the players were disappointed but had no problem with the ruling. The point is that, if monsters don't have "set" levels, as a player you don't know (can't judge by the colour alone) if the ogre lair is full of standard MM monsters or levelled-up ones. That can be a boon for some metagame goals, and a curse for others. It's not good for a sandbox game where players are expected to pick and choose the level of risk and reward, but it can be great for a game that focuses more on the interpersonal and social consequences of the PC's actions. (That could possibly be mitigated by calling for knowledge checks.) [/QUOTE]
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