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www.play-board-games.com blogs about How DnD 4th Edition is like a board game
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<blockquote data-quote="Aegeri" data-source="post: 5238927" data-attributes="member: 78116"><p>If it doesn't have it on its stat block it does not make it a flaw or an oversight. Perhaps it can flow under things, it just takes a minute. Is it worth while putting a power on a monsters stat block that takes 10 rounds for it to use?</p><p></p><p>No, it's not.</p><p></p><p>Outside combat it can do what it wants of course, it has the time to slowly squeeze its way into anything it has to. During combat it may just be far too slow at it to make it a relevant combat maneuver. </p><p></p><p></p><p></p><p>It's the actual rules for forced movement, you can't push someone into the air for example. The archers on a battlement can't just be pulled off by come and get it, unless of course there isn't a battlement (say a flat raised area). In which case due to the fact they would be falling off that area they would get a saving throw before falling.</p><p></p><p>It depends on the situation, but if I'm thinking of archers up on a battlement, the battlement would prevent them from being pulled off IMO. If it was flat they COULD be pulled off, but they would get a saving throw before falling like anything else would.</p><p></p><p></p><p></p><p>That's good IMO as it reduces metagame nonsense and keeps them on their toes more. I absolutely HATE metagaming with a passion and the less PCs assume based on the fact something is an ogre the better. That's one thing I love about monsters, that troll might have a lot of different powers and abilities. You can't tell until you face the enemy and with how easy it is to customise monsters, it means assuming things gets you killed while a bit of caution is more rewarded.</p><p></p><p>And again, knowledge checks are a free action and can tell you about a creatures resistances, general defenses and the kinds of powers it may have. There isn't any reason not to do this!</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5238927, member: 78116"] If it doesn't have it on its stat block it does not make it a flaw or an oversight. Perhaps it can flow under things, it just takes a minute. Is it worth while putting a power on a monsters stat block that takes 10 rounds for it to use? No, it's not. Outside combat it can do what it wants of course, it has the time to slowly squeeze its way into anything it has to. During combat it may just be far too slow at it to make it a relevant combat maneuver. It's the actual rules for forced movement, you can't push someone into the air for example. The archers on a battlement can't just be pulled off by come and get it, unless of course there isn't a battlement (say a flat raised area). In which case due to the fact they would be falling off that area they would get a saving throw before falling. It depends on the situation, but if I'm thinking of archers up on a battlement, the battlement would prevent them from being pulled off IMO. If it was flat they COULD be pulled off, but they would get a saving throw before falling like anything else would. That's good IMO as it reduces metagame nonsense and keeps them on their toes more. I absolutely HATE metagaming with a passion and the less PCs assume based on the fact something is an ogre the better. That's one thing I love about monsters, that troll might have a lot of different powers and abilities. You can't tell until you face the enemy and with how easy it is to customise monsters, it means assuming things gets you killed while a bit of caution is more rewarded. And again, knowledge checks are a free action and can tell you about a creatures resistances, general defenses and the kinds of powers it may have. There isn't any reason not to do this! [/QUOTE]
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