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<blockquote data-quote="rknop" data-source="post: 7757366" data-attributes="member: 20176"><p>I will walk away from any table that insists on using some sort of system like this.</p><p></p><p>This is feeding into forces in our society right now that encourages everybody to do everything they can to figure out why they should feel traumatized or victimized.</p><p></p><p>Do some people legitimately feel traumatized or victimized? Yes, absolutely. Should people at an RPG table have respect? Yes, absolutely.</p><p></p><p>This system, however, <i>encourages</i> you to <i>find ways</i> to decide that you're traumatized or victimized. (It suggests that the GM use the system early to "model the behavior" and normalize it.) Nobody will ever get over the things that traumatize them -- or, let's face it, just irritate them -- if we systematize ways to make it so that anybody can at all times avoid thinking or talking about something they don't want to think or talk about. And, yes, I know RPGs are for fun and escapism, not for therapy, so it's not the place to confront serious issues. This, however, is a mechanism to take issues that probably aren't serious, and make them de facto serious. It feeds into the unfortunate tendency in our society to insist that whenever anybody say something that makes you a little uncomfortable, it is an attack, and you have a right to silence that person.</p><p></p><p>I recommend reading <a href="https://www.nytimes.com/2015/12/27/opinion/sunday/the-real-victims-of-victimhood.html" target="_blank">this op ed by Arthur C. Brooks from 2015 in the New York Times</a> about "victimhood culture", and whom it really endangers.</p><p></p><p>Easy tools of silencing and censorship in general tend to harm the marginalized more than the powerful. The only topics that are OK for the discussion become the ones that maintain the consensus and the status quo, and speaking, or even thinking, blasphemy, becomes a powerful social taboo. The long history of humankind shows that blasphemy laws, or social mores that dictate a wide range of things blasphemy that should not be discussed, not only do not end well, but also end up being much more in favor of those in power than anybody else.</p><p></p><p>Use this system if you like it. But also feel free to say that you don't like it, and don't think that there's something morally wrong with you if this system makes you roll your eyes, or if it makes you feel like you hobby where you're just trying to have fun is being turned into a force for political and social normalization.</p></blockquote><p></p>
[QUOTE="rknop, post: 7757366, member: 20176"] I will walk away from any table that insists on using some sort of system like this. This is feeding into forces in our society right now that encourages everybody to do everything they can to figure out why they should feel traumatized or victimized. Do some people legitimately feel traumatized or victimized? Yes, absolutely. Should people at an RPG table have respect? Yes, absolutely. This system, however, <i>encourages</i> you to <i>find ways</i> to decide that you're traumatized or victimized. (It suggests that the GM use the system early to "model the behavior" and normalize it.) Nobody will ever get over the things that traumatize them -- or, let's face it, just irritate them -- if we systematize ways to make it so that anybody can at all times avoid thinking or talking about something they don't want to think or talk about. And, yes, I know RPGs are for fun and escapism, not for therapy, so it's not the place to confront serious issues. This, however, is a mechanism to take issues that probably aren't serious, and make them de facto serious. It feeds into the unfortunate tendency in our society to insist that whenever anybody say something that makes you a little uncomfortable, it is an attack, and you have a right to silence that person. I recommend reading [URL="https://www.nytimes.com/2015/12/27/opinion/sunday/the-real-victims-of-victimhood.html"]this op ed by Arthur C. Brooks from 2015 in the New York Times[/URL] about "victimhood culture", and whom it really endangers. Easy tools of silencing and censorship in general tend to harm the marginalized more than the powerful. The only topics that are OK for the discussion become the ones that maintain the consensus and the status quo, and speaking, or even thinking, blasphemy, becomes a powerful social taboo. The long history of humankind shows that blasphemy laws, or social mores that dictate a wide range of things blasphemy that should not be discussed, not only do not end well, but also end up being much more in favor of those in power than anybody else. Use this system if you like it. But also feel free to say that you don't like it, and don't think that there's something morally wrong with you if this system makes you roll your eyes, or if it makes you feel like you hobby where you're just trying to have fun is being turned into a force for political and social normalization. [/QUOTE]
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