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<blockquote data-quote="machineelf" data-source="post: 7757380" data-attributes="member: 6774924"><p>What happens if someone O cards a room full of bugs, and then someone X cards it? </p><p></p><p>In general, it seems to be too be a better idea to speak up in the moment if something makes you uncomfortable, or wait until the session is over to discuss the issue. And if no resolution can be achieved, then the person who is uncomfortable should probably no longer be a part of the group rather than forcing others to bend to a single person's wishes if the others do but feel the same way. The cards seem like a distraction and a little less adult than how I would want to approach it.</p><p></p><p>In my games we do sometimes address some adult and tough issues, like slavery, death, abuse. I stay away from having villains do things like rape, but there are very evil villains in my games, and they can do very bad things. I go for a dramatic story telling style, and some stories are difficult. I understand if some of those things could make people uncomfortable. I try to address these issues in Session 0 and let players know they may encounter these kinds of things, and tell them to talk to me after if there is a topic that they really found disturbing. But ultimately I try to play with people who know that this is a story and not real life, and that goodness of heroes sones brightest against a backdrop of real darkness. Still, if someone has gone through abuse, for example, and hearing a story about that is hard for them, I would want them to tell me after the session. If they are on all accounts a mature and respectful player, I would try to be considerate of them.</p></blockquote><p></p>
[QUOTE="machineelf, post: 7757380, member: 6774924"] What happens if someone O cards a room full of bugs, and then someone X cards it? In general, it seems to be too be a better idea to speak up in the moment if something makes you uncomfortable, or wait until the session is over to discuss the issue. And if no resolution can be achieved, then the person who is uncomfortable should probably no longer be a part of the group rather than forcing others to bend to a single person's wishes if the others do but feel the same way. The cards seem like a distraction and a little less adult than how I would want to approach it. In my games we do sometimes address some adult and tough issues, like slavery, death, abuse. I stay away from having villains do things like rape, but there are very evil villains in my games, and they can do very bad things. I go for a dramatic story telling style, and some stories are difficult. I understand if some of those things could make people uncomfortable. I try to address these issues in Session 0 and let players know they may encounter these kinds of things, and tell them to talk to me after if there is a topic that they really found disturbing. But ultimately I try to play with people who know that this is a story and not real life, and that goodness of heroes sones brightest against a backdrop of real darkness. Still, if someone has gone through abuse, for example, and hearing a story about that is hard for them, I would want them to tell me after the session. If they are on all accounts a mature and respectful player, I would try to be considerate of them. [/QUOTE]
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