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<blockquote data-quote="Doctor Futurity" data-source="post: 7757385" data-attributes="member: 10738"><p>I have to agree that while this might appear to be a useful tool, it's actually creating more problems. I will caveat that statement with the main tool I use at my table: I keep my games "PG" and if I run a game for kids, or with kids, then I level it at a "G" unless the parents have indicated a higher threshold of tolerance. As a parent, I will run a game for my own child that he is comfortable with, and not put him in the position of feeling scared or unhappy to begin with.</p><p></p><p>The GM's job of showmanship is not self-indulgent story time for the speaker....it's an extension of the time honored tradition of the storyteller in general, and the purpose of tale telling is to both to entertain and to elucidate. I guess my position is, "Know your audience." So in general, I don't throw themes at the audience that they don't want.</p><p></p><p>It is also worth noting that one can not want unusual carnage (body horror, rape, other themes) in a game on principle, and not merely because of trigger warnings. I've never been comfortable with any game where someone might feature rape, but I'm an adult middle aged guy with no special issues....I just find the concept distasteful and not the sort of fiction I want to deal with. That said, since it is not a trigger warning for me, I have no issue with explaining to a GM why I won't continue to participate in his or her games if such subjects are rampant.</p><p></p><p>Second caveat: some games may clearly be "subject intense" and if I were to play Vampire, for example, I'd expect uncomfortable content to come up and not hold it against the game, players or referee since that's sort of the point of the game. A game like CoC though I might expect to have lots of body horror but no rape or other violence (at best hinted at or alluded to, as in the source material) so a CoC game which played like Vampire might surprise me, but if it sticks to the form of the fiction after which it was modelled I'd be less surprised. </p><p></p><p>I guess the TL;DR would be:</p><p></p><p>1. Know your audience</p><p>2. Know the game you're playing</p><p>3. Inform anyone at the table if your expectations on content are different than might be expected</p><p>4. Especially if you are playing with minors or people you don't know</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7757385, member: 10738"] I have to agree that while this might appear to be a useful tool, it's actually creating more problems. I will caveat that statement with the main tool I use at my table: I keep my games "PG" and if I run a game for kids, or with kids, then I level it at a "G" unless the parents have indicated a higher threshold of tolerance. As a parent, I will run a game for my own child that he is comfortable with, and not put him in the position of feeling scared or unhappy to begin with. The GM's job of showmanship is not self-indulgent story time for the speaker....it's an extension of the time honored tradition of the storyteller in general, and the purpose of tale telling is to both to entertain and to elucidate. I guess my position is, "Know your audience." So in general, I don't throw themes at the audience that they don't want. It is also worth noting that one can not want unusual carnage (body horror, rape, other themes) in a game on principle, and not merely because of trigger warnings. I've never been comfortable with any game where someone might feature rape, but I'm an adult middle aged guy with no special issues....I just find the concept distasteful and not the sort of fiction I want to deal with. That said, since it is not a trigger warning for me, I have no issue with explaining to a GM why I won't continue to participate in his or her games if such subjects are rampant. Second caveat: some games may clearly be "subject intense" and if I were to play Vampire, for example, I'd expect uncomfortable content to come up and not hold it against the game, players or referee since that's sort of the point of the game. A game like CoC though I might expect to have lots of body horror but no rape or other violence (at best hinted at or alluded to, as in the source material) so a CoC game which played like Vampire might surprise me, but if it sticks to the form of the fiction after which it was modelled I'd be less surprised. I guess the TL;DR would be: 1. Know your audience 2. Know the game you're playing 3. Inform anyone at the table if your expectations on content are different than might be expected 4. Especially if you are playing with minors or people you don't know [/QUOTE]
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