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<blockquote data-quote="Dualazi" data-source="post: 7757417" data-attributes="member: 6855537"><p>Or, instead, they could talk it over like adults, and if necessary the player in question can bow out. The X card only increases 'fun' for the perpetually sensitive, at the expense of literally everyone else at the table. If the group is having fun running a game leading into a body horror theme, better hope the DM has an amazing plan B if a player decides to shoot down the entire concept without even needing to justify or explain it.</p><p> </p><p></p><p></p><p>There are no situations where the X card enhances creativity. By its very nature it exists only to shut off potential topics and play options. I also find it hilarious that you picked those two games, which are definitely more likely to be negatively impacted by the X-card than more blase, wide audience RPGs like D&D.</p><p> </p><p></p><p></p><p>I like how you don't explain any of the fallout of this. Did you award xp/loot as normal? Was there anything plot relevant in this area? Is there now just a gaping hole in the session as you teleport somewhere else? It's also convenient that the guy was all better a month later. What do you recommend when it's never going to get better? Does a recovering gambler get to veto any session involving casinos in perpetuity?</p><p> </p><p> </p><p></p><p></p><p>Perhaps the only semi-salient point in the post, and only due to it being easy to adjust language use. If it was in a campaign or run where suicide was important to the plot/theme, then all of the above criticisms come right back.</p><p> </p><p></p><p></p><p>Or I could talk to my group like human beings and ask them what they enjoyed or didn't about a particular run. The O card is entirely useless, and in a worst-case scenario might send the message to the DM to artificially drag out the current favored topic to its detriment.</p><p> </p><p></p><p></p><p>Let's get something 100% clear right here and now: no one was ever 'unsafe' as a result of topics brought up in a pen and paper RPG. Of all the modern word-twisting going around these days, "safety" has to be near the top of my pet peeves. It's invoked every time a person or organization wants to push for changes in another person or organization, because it plays into a convincing emotional plea that most people naturally agree with. I mean everyone wants to be safe, right? So why not start doing this thing we want that makes people "safer"? It's basically "Think of the Children" but with less focus and it should be ridiculed whenever it's attempted.</p><p> </p><p>The X-card is not a new idea, and unfortunately it gets pushed in gaming spaces every couple of months, and thus far most of the replies have been thankfully that of sane repudiation of the idea. It's a garbage tool that puts undue work on the GM, enables a minority of players to grind the session to a halt on their whims, and proponents of the idea always make sure to remind you that you can't even inquire as to the reason or explanation. I can't really condemn this idea strongly enough, I consider it a poison to emotional maturity and it will absolutely never make its way to tables that I GM, and I would encourage others to do likewise.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7757417, member: 6855537"] Or, instead, they could talk it over like adults, and if necessary the player in question can bow out. The X card only increases 'fun' for the perpetually sensitive, at the expense of literally everyone else at the table. If the group is having fun running a game leading into a body horror theme, better hope the DM has an amazing plan B if a player decides to shoot down the entire concept without even needing to justify or explain it. There are no situations where the X card enhances creativity. By its very nature it exists only to shut off potential topics and play options. I also find it hilarious that you picked those two games, which are definitely more likely to be negatively impacted by the X-card than more blase, wide audience RPGs like D&D. I like how you don't explain any of the fallout of this. Did you award xp/loot as normal? Was there anything plot relevant in this area? Is there now just a gaping hole in the session as you teleport somewhere else? It's also convenient that the guy was all better a month later. What do you recommend when it's never going to get better? Does a recovering gambler get to veto any session involving casinos in perpetuity? Perhaps the only semi-salient point in the post, and only due to it being easy to adjust language use. If it was in a campaign or run where suicide was important to the plot/theme, then all of the above criticisms come right back. Or I could talk to my group like human beings and ask them what they enjoyed or didn't about a particular run. The O card is entirely useless, and in a worst-case scenario might send the message to the DM to artificially drag out the current favored topic to its detriment. Let's get something 100% clear right here and now: no one was ever 'unsafe' as a result of topics brought up in a pen and paper RPG. Of all the modern word-twisting going around these days, "safety" has to be near the top of my pet peeves. It's invoked every time a person or organization wants to push for changes in another person or organization, because it plays into a convincing emotional plea that most people naturally agree with. I mean everyone wants to be safe, right? So why not start doing this thing we want that makes people "safer"? It's basically "Think of the Children" but with less focus and it should be ridiculed whenever it's attempted. The X-card is not a new idea, and unfortunately it gets pushed in gaming spaces every couple of months, and thus far most of the replies have been thankfully that of sane repudiation of the idea. It's a garbage tool that puts undue work on the GM, enables a minority of players to grind the session to a halt on their whims, and proponents of the idea always make sure to remind you that you can't even inquire as to the reason or explanation. I can't really condemn this idea strongly enough, I consider it a poison to emotional maturity and it will absolutely never make its way to tables that I GM, and I would encourage others to do likewise. [/QUOTE]
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