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<blockquote data-quote="Lanefan" data-source="post: 7757419" data-attributes="member: 29398"><p>No-discussion vetoes in any situation are a quick road to disaster.</p><p></p><p>In this particular instance it would not be due to those who might be legitimately triggered by something in the game but due to those who would abuse it in order to squash someone else's fun and-or as a spotlight diversion.</p><p></p><p>Example of what I mean: some players love in-character information gathering and planning, others find it tedious and boring. Wouldn't take long before the bored ones realized they could shut down the info-gathering just by tapping the card...no thanks.</p><p></p><p>Another example: a player who taps the X card for the sole reason of drawing attention to him-herself. (I've had at least one player in the past who would fit this bill) No discussion allowed, but the game grinds to a screeching halt...no thanks.</p><p></p><p>And a third: a player who taps the X card to stop some otherwise normal part of the game at the table from taking place, be it in-character PvP (arguing or worse) or out-of-character Monty Python references or bad puns; particularly if such is by precedent an already accepted element of play at that table. And here, without discussion, it might not even be possible to figure out why the card was tapped at all - are we supposed to stop all Monty Python references or just the one about the black knight getting all his limbs chopped off? No thanks.</p><p></p><p>If you're going to tap that card you'd better be good and ready to explain why, and - in examples like I give above - to be comprehensively overruled.</p><p></p><p>If you're DMing a group with over 50 players (and ye gods and little fishes why would anyone ever do this?!!!) and use this system you run a significant risk of getting nowhere at all, as with that many people the chances of story element A setting someone off are hugely greater than in a group of 5 or 6.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7757419, member: 29398"] No-discussion vetoes in any situation are a quick road to disaster. In this particular instance it would not be due to those who might be legitimately triggered by something in the game but due to those who would abuse it in order to squash someone else's fun and-or as a spotlight diversion. Example of what I mean: some players love in-character information gathering and planning, others find it tedious and boring. Wouldn't take long before the bored ones realized they could shut down the info-gathering just by tapping the card...no thanks. Another example: a player who taps the X card for the sole reason of drawing attention to him-herself. (I've had at least one player in the past who would fit this bill) No discussion allowed, but the game grinds to a screeching halt...no thanks. And a third: a player who taps the X card to stop some otherwise normal part of the game at the table from taking place, be it in-character PvP (arguing or worse) or out-of-character Monty Python references or bad puns; particularly if such is by precedent an already accepted element of play at that table. And here, without discussion, it might not even be possible to figure out why the card was tapped at all - are we supposed to stop all Monty Python references or just the one about the black knight getting all his limbs chopped off? No thanks. If you're going to tap that card you'd better be good and ready to explain why, and - in examples like I give above - to be comprehensively overruled. If you're DMing a group with over 50 players (and ye gods and little fishes why would anyone ever do this?!!!) and use this system you run a significant risk of getting nowhere at all, as with that many people the chances of story element A setting someone off are hugely greater than in a group of 5 or 6. Lanefan [/QUOTE]
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