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<blockquote data-quote="Salamandyr" data-source="post: 7757430" data-attributes="member: 40233"><p>I almost didn't post anything, but in a lot of cases, these kinds of ideas go without any kind of serious pushback because the people who don't like the ideas are afraid of the kind of outrage that will result from disagreement. But that just breeds the kind of false consciousness that such ideas are popular (who knows, maybe they are...but we'll never know if half the people are unwilling to step up and argue the point). </p><p></p><p>This is an absolutely terrible idea. Everybody's fun becomes hostage to the person with the narrowest sense of propriety--instead of having a good time, everybody walks on eggshells to keep from blowing up the jerk with the shortest fuse. </p><p> Metaphorically speaking, this is giving everybody a gun and then pointing it at each others heads. The winner is the one with the itchiest trigger finger. </p><p></p><p>Gaming, like every group endeavor, is a series of compromises; the "serious roleplayer" has to allow for the antics of the practical joker; the guy who likes humanocentric sword & sorcery has to accept the presence in the party of the anime inspired dragonborn monk; the min-maxer has to deal with the storygamer; and everybody sometimes has to deal with the squicky bits of action adventure stories--things die, and gentlebeings get their feelings hurt. If they just can't handle their current group--they do what grown ups do, the put their differences aside, swallow their objections in order to not derail the fun of everybody else at the table, thanks everybody for a good game, and then finds another group. </p><p></p><p>If something is actually so horrendous that you just can't adult through it, then you have an obligation to <em>actually say something</em>--to talk to your fellow human beings, and expose your problems for either the agreement or ridicule from your fellow players that your arguments deserve. ADDENDUM: Maybe everybody feels the way you do, and your arguments will persuade the group and the dm to take a different course. Or maybe they'll all think you're being ridiculous and tell you so, but either way...you won't know until you actually <em>say something</em>.</p><p></p><p>Tapping an "X" card is a selfish act designed for people who think their feelings are more important than anyone else's.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 7757430, member: 40233"] I almost didn't post anything, but in a lot of cases, these kinds of ideas go without any kind of serious pushback because the people who don't like the ideas are afraid of the kind of outrage that will result from disagreement. But that just breeds the kind of false consciousness that such ideas are popular (who knows, maybe they are...but we'll never know if half the people are unwilling to step up and argue the point). This is an absolutely terrible idea. Everybody's fun becomes hostage to the person with the narrowest sense of propriety--instead of having a good time, everybody walks on eggshells to keep from blowing up the jerk with the shortest fuse. Metaphorically speaking, this is giving everybody a gun and then pointing it at each others heads. The winner is the one with the itchiest trigger finger. Gaming, like every group endeavor, is a series of compromises; the "serious roleplayer" has to allow for the antics of the practical joker; the guy who likes humanocentric sword & sorcery has to accept the presence in the party of the anime inspired dragonborn monk; the min-maxer has to deal with the storygamer; and everybody sometimes has to deal with the squicky bits of action adventure stories--things die, and gentlebeings get their feelings hurt. If they just can't handle their current group--they do what grown ups do, the put their differences aside, swallow their objections in order to not derail the fun of everybody else at the table, thanks everybody for a good game, and then finds another group. If something is actually so horrendous that you just can't adult through it, then you have an obligation to [I]actually say something[/I]--to talk to your fellow human beings, and expose your problems for either the agreement or ridicule from your fellow players that your arguments deserve. ADDENDUM: Maybe everybody feels the way you do, and your arguments will persuade the group and the dm to take a different course. Or maybe they'll all think you're being ridiculous and tell you so, but either way...you won't know until you actually [I]say something[/I]. Tapping an "X" card is a selfish act designed for people who think their feelings are more important than anyone else's. [/QUOTE]
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