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<blockquote data-quote="Dualazi" data-source="post: 7757620" data-attributes="member: 6855537"><p>Or, people recognize that the average group is usually 5-6 people strong, and one person having the ability to shut down content that's enjoyable to everyone else is the real "entitlement". Tapping the X-card is one player being 'entitled' to dictate the content consumption of the entire group, which is certainly less preferably than the alternative. </p><p></p><p></p><p></p><p>"They are people, they matter" are pointless appeals to emotion that are unneeded, as they were never in question, and irrelevant, since them being people is immaterial to discussions of how they should behave. That point aside, you once again seem to be missing the point that the X-card people <em>are the ones who aren't cooperating.</em> If I'm an alcoholic and my friends are throwing a party, I just excuse myself and don't go, I don't mandate that everyone else not drink as well. Likewise, a player can easily sit out a session if they're uncomfortable. If the campaign is going to be going into territory they're averse to for long periods of time, that's something that should have been addressed when they were doing session 0 or when the GM was explaining the campaign theme. In that case, the player in question should really just bow out unless everyone else is cool with re-starting. Basically, you're right that there are social responsibilities to be observed, but its people who would use the X-card that are avoiding them to the group's detriment.</p><p></p><p></p><p></p><p>Neither of those analogies really apply. "Dialing it back a notch" doesn't change core game elements, alter the score, or reset team positions. At a dinner party, I still enjoy the food and the company, the core experience remains the same. A more apt analogy would be inviting people for dinner, and then one of the guests demanding everyone obey their vegan diet. That's a far more accurate picture of what's happening, the fundamental nature of the meal is being altered.</p><p></p><p>As a side point, I can't remember if it has been mentioned or not, but this also places undue strain on the GM which is already the most demanding role o the group. If the DM knows ahead of time to avoid certain topics, then they can plan as usual with that in mind. The X-card can easily derail an entire run, either ending the session early or forcing the DM to scramble with improvisation. Improv is a skill every GM should practice of course, but doesn't mean they want to do it for an extended amount of time on someone else's say-so.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7757620, member: 6855537"] Or, people recognize that the average group is usually 5-6 people strong, and one person having the ability to shut down content that's enjoyable to everyone else is the real "entitlement". Tapping the X-card is one player being 'entitled' to dictate the content consumption of the entire group, which is certainly less preferably than the alternative. "They are people, they matter" are pointless appeals to emotion that are unneeded, as they were never in question, and irrelevant, since them being people is immaterial to discussions of how they should behave. That point aside, you once again seem to be missing the point that the X-card people [I]are the ones who aren't cooperating.[/I] If I'm an alcoholic and my friends are throwing a party, I just excuse myself and don't go, I don't mandate that everyone else not drink as well. Likewise, a player can easily sit out a session if they're uncomfortable. If the campaign is going to be going into territory they're averse to for long periods of time, that's something that should have been addressed when they were doing session 0 or when the GM was explaining the campaign theme. In that case, the player in question should really just bow out unless everyone else is cool with re-starting. Basically, you're right that there are social responsibilities to be observed, but its people who would use the X-card that are avoiding them to the group's detriment. Neither of those analogies really apply. "Dialing it back a notch" doesn't change core game elements, alter the score, or reset team positions. At a dinner party, I still enjoy the food and the company, the core experience remains the same. A more apt analogy would be inviting people for dinner, and then one of the guests demanding everyone obey their vegan diet. That's a far more accurate picture of what's happening, the fundamental nature of the meal is being altered. As a side point, I can't remember if it has been mentioned or not, but this also places undue strain on the GM which is already the most demanding role o the group. If the DM knows ahead of time to avoid certain topics, then they can plan as usual with that in mind. The X-card can easily derail an entire run, either ending the session early or forcing the DM to scramble with improvisation. Improv is a skill every GM should practice of course, but doesn't mean they want to do it for an extended amount of time on someone else's say-so. [/QUOTE]
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