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<blockquote data-quote="Dualazi" data-source="post: 7757629" data-attributes="member: 6855537"><p>The two aren't even remotely equivalent. Being assaulted requires conscious, physical aggression from another party. Being able to shut down any number of unknown variables is not the same as not worrying about being attacked by another person.</p><p></p><p></p><p></p><p></p><p></p><p>Since it's the side of the argument I've been on all this time, yeah, I'm comfortable staying that way. Your example doesn't really sway me, either. While I've never seen a DM invade another player's personal space, that sort of thing definitely should have been brought up prior. I'm not saying they have to give their whole life story, but saying "hey, I don't do well with people in my space, please give me room" doesn't seem like its a terribly undue burden. If this is the first time this individual has <em>ever</em> had a flashback or episode in their life then maybe this is a fringe case where use of the card is going to be somewhat valid. I say 'somewhat' because obviously the GM/players are going to want to know what the problem was, if only to avoid it in the future, and virtually every advocate for the card's use thinks you don't have to explain yourself. I do have people in my life who deal with PTSD, and most of them are well aware of what sets them off and take steps to avoid it. I don't find that to be an unreasonable standard to hold others to. </p><p></p><p>I also find it interesting that you completely side-stepped my earlier points about the X-card player's responsibilities. Is the GM supposed to never be intimidating again? Are they supposed to sideline that villain? Should they abandon attempts at tension? Tell me then, at what point is it that the X-card player is imposing to the extent that they should simply find a new group? Because if the answer is "never" then I suspect that this is the fundamental root of our disagreement.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7757629, member: 6855537"] The two aren't even remotely equivalent. Being assaulted requires conscious, physical aggression from another party. Being able to shut down any number of unknown variables is not the same as not worrying about being attacked by another person. Since it's the side of the argument I've been on all this time, yeah, I'm comfortable staying that way. Your example doesn't really sway me, either. While I've never seen a DM invade another player's personal space, that sort of thing definitely should have been brought up prior. I'm not saying they have to give their whole life story, but saying "hey, I don't do well with people in my space, please give me room" doesn't seem like its a terribly undue burden. If this is the first time this individual has [I]ever[/I] had a flashback or episode in their life then maybe this is a fringe case where use of the card is going to be somewhat valid. I say 'somewhat' because obviously the GM/players are going to want to know what the problem was, if only to avoid it in the future, and virtually every advocate for the card's use thinks you don't have to explain yourself. I do have people in my life who deal with PTSD, and most of them are well aware of what sets them off and take steps to avoid it. I don't find that to be an unreasonable standard to hold others to. I also find it interesting that you completely side-stepped my earlier points about the X-card player's responsibilities. Is the GM supposed to never be intimidating again? Are they supposed to sideline that villain? Should they abandon attempts at tension? Tell me then, at what point is it that the X-card player is imposing to the extent that they should simply find a new group? Because if the answer is "never" then I suspect that this is the fundamental root of our disagreement. [/QUOTE]
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