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<blockquote data-quote="hawkeyefan" data-source="post: 7757643" data-attributes="member: 6785785"><p>I think an important consideration is whether an RPG has the chance to introduce topics that most social gatherings would avoid. I would expect that the answer would often be yes. Not always, and not for all games. But certainly some. Things like violence, thievery, rape, addiction, mental instability, questions of faith, dark magic....all manner of questionable topics may or may not come up when playing an RPG. Compare that to, let’s say bowling or poker....most of those topics would just be considered off limits by default. </p><p></p><p>Now, my personal game is with decades-old friends, so we all know each other, so we don’t have need of this kind of thing. And when it comes to organized play, I’d expect things to stay pretty PG for the most part. But there may be public games that are not officially organized play like dventurer’s League or Pathfinder Society...and in games like that, perhaps something like this could be useful.</p><p></p><p>Because it’s the uncertainty of those topics’ inclusion that creates the issue. A game of D&D can play out like an episode of the old cartoon, or it can be something more like Game of Thrones. Trying to establish everything ahead of time may not be possible. Certainly there are games that include questionable stuff by default....Blades in the Dark has the PCs engaging in some kind of vice in between jobs, so that’s baked in to the game itself. But many games are wide open to a variety of interpretations. </p><p></p><p>Ultimately, I can see occasions where this could be useful. I can understand some of the criticisms of it...and I’m glad it’s not needed in mg home game...but to think it could never be a positive thing is a bit extreme.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7757643, member: 6785785"] I think an important consideration is whether an RPG has the chance to introduce topics that most social gatherings would avoid. I would expect that the answer would often be yes. Not always, and not for all games. But certainly some. Things like violence, thievery, rape, addiction, mental instability, questions of faith, dark magic....all manner of questionable topics may or may not come up when playing an RPG. Compare that to, let’s say bowling or poker....most of those topics would just be considered off limits by default. Now, my personal game is with decades-old friends, so we all know each other, so we don’t have need of this kind of thing. And when it comes to organized play, I’d expect things to stay pretty PG for the most part. But there may be public games that are not officially organized play like dventurer’s League or Pathfinder Society...and in games like that, perhaps something like this could be useful. Because it’s the uncertainty of those topics’ inclusion that creates the issue. A game of D&D can play out like an episode of the old cartoon, or it can be something more like Game of Thrones. Trying to establish everything ahead of time may not be possible. Certainly there are games that include questionable stuff by default....Blades in the Dark has the PCs engaging in some kind of vice in between jobs, so that’s baked in to the game itself. But many games are wide open to a variety of interpretations. Ultimately, I can see occasions where this could be useful. I can understand some of the criticisms of it...and I’m glad it’s not needed in mg home game...but to think it could never be a positive thing is a bit extreme. [/QUOTE]
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