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Story Hour
X-PATH 2 : The Forge of F.U. (Completed 15 April 2005)
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<blockquote data-quote="Capellan" data-source="post: 2153300" data-attributes="member: 6294"><p>The hairspray was actually alchemist's fire. Neither Floyd nor Beverly could affect the Roper with spells (its SR was too high).</p><p></p><p>Floyd casts spells because that's the way the player initially described him. He's renamed a lot of Floyd's spells, though: <em>blue suede shoes o' doom</em> for <em>spiritual weapon</em>, <em>protection from squares</em>, and so on. He generally uses these names in game.</p><p></p><p>Conversely, Beverly uses apparently non-magical means to create magical effects because that's the way her player initially described her. There are no prizes for guessing how she casts <em>charm person</em>, for instance <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Since then, the player usually just names the spell effect Bev's using, and I ad lib a description in game the first time the spell is used.</p><p></p><p>And Ropers <em>are</em> nasty. CR 12 according to the 3.5 MM, I believe. With a normal D&D party, I would have omitted the encounter. But the X-Pathers have shotguns and grenades, which changes the dynamic just a little <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>That update brings the module itself to a close, but there will be an epilogue posted in the next week or so, so don't leave the building just yet!</p></blockquote><p></p>
[QUOTE="Capellan, post: 2153300, member: 6294"] The hairspray was actually alchemist's fire. Neither Floyd nor Beverly could affect the Roper with spells (its SR was too high). Floyd casts spells because that's the way the player initially described him. He's renamed a lot of Floyd's spells, though: [i]blue suede shoes o' doom[/i] for [i]spiritual weapon[/i], [i]protection from squares[/i], and so on. He generally uses these names in game. Conversely, Beverly uses apparently non-magical means to create magical effects because that's the way her player initially described her. There are no prizes for guessing how she casts [i]charm person[/i], for instance :) Since then, the player usually just names the spell effect Bev's using, and I ad lib a description in game the first time the spell is used. And Ropers [i]are[/i] nasty. CR 12 according to the 3.5 MM, I believe. With a normal D&D party, I would have omitted the encounter. But the X-Pathers have shotguns and grenades, which changes the dynamic just a little :) That update brings the module itself to a close, but there will be an epilogue posted in the next week or so, so don't leave the building just yet! [/QUOTE]
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X-PATH 2 : The Forge of F.U. (Completed 15 April 2005)
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