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X5: Temple of Death - RG
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<blockquote data-quote="Rhun" data-source="post: 4703396" data-attributes="member: 29098"><p>Aram Al Tarik</p><p>Neutral Good Human Male Rogue 5/Fighter 2/Dervish 3</p><p></p><p>Age: 24</p><p>Gender: Male</p><p>Height: 5 ft. 8 in.</p><p>Weight: 165 lb.</p><p>Eyes: Black</p><p>Hair: Black</p><p>Skin: Dusky</p><p></p><p>STR: 16 [+3] (6 points, +2 gauntlets)</p><p>DEX: 20 [+5] (10 points, +2 level increase, + 2 gloves)</p><p>CON: 18 [+4] (6 points, +4 amulet)</p><p>INT: 14 [+2] (6 points)</p><p>WIS: 10 [+0] (2 points)</p><p>CHA: 10 [+0] (2 points)</p><p></p><p>HP: 98 (6 + 52 + 40 con) [max at first, then half, rounded up]</p><p>Armor Class: 25 (10 base + 5 dex + 6 mithral shirt + 2 ring + 1 dodge + 1 Dervish AC bonus)</p><p>--Touch: 18</p><p>--Flat Footed: 19</p><p>Initiative: +5</p><p>BAB: +8/+3</p><p>Attack: +15 Scimitar +1, <em>holy</em> (1d6+4 [+2d6 vrs evil], 18-20/x2)</p><p>Full Attack: +15/+10 Scimitar +1, <em>holy</em> (1d6+4 [+2d6 vrs evil], 18-20/x2) OR +13/+8 Scimitar +1, <em>holy</em> (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +13/+8 Scimitar +1, <em>holy</em> (1d6+4 [+2d6 vrs evil], 18-20/x2)</p><p></p><p>Speed: 45 (35' base + 10 boots)</p><p></p><p>FORT: +10 (4 base + 4 con + 2 resistance)</p><p>REFL: +14 (7 base + 5 dex + 2 resistance)</p><p>WILL: +6 (4 base + 0 wis + 2 resistance)</p><p></p><p>Abilities: </p><p>- Human Bonus Feat</p><p>- Human Bonus Skill Points</p><p>- Sneak Attack +3d6</p><p>- Trapfinding</p><p>- Evasion</p><p>- Trap Sense +1</p><p>- Uncanny Dodge </p><p>- Fighter Bonus Feats</p><p>- Dervish Dance 2/day</p><p>- Movement Mastery</p><p>- Slashing Blades</p><p>- Fast Movement +5</p><p>- Spring Attack</p><p></p><p>Feats:</p><p>1st Level</p><p>- Dodge</p><p>- Mobility</p><p>3rd Level</p><p>- Weapon Finesse</p><p>6th Level</p><p>- Combat Expertise</p><p>6th Level (fighter bonus)</p><p>- Weapon Focus (Scimitar)</p><p>7th Level (fighter bonus)</p><p>- Two weapon fighting</p><p>9th Level</p><p>- Improved Two-Weapon Fighting</p><p></p><p>Skills: (88 rogue + 10 fighter + 14 dervish) </p><p>- Balance +19 (12 ranks, +5 dex, +2 syn)</p><p>- Bluff +5 (5 ranks, +0 cha)</p><p>- Climb +7 (5 ranks, +2 str)</p><p>- Disable Device +12 (8 ranks, +2 int, +2 circumstance)</p><p>- Hide +12 (7 ranks, +5 dex)</p><p>- Jump +21 (8 ranks, +2 str, +2 synergy, +5 competence, +4 speed)</p><p>- Listen +10 (10 ranks, +0 wis)</p><p>- Move Silently +12 (7 ranks, +5 dex)</p><p>- Open Lock +15 (8 ranks, +5 dex, +2 circumstance)</p><p>- Perform (dance) +13 (13 ranks, +0 cha)</p><p>- Search +10/+15 (8 ranks, +2 int, +5 competence when <em>goggles of minute seeing</em> used)</p><p>- Spot +6 (6 ranks, +0 wis)</p><p>- Tumble +20 (13 ranks, +5 dex, +2 syn)</p><p></p><p>Languages:</p><p>- Common, (Ylari), Goblin, Draconic</p><p></p><p>Equipment:</p><p>Armor & Shield</p><p>-Mithral Shirt +2 (5100gp, 10lb)</p><p></p><p>Melee weapons</p><p>-Scimitar+1, <em>holy</em> (2315gp, 4lb)</p><p>-Scimitar+1, <em>holy</em> (2315gp, 4lb)</p><p>-4 daggers (8gp, 4lb)</p><p></p><p>Ranged weapons</p><p>-Masterwork Comp (+2 str) Longbow (600gp, 3lb)</p><p>-20 arrows (cold iron, 2gp, 3lb)</p><p>-20 arrows (silver, 41gp, 3lb)</p><p></p><p>Miscellaneous Magical</p><p>-Ring of Sustenance (2500 gp, -lb)</p><p>-Gloves of Dexterity +2 (4000 gp, -lb)</p><p>-Vest of Resistance +1 (1000gp, 1lb)</p><p>-Handy Haversack (2000 gp, 5lb)</p><p>-Boots of Striding & Springing (5500 gp, 1lb)</p><p>-Healing Belt (750gp, -lb)</p><p>-Ring of Protection +2 (8000gp, -lb)</p><p>-Goggles of Minute Seeing (1250gp, -lb)</p><p>-Horn of Blasting (taken from bandit leader, command word "yellow")</p><p>-Crystal Dagger</p><p>-Greataxe +1, frost</p><p>-Gauntlets of Ogre Power</p><p>-Amulet of Health (+4)</p><p>-Cloak of Resistance +2</p><p>-Longsword +2</p><p>-Mithral Half-plate Armor +1</p><p>-Cloak of Resistance +1</p><p></p><p>Potions</p><p>- Cure Serious Wounds (3d8+5)</p><p></p><p>Mundane equipment</p><p>-Explorer Outfit, well tailored (20gp*, -lb)</p><p>-<s>3</s> 2 x Traveller's Outfits, well tailored (6gp*, -lb)</p><p>-Miscellaneous gold and silver jewelry (100gp, -lb)</p><p>-Whetstone (2cp, 1lb)</p><p>-Bedroll (1sp, 5lb)</p><p>-Thieves' Tools, masterwork (100gp, 2lb)</p><p>-2 flasks, Alchemist's Fire (40gp, 2lb)</p><p>-12 Tindertwigs (12gp, -lb)</p><p>-Everburning torch (110 gp, 1 lb)</p><p>-Flint & steel (1gp, -lb)</p><p>-Chalk, 3 pieces (3cp, -lb)</p><p>-Crowbar (2gp, 5lb)</p><p>-4 sacks (4sp, 2lb)</p><p></p><p>* doubled cost for quality</p><p></p><p>Weight Carried: Light load, approx. 38lb (rest is in Haversack)</p><p>Remaining money: 228gp, 37sp, 30cp</p><p>-6 gold for map</p><p></p><p>[sblock=Aram Al Tarik, 9th level]</p><p>Neutral Good Human Male Rogue 5/Fighter 2/Dervish 2</p><p></p><p>Age: 24</p><p>Gender: Male</p><p>Height: 5 ft. 8 in.</p><p>Weight: 165 lb.</p><p>Eyes: Black</p><p>Hair: Black</p><p>Skin: Dusky</p><p></p><p>STR: 16 [+3] (6 points, +2 gauntlets)</p><p>DEX: 20 [+5] (10 points, +2 level increase, + 2 gloves)</p><p>CON: 18 [+4] (6 points, +4 amulet)</p><p>INT: 14 [+2] (6 points)</p><p>WIS: 10 [+0] (2 points)</p><p>CHA: 10 [+0] (2 points)</p><p></p><p>HP: 82 (6 + 40 + 36 con)</p><p>Armor Class: 25 (10 base + 5 dex + 6 mithral shirt + 2 ring + 1 dodge + 1 Dervish AC bonus)</p><p>--Touch: 18</p><p>--Flat Footed: 19</p><p>Initiative: +5</p><p>BAB: +7/+2</p><p>Attack: +13 Scimitar +1, <em>holy</em> (1d6+4 [+2d6 vrs evil], 18-20/x2)</p><p>Full Attack: +13/+8 Scimitar +1, <em>holy</em> (1d6+4 [+2d6 vrs evil], 18-20/x2) OR +11/+6 Scimitar +1, <em>holy</em> (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +11/+6 Scimitar +1, <em>holy</em> (1d6+4 [+2d6 vrs evil], 18-20/x2)</p><p></p><p>Speed: 45&<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8217" target="_blank">#8217</a> (35' base + 10 boots)</p><p></p><p>FORT: +9 (3 base + 4 con + 2 resistance)</p><p>REFL: +14 (7 base + 5 dex + 2 resistance)</p><p>WILL: +6 (4 base + 0 wis + 2 resistance)</p><p></p><p>Abilities: </p><p>- Human Bonus Feat</p><p>- Human Bonus Skill Points</p><p>- Sneak Attack +3d6</p><p>- Trapfinding</p><p>- Evasion</p><p>- Trap Sense +1</p><p>- Uncanny Dodge </p><p>- Fighter Bonus Feats</p><p>- Dervish Dance 1/day</p><p>- Movement Mastery</p><p>- Slashing Blades</p><p>- Fast Movement +5</p><p></p><p>Feats:</p><p>1st Level</p><p>- Dodge</p><p>- Mobility</p><p>3rd Level</p><p>- Weapon Finesse</p><p>6th Level</p><p>- Combat Expertise</p><p>6th Level (fighter bonus)</p><p>- Weapon Focus (Scimitar)</p><p>7th Level (fighter bonus)</p><p>- Two weapon fighting</p><p>9th Level</p><p>- Improved Two-Weapon Fighting</p><p></p><p>Skills: (88 rogue + 10 fighter + 14 dervish) </p><p>- Balance +17 (10 ranks, +5 dex, +2 syn)</p><p>- Bluff +5 (5 ranks, +0 cha)</p><p>- Climb +7 (5 ranks, +2 str)</p><p>- Disable Device +12 (8 ranks, +2 int, +2 circumstance)</p><p>- Hide +12 (7 ranks, +5 dex)</p><p>- Jump +20 (7 ranks, +2 str, +2 synergy, +5 competence, +4 speed)</p><p>- Listen +8 (8 ranks, +0 wis)</p><p>- Move Silently +12 (7 ranks, +5 dex)</p><p>- Open Lock +15 (8 ranks, +5 dex, +2 circumstance)</p><p>- Perform (dance) +12 (12 ranks, +0 cha)</p><p>- Search +10/+15 (8 ranks, +2 int, +5 competence when <em>goggles of minute seeing</em> used)</p><p>- Spot +6 (6 ranks, +0 wis)</p><p>- Tumble +19 (12 ranks, +5 dex, +2 syn)</p><p></p><p>Languages:</p><p>- Common, (Ylari), Goblin, Draconic</p><p></p><p>Equipment:</p><p>Armor & Shield</p><p>-Mithral Shirt +2 (5100gp, 10lb)</p><p></p><p>Melee weapons</p><p>-Scimitar+1, <em>holy</em> (2315gp, 4lb)</p><p>-Scimitar+1, <em>holy</em> (2315gp, 4lb)</p><p>-4 daggers (8gp, 4lb)</p><p></p><p>Ranged weapons</p><p>-Masterwork Comp (+2 str) Longbow (600gp, 3lb)</p><p>-20 arrows (cold iron, 2gp, 3lb)</p><p>-20 arrows (silver, 41gp, 3lb)</p><p></p><p>Miscellaneous Magical</p><p>-Ring of Sustenance (2500 gp, -lb)</p><p>-Gloves of Dexterity +2 (4000 gp, -lb)</p><p>-Vest of Resistance +1 (1000gp, 1lb)</p><p>-Handy Haversack (2000 gp, 5lb)</p><p>-Boots of Striding & Springing (5500 gp, 1lb)</p><p>-Healing Belt (750gp, -lb)</p><p>-Ring of Protection +2 (8000gp, -lb)</p><p>-Goggles of Minute Seeing (1250gp, -lb)</p><p>-Horn of Blasting (taken from bandit leader, command word "yellow")</p><p>-Crystal Dagger</p><p>-Greataxe +1, frost</p><p>-Gauntlets of Ogre Power</p><p>-Amulet of Health (+4)</p><p>-Cloak of Resistance +2</p><p>-Longsword +2</p><p>-Mithral Half-plate Armor +1</p><p>-Cloak of Resistance +1</p><p></p><p>Potions</p><p>- Cure Serious Wounds (3d8+5)</p><p></p><p>Mundane equipment</p><p>-Explorer&<a href="http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8217" target="_blank">#8217</a>s Outfit, well tailored (20gp*, -lb)</p><p>-<s>3</s> 2 x Traveller's Outfits, well tailored (6gp*, -lb)</p><p>-Miscellaneous gold and silver jewelry (100gp, -lb)</p><p>-Whetstone (2cp, 1lb)</p><p>-Bedroll (1sp, 5lb)</p><p>-Thieves' Tools, masterwork (100gp, 2lb)</p><p>-2 flasks, Alchemist's Fire (40gp, 2lb)</p><p>-12 Tindertwigs (12gp, -lb)</p><p>-Everburning torch (110 gp, 1 lb)</p><p>-Flint & steel (1gp, -lb)</p><p>-Chalk, 3 pieces (3cp, -lb)</p><p>-Crowbar (2gp, 5lb)</p><p>-4 sacks (4sp, 2lb)</p><p></p><p>* doubled cost for quality</p><p></p><p>Weight Carried: Light load, approx. 38lb (rest is in Haversack)</p><p>Remaining money: 228gp, 37sp, 30cp</p><p>-6 gold for map[/sblock]</p><p></p><p>Description</p><p>Aram is a short, slender man, standing several inches shy of six feet in height, and weighing about 165 lbs. While slender, he has an athletic build, a result of his training and active lifestyle. Aram wears his black hair cropped short, and has eyes the color of jet. He keeps his dusky skin soft with the judicious use of expensive lotions and oils, and takes pride in his appearance. He is generally well groomed and well dressed, and is generally thought to be a handsome man.</p><p></p><p><a href="http://img528.imageshack.us/my.php?image=aramaltarikbe5.jpg" target="_blank"><img src="http://img528.imageshack.us/img528/897/aramaltarikbe5.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Personality</p><p>Aram was once quite selfish and greedy, always looking out for himself first. This was how his father had taught him to be, and that he could never rely on others. Since meeting Najm, though, Aram's personality has began to change. He has come to learn trust, and more and more thinks about things as they benefit the greater good. He believes in the </p><p>concepts of honor and justice, though he realizes that man's laws are not always just. While he believes in defending the weak and oppressed, he is still a bit slow to react...the offer of coin motivates him much quicker, a holdover from his earlier life.</p><p></p><p>Background</p><p>Aram grew up in the city of Ylaruam, raised by his father Tamir, an accomplished cutpurse and thief. Tamir raised his son in that tradition, teaching him the skills needed to be a thief, and the agile young boy was a quick study. About the time Aram came into adulthood, his father was caught stealing jewels from a wealthy qadi, and quickly executed for his crimes.</p><p></p><p>Aram continued his thieving ways, but his game was off after his father's death, and he made the mistake of picking a half-blind man by the name of Najm as a target. Najm caught Aram in the act, and then proceeded to defeat the young man in combat, leaving him bruised and bloodied. Still, Najm didn't call upon the law to deal with Aram; instead, he took it upon himself to teach and train Aram in hopes of bettering the lad's life. It turned out that Najm was formerly a soldier, and an elite guard of the Caliph.</p><p></p><p>Aram, anxious to learn something the would give value and meaning to his life, proved himself a talented and dedicated pupil, and quickly began to pick up the fighting techniques that Najm taught. Not only did the martial lessons stick, but Najm taught the young Aram about honor, and how it is the duty of the strong to protect the weak. These were things that Aram had certainly not learned from his father, and the young rogue soon found that these teachings gave him meaning and motivation.</p><p></p><p>After several years of study with Najm, the two came to the decision that Najm had taught Aram all that he could, and that Aram should go out into the world, seeking his own fortune and making his own life. Aram left Ylaruan</p><p></p><p>[sblock=Healing Belt from MIC]</p><p>The Healing Belt has 3 charges per day, renewed at dawn; a variable number of charges can be spent to gain healing. A </p><p></p><p>single charge from the Healing Belt heals 2d8, 2 charges 3d8, all 3 charges at once, 4d8.</p><p></p><p>750gp.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 4703396, member: 29098"] Aram Al Tarik Neutral Good Human Male Rogue 5/Fighter 2/Dervish 3 Age: 24 Gender: Male Height: 5 ft. 8 in. Weight: 165 lb. Eyes: Black Hair: Black Skin: Dusky STR: 16 [+3] (6 points, +2 gauntlets) DEX: 20 [+5] (10 points, +2 level increase, + 2 gloves) CON: 18 [+4] (6 points, +4 amulet) INT: 14 [+2] (6 points) WIS: 10 [+0] (2 points) CHA: 10 [+0] (2 points) HP: 98 (6 + 52 + 40 con) [max at first, then half, rounded up] Armor Class: 25 (10 base + 5 dex + 6 mithral shirt + 2 ring + 1 dodge + 1 Dervish AC bonus) --Touch: 18 --Flat Footed: 19 Initiative: +5 BAB: +8/+3 Attack: +15 Scimitar +1, [i]holy[/i] (1d6+4 [+2d6 vrs evil], 18-20/x2) Full Attack: +15/+10 Scimitar +1, [i]holy[/i] (1d6+4 [+2d6 vrs evil], 18-20/x2) OR +13/+8 Scimitar +1, [i]holy[/i] (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +13/+8 Scimitar +1, [i]holy[/i] (1d6+4 [+2d6 vrs evil], 18-20/x2) Speed: 45 (35' base + 10 boots) FORT: +10 (4 base + 4 con + 2 resistance) REFL: +14 (7 base + 5 dex + 2 resistance) WILL: +6 (4 base + 0 wis + 2 resistance) Abilities: - Human Bonus Feat - Human Bonus Skill Points - Sneak Attack +3d6 - Trapfinding - Evasion - Trap Sense +1 - Uncanny Dodge - Fighter Bonus Feats - Dervish Dance 2/day - Movement Mastery - Slashing Blades - Fast Movement +5 - Spring Attack Feats: 1st Level - Dodge - Mobility 3rd Level - Weapon Finesse 6th Level - Combat Expertise 6th Level (fighter bonus) - Weapon Focus (Scimitar) 7th Level (fighter bonus) - Two weapon fighting 9th Level - Improved Two-Weapon Fighting Skills: (88 rogue + 10 fighter + 14 dervish) - Balance +19 (12 ranks, +5 dex, +2 syn) - Bluff +5 (5 ranks, +0 cha) - Climb +7 (5 ranks, +2 str) - Disable Device +12 (8 ranks, +2 int, +2 circumstance) - Hide +12 (7 ranks, +5 dex) - Jump +21 (8 ranks, +2 str, +2 synergy, +5 competence, +4 speed) - Listen +10 (10 ranks, +0 wis) - Move Silently +12 (7 ranks, +5 dex) - Open Lock +15 (8 ranks, +5 dex, +2 circumstance) - Perform (dance) +13 (13 ranks, +0 cha) - Search +10/+15 (8 ranks, +2 int, +5 competence when [i]goggles of minute seeing[/i] used) - Spot +6 (6 ranks, +0 wis) - Tumble +20 (13 ranks, +5 dex, +2 syn) Languages: - Common, (Ylari), Goblin, Draconic Equipment: Armor & Shield -Mithral Shirt +2 (5100gp, 10lb) Melee weapons -Scimitar+1, [i]holy[/i] (2315gp, 4lb) -Scimitar+1, [i]holy[/i] (2315gp, 4lb) -4 daggers (8gp, 4lb) Ranged weapons -Masterwork Comp (+2 str) Longbow (600gp, 3lb) -20 arrows (cold iron, 2gp, 3lb) -20 arrows (silver, 41gp, 3lb) Miscellaneous Magical -Ring of Sustenance (2500 gp, -lb) -Gloves of Dexterity +2 (4000 gp, -lb) -Vest of Resistance +1 (1000gp, 1lb) -Handy Haversack (2000 gp, 5lb) -Boots of Striding & Springing (5500 gp, 1lb) -Healing Belt (750gp, -lb) -Ring of Protection +2 (8000gp, -lb) -Goggles of Minute Seeing (1250gp, -lb) -Horn of Blasting (taken from bandit leader, command word "yellow") -Crystal Dagger -Greataxe +1, frost -Gauntlets of Ogre Power -Amulet of Health (+4) -Cloak of Resistance +2 -Longsword +2 -Mithral Half-plate Armor +1 -Cloak of Resistance +1 Potions - Cure Serious Wounds (3d8+5) Mundane equipment -Explorer Outfit, well tailored (20gp*, -lb) -[s]3[/s] 2 x Traveller's Outfits, well tailored (6gp*, -lb) -Miscellaneous gold and silver jewelry (100gp, -lb) -Whetstone (2cp, 1lb) -Bedroll (1sp, 5lb) -Thieves' Tools, masterwork (100gp, 2lb) -2 flasks, Alchemist's Fire (40gp, 2lb) -12 Tindertwigs (12gp, -lb) -Everburning torch (110 gp, 1 lb) -Flint & steel (1gp, -lb) -Chalk, 3 pieces (3cp, -lb) -Crowbar (2gp, 5lb) -4 sacks (4sp, 2lb) * doubled cost for quality Weight Carried: Light load, approx. 38lb (rest is in Haversack) Remaining money: 228gp, 37sp, 30cp -6 gold for map [sblock=Aram Al Tarik, 9th level] Neutral Good Human Male Rogue 5/Fighter 2/Dervish 2 Age: 24 Gender: Male Height: 5 ft. 8 in. Weight: 165 lb. Eyes: Black Hair: Black Skin: Dusky STR: 16 [+3] (6 points, +2 gauntlets) DEX: 20 [+5] (10 points, +2 level increase, + 2 gloves) CON: 18 [+4] (6 points, +4 amulet) INT: 14 [+2] (6 points) WIS: 10 [+0] (2 points) CHA: 10 [+0] (2 points) HP: 82 (6 + 40 + 36 con) Armor Class: 25 (10 base + 5 dex + 6 mithral shirt + 2 ring + 1 dodge + 1 Dervish AC bonus) --Touch: 18 --Flat Footed: 19 Initiative: +5 BAB: +7/+2 Attack: +13 Scimitar +1, [i]holy[/i] (1d6+4 [+2d6 vrs evil], 18-20/x2) Full Attack: +13/+8 Scimitar +1, [i]holy[/i] (1d6+4 [+2d6 vrs evil], 18-20/x2) OR +11/+6 Scimitar +1, [i]holy[/i] (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +11/+6 Scimitar +1, [i]holy[/i] (1d6+4 [+2d6 vrs evil], 18-20/x2) Speed: 45&[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8217]#8217[/URL] (35' base + 10 boots) FORT: +9 (3 base + 4 con + 2 resistance) REFL: +14 (7 base + 5 dex + 2 resistance) WILL: +6 (4 base + 0 wis + 2 resistance) Abilities: - Human Bonus Feat - Human Bonus Skill Points - Sneak Attack +3d6 - Trapfinding - Evasion - Trap Sense +1 - Uncanny Dodge - Fighter Bonus Feats - Dervish Dance 1/day - Movement Mastery - Slashing Blades - Fast Movement +5 Feats: 1st Level - Dodge - Mobility 3rd Level - Weapon Finesse 6th Level - Combat Expertise 6th Level (fighter bonus) - Weapon Focus (Scimitar) 7th Level (fighter bonus) - Two weapon fighting 9th Level - Improved Two-Weapon Fighting Skills: (88 rogue + 10 fighter + 14 dervish) - Balance +17 (10 ranks, +5 dex, +2 syn) - Bluff +5 (5 ranks, +0 cha) - Climb +7 (5 ranks, +2 str) - Disable Device +12 (8 ranks, +2 int, +2 circumstance) - Hide +12 (7 ranks, +5 dex) - Jump +20 (7 ranks, +2 str, +2 synergy, +5 competence, +4 speed) - Listen +8 (8 ranks, +0 wis) - Move Silently +12 (7 ranks, +5 dex) - Open Lock +15 (8 ranks, +5 dex, +2 circumstance) - Perform (dance) +12 (12 ranks, +0 cha) - Search +10/+15 (8 ranks, +2 int, +5 competence when [i]goggles of minute seeing[/i] used) - Spot +6 (6 ranks, +0 wis) - Tumble +19 (12 ranks, +5 dex, +2 syn) Languages: - Common, (Ylari), Goblin, Draconic Equipment: Armor & Shield -Mithral Shirt +2 (5100gp, 10lb) Melee weapons -Scimitar+1, [i]holy[/i] (2315gp, 4lb) -Scimitar+1, [i]holy[/i] (2315gp, 4lb) -4 daggers (8gp, 4lb) Ranged weapons -Masterwork Comp (+2 str) Longbow (600gp, 3lb) -20 arrows (cold iron, 2gp, 3lb) -20 arrows (silver, 41gp, 3lb) Miscellaneous Magical -Ring of Sustenance (2500 gp, -lb) -Gloves of Dexterity +2 (4000 gp, -lb) -Vest of Resistance +1 (1000gp, 1lb) -Handy Haversack (2000 gp, 5lb) -Boots of Striding & Springing (5500 gp, 1lb) -Healing Belt (750gp, -lb) -Ring of Protection +2 (8000gp, -lb) -Goggles of Minute Seeing (1250gp, -lb) -Horn of Blasting (taken from bandit leader, command word "yellow") -Crystal Dagger -Greataxe +1, frost -Gauntlets of Ogre Power -Amulet of Health (+4) -Cloak of Resistance +2 -Longsword +2 -Mithral Half-plate Armor +1 -Cloak of Resistance +1 Potions - Cure Serious Wounds (3d8+5) Mundane equipment -Explorer&[URL=http://www.enworld.org/forum/misc.php?do=dbtech_usertag_hash&hash=8217]#8217[/URL]s Outfit, well tailored (20gp*, -lb) -[s]3[/s] 2 x Traveller's Outfits, well tailored (6gp*, -lb) -Miscellaneous gold and silver jewelry (100gp, -lb) -Whetstone (2cp, 1lb) -Bedroll (1sp, 5lb) -Thieves' Tools, masterwork (100gp, 2lb) -2 flasks, Alchemist's Fire (40gp, 2lb) -12 Tindertwigs (12gp, -lb) -Everburning torch (110 gp, 1 lb) -Flint & steel (1gp, -lb) -Chalk, 3 pieces (3cp, -lb) -Crowbar (2gp, 5lb) -4 sacks (4sp, 2lb) * doubled cost for quality Weight Carried: Light load, approx. 38lb (rest is in Haversack) Remaining money: 228gp, 37sp, 30cp -6 gold for map[/sblock] Description Aram is a short, slender man, standing several inches shy of six feet in height, and weighing about 165 lbs. While slender, he has an athletic build, a result of his training and active lifestyle. Aram wears his black hair cropped short, and has eyes the color of jet. He keeps his dusky skin soft with the judicious use of expensive lotions and oils, and takes pride in his appearance. He is generally well groomed and well dressed, and is generally thought to be a handsome man. [URL=http://img528.imageshack.us/my.php?image=aramaltarikbe5.jpg][IMG]http://img528.imageshack.us/img528/897/aramaltarikbe5.th.jpg[/IMG][/URL] Personality Aram was once quite selfish and greedy, always looking out for himself first. This was how his father had taught him to be, and that he could never rely on others. Since meeting Najm, though, Aram's personality has began to change. He has come to learn trust, and more and more thinks about things as they benefit the greater good. He believes in the concepts of honor and justice, though he realizes that man's laws are not always just. While he believes in defending the weak and oppressed, he is still a bit slow to react...the offer of coin motivates him much quicker, a holdover from his earlier life. Background Aram grew up in the city of Ylaruam, raised by his father Tamir, an accomplished cutpurse and thief. Tamir raised his son in that tradition, teaching him the skills needed to be a thief, and the agile young boy was a quick study. About the time Aram came into adulthood, his father was caught stealing jewels from a wealthy qadi, and quickly executed for his crimes. Aram continued his thieving ways, but his game was off after his father's death, and he made the mistake of picking a half-blind man by the name of Najm as a target. Najm caught Aram in the act, and then proceeded to defeat the young man in combat, leaving him bruised and bloodied. Still, Najm didn't call upon the law to deal with Aram; instead, he took it upon himself to teach and train Aram in hopes of bettering the lad's life. It turned out that Najm was formerly a soldier, and an elite guard of the Caliph. Aram, anxious to learn something the would give value and meaning to his life, proved himself a talented and dedicated pupil, and quickly began to pick up the fighting techniques that Najm taught. Not only did the martial lessons stick, but Najm taught the young Aram about honor, and how it is the duty of the strong to protect the weak. These were things that Aram had certainly not learned from his father, and the young rogue soon found that these teachings gave him meaning and motivation. After several years of study with Najm, the two came to the decision that Najm had taught Aram all that he could, and that Aram should go out into the world, seeking his own fortune and making his own life. Aram left Ylaruan [sblock=Healing Belt from MIC] The Healing Belt has 3 charges per day, renewed at dawn; a variable number of charges can be spent to gain healing. A single charge from the Healing Belt heals 2d8, 2 charges 3d8, all 3 charges at once, 4d8. 750gp. [/sblock] [/QUOTE]
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