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X5: Temple of Death - RG
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<blockquote data-quote="Leif" data-source="post: 4714875" data-attributes="member: 48762"><p><strong>Bevin Rockhammer, Dwarf Beguiler 9, XP _____</strong></p><p></p><p>Bev is ready except that I need to update his skills for his new class and also for 9th level</p><p>[sblock=Bevin's sheet]</p><p>Age: 53</p><p>Gender: Male</p><p>Height: 4'2"</p><p>Weight: 135lb</p><p>Eyes: Dark Grey</p><p>Hair: Black, Shaved</p><p>Beard: White mostly and growing longer by the hour </p><p>(Currently being re-grown)</p><p>Skin: Deeply tanned, but somewhat grayish</p><p></p><p>STR:13 [+1] (5 pts) </p><p>DEX:16=15+1 [+3] (8 pts, +1 4th level increase)</p><p>CON:15=13+2(race) [+2] (5 pts)</p><p>INT:16=15+1 [+3] (8 pts, +1 8th level increase)</p><p>WIS:11 [+0] (3 pts)</p><p>CHA:9=11-2(race) [-1] (3 pts)</p><p>32 point buy</p><p></p><p>HP: 56 [6+4+4+4+4+4+4+4+4+con(9*2=18))]</p><p>current hp = 56/56 -22=34/56</p><p></p><p>Armor Class: 20 (10 base + 5 (+3 leather armor) +2 ring of prot. + 3 dex) Flat-footed AC: 17</p><p>Touch AC: 15</p><p></p><p>Initiative: +3</p><p>BAB: +4</p><p>Atttack:</p><p>- +2 Heavy Mace, +7(1d6+3)(+3BAB+1weapon focus+1STR+2magic mace)</p><p>- Dagger, +4 (1d3+1) (+3 BAB, +1 STR)</p><p>- Light Crossbow, +6 (1d6) (+3 BAB +3DEX)</p><p></p><p>Speed: 20' </p><p></p><p>Saves (Plus see below, racial abilities, for bonuses vs. spells and poison)</p><p>FORT: +5 (+3 base + 2 con)</p><p>REF: +8 (+5 base + 3 dex)</p><p>WILL: +6 (+6 base + 0 wis)</p><p></p><p>Racial Abilities: </p><p>- +2 Con, -2 Cha</p><p>- Speed 20"</p><p>- Darkvision</p><p>- Stonecutting, +2 to notice new stonework</p><p>- Stability (+4 to resist being bullrushed or tripped)</p><p>- +2 Racial bonus to saves vs. poison</p><p>- +2 Racial bonus to saves vs. spells or spell-like effects</p><p>- +1 Racial bonus "to hit" orcs and golinoids</p><p>- +4 Dodge bonus to AC vs. creatures of the Giant type</p><p>- +2 Racial bonus to Appraise and Craft checks for stone or metal items</p><p></p><p>Feats: (need to be re-done for Beguiler class)</p><p>1st Level, Rogue</p><p>- Weapon Focus (Heavy Mace)</p><p>3rd level (1st level Wizard bonus feats)</p><p>- Scribe Scroll</p><p>- Summon Familiar</p><p>4th Level (standard)</p><p>- Skill Focus (Knowledge [Arcana]) +2</p><p>7th Level 5th level Wizard Bonus Feat</p><p>- Extend Spell (Double duration -- spell uses 1 level higher slot)</p><p>8th Level (standard)</p><p>- Magical Aptitude (+2 Spellcraft and Use Magical Device)</p><p></p><p></p><p>Skills: (need to be re-done for Beguiler class)</p><p>- Appraise +8 (5 ranks, +3 int) (+10 for stone/metal items -- with +2 racial bonus)</p><p>- Climb +8 (5 ranks, +1 str, +2 climber's kit)</p><p>- Concentration +14 (12 ranks, +2 con)</p><p>- Disable Device +10 (5 ranks, +3 dex, +2 m/w tools)</p><p>- Hide +8 (5 ranks, +3 dex)</p><p>- Knowledge (Arcana) +14 (9 ranks, +3 int, +2 Skill Focus feat)</p><p>- Move Silently +8 (5 ranks, +3 dex)</p><p>- Open Locks +10 (5 ranks, +3 dex, +2 m/w tools)</p><p>- Sleight of Hand +7 (4 ranks, +3 dex)</p><p>- Spellcraft +14 general (9 ranks, +3 int, +2 Magical Aptitude feat), </p><p>------- +16 for checks for School of Ench (specialty school)</p><p>------- +9 for checks for Schools of Abj and Trans (prohibited schools)</p><p>- Spot +9 (9 ranks, +0 wis)</p><p>- Survival +6 (6 ranks, +0 wis)</p><p>- +2 to Use Magical Device (Magical Apt Feat)</p><p></p><p>Languages:</p><p>- Common</p><p>- Dwarvish</p><p>- Draconic</p><p>- Giant</p><p>- Orc</p><p></p><p>Equipment:</p><p>Armor & Shield</p><p>- +3 Leather Armor (9,160gp,) (5% arcane spell failure chance)</p><p>- +2 Ring of Protection (8,000 gp)</p><p></p><p>Melee weapons</p><p>- +2 Heavy Mace (8,312gp,) named "Nutcracker" (loaned to renau1g's Father Fuller at the moment)</p><p>- Dagger</p><p></p><p>Ranged weapons</p><p>- Spells</p><p>- Light Crossbow</p><p></p><p>Equipment</p><p>- +2 Heavy Mace ("Nutcracker")</p><p>- Light Crossbow, w/ 3 cases of 10 bolts each</p><p>- Backpack (2gp), lined with Bag of Holding, Type I (2,500 gp)</p><p>----- money 247 gp</p><p>----- Bedroll (1sp)</p><p>----- Trail rations, 5 days (25sp)</p><p>----- 2 sacks (2cp)</p><p>----- Climbers' Kit (80 gp)</p><p>----- 2 Sunrods</p><p>----- 3 Potions, Cure Moderate Wounds (@ 300 gp ea)</p><p>----- 4 Potions, Cure Serious Wounds (@ 750 gp ea)</p><p>- Wand of Detect Magic 50 ch.</p><p>-3 Beltpouches (@ 1gp ea.)</p><p>----- Pouch of Dispel Evil powder (from Sergeant Sarras) used?</p><p>----- Flint & steel (1gp,)</p><p>----- M/W Thieves' Tools (100 gp)</p><p>- Spell Component Pouch (5 gp)</p><p>- Two spare spell component pouches (pilfered from the dungeon)</p><p>- Waterskin (1gp)</p><p>- Explorer's outfit (10gp, worn)</p><p>- 2 Daggers (@ 2 gp ea.)</p><p></p><p>Weight Carried: </p><p></p><p>Remaining money: 247 gp</p><p></p><p>Beguiler Abilities</p><p>- Proficient with all Simple Weapons</p><p>- Spellcasting (spontaneous)</p><p></p><p>Spells per Day: 0th-6(cast0), 1st-6(cast3), 2nd-6(cast4), 3rd-6(cast5), 4th-4(cast1)</p><p>Spells Known:</p><p>Save DC for spells=13+spell level</p><p></p><p>Level 0 - Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Repair Minor Damage (Comp. Arcane p. 120), Arcane Mark, Prestidigitation, Message, Open/Close</p><p></p><p>Level 1 - Burning Hands, Charm Person, Grease, Hypnotism, Color Spray, Ray of Enfeeblement, Sleep, Summon Monster I, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Mage Armor, Obscuring Mist, Rouse, Silent Image, Undetectable Alignment, Whelm</p><p></p><p>Level 2 - Daze Monster, Tasha's Hideous Laughter, Touch of Idiocy, Summon Monster II, Blinding Color Surge, Blur, Detect Thoughts, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisibility, Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst</p><p></p><p>Level 3 - Deep Slumber, Heroism, Hold Person, Summon Monster III, Arcane Sight, Clairaudience/Clairvoyance, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence</p><p></p><p>Level 4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 4714875, member: 48762"] [b]Bevin Rockhammer, Dwarf Beguiler 9, XP _____[/b] Bev is ready except that I need to update his skills for his new class and also for 9th level [sblock=Bevin's sheet] Age: 53 Gender: Male Height: 4'2" Weight: 135lb Eyes: Dark Grey Hair: Black, Shaved Beard: White mostly and growing longer by the hour (Currently being re-grown) Skin: Deeply tanned, but somewhat grayish STR:13 [+1] (5 pts) DEX:16=15+1 [+3] (8 pts, +1 4th level increase) CON:15=13+2(race) [+2] (5 pts) INT:16=15+1 [+3] (8 pts, +1 8th level increase) WIS:11 [+0] (3 pts) CHA:9=11-2(race) [-1] (3 pts) 32 point buy HP: 56 [6+4+4+4+4+4+4+4+4+con(9*2=18))] current hp = 56/56 -22=34/56 Armor Class: 20 (10 base + 5 (+3 leather armor) +2 ring of prot. + 3 dex) Flat-footed AC: 17 Touch AC: 15 Initiative: +3 BAB: +4 Atttack: - +2 Heavy Mace, +7(1d6+3)(+3BAB+1weapon focus+1STR+2magic mace) - Dagger, +4 (1d3+1) (+3 BAB, +1 STR) - Light Crossbow, +6 (1d6) (+3 BAB +3DEX) Speed: 20' Saves (Plus see below, racial abilities, for bonuses vs. spells and poison) FORT: +5 (+3 base + 2 con) REF: +8 (+5 base + 3 dex) WILL: +6 (+6 base + 0 wis) Racial Abilities: - +2 Con, -2 Cha - Speed 20" - Darkvision - Stonecutting, +2 to notice new stonework - Stability (+4 to resist being bullrushed or tripped) - +2 Racial bonus to saves vs. poison - +2 Racial bonus to saves vs. spells or spell-like effects - +1 Racial bonus "to hit" orcs and golinoids - +4 Dodge bonus to AC vs. creatures of the Giant type - +2 Racial bonus to Appraise and Craft checks for stone or metal items Feats: (need to be re-done for Beguiler class) 1st Level, Rogue - Weapon Focus (Heavy Mace) 3rd level (1st level Wizard bonus feats) - Scribe Scroll - Summon Familiar 4th Level (standard) - Skill Focus (Knowledge [Arcana]) +2 7th Level 5th level Wizard Bonus Feat - Extend Spell (Double duration -- spell uses 1 level higher slot) 8th Level (standard) - Magical Aptitude (+2 Spellcraft and Use Magical Device) Skills: (need to be re-done for Beguiler class) - Appraise +8 (5 ranks, +3 int) (+10 for stone/metal items -- with +2 racial bonus) - Climb +8 (5 ranks, +1 str, +2 climber's kit) - Concentration +14 (12 ranks, +2 con) - Disable Device +10 (5 ranks, +3 dex, +2 m/w tools) - Hide +8 (5 ranks, +3 dex) - Knowledge (Arcana) +14 (9 ranks, +3 int, +2 Skill Focus feat) - Move Silently +8 (5 ranks, +3 dex) - Open Locks +10 (5 ranks, +3 dex, +2 m/w tools) - Sleight of Hand +7 (4 ranks, +3 dex) - Spellcraft +14 general (9 ranks, +3 int, +2 Magical Aptitude feat), ------- +16 for checks for School of Ench (specialty school) ------- +9 for checks for Schools of Abj and Trans (prohibited schools) - Spot +9 (9 ranks, +0 wis) - Survival +6 (6 ranks, +0 wis) - +2 to Use Magical Device (Magical Apt Feat) Languages: - Common - Dwarvish - Draconic - Giant - Orc Equipment: Armor & Shield - +3 Leather Armor (9,160gp,) (5% arcane spell failure chance) - +2 Ring of Protection (8,000 gp) Melee weapons - +2 Heavy Mace (8,312gp,) named "Nutcracker" (loaned to renau1g's Father Fuller at the moment) - Dagger Ranged weapons - Spells - Light Crossbow Equipment - +2 Heavy Mace ("Nutcracker") - Light Crossbow, w/ 3 cases of 10 bolts each - Backpack (2gp), lined with Bag of Holding, Type I (2,500 gp) ----- money 247 gp ----- Bedroll (1sp) ----- Trail rations, 5 days (25sp) ----- 2 sacks (2cp) ----- Climbers' Kit (80 gp) ----- 2 Sunrods ----- 3 Potions, Cure Moderate Wounds (@ 300 gp ea) ----- 4 Potions, Cure Serious Wounds (@ 750 gp ea) - Wand of Detect Magic 50 ch. -3 Beltpouches (@ 1gp ea.) ----- Pouch of Dispel Evil powder (from Sergeant Sarras) used? ----- Flint & steel (1gp,) ----- M/W Thieves' Tools (100 gp) - Spell Component Pouch (5 gp) - Two spare spell component pouches (pilfered from the dungeon) - Waterskin (1gp) - Explorer's outfit (10gp, worn) - 2 Daggers (@ 2 gp ea.) Weight Carried: Remaining money: 247 gp Beguiler Abilities - Proficient with all Simple Weapons - Spellcasting (spontaneous) Spells per Day: 0th-6(cast0), 1st-6(cast3), 2nd-6(cast4), 3rd-6(cast5), 4th-4(cast1) Spells Known: Save DC for spells=13+spell level Level 0 - Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Repair Minor Damage (Comp. Arcane p. 120), Arcane Mark, Prestidigitation, Message, Open/Close Level 1 - Burning Hands, Charm Person, Grease, Hypnotism, Color Spray, Ray of Enfeeblement, Sleep, Summon Monster I, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Mage Armor, Obscuring Mist, Rouse, Silent Image, Undetectable Alignment, Whelm Level 2 - Daze Monster, Tasha's Hideous Laughter, Touch of Idiocy, Summon Monster II, Blinding Color Surge, Blur, Detect Thoughts, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisibility, Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst Level 3 - Deep Slumber, Heroism, Hold Person, Summon Monster III, Arcane Sight, Clairaudience/Clairvoyance, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence Level 4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog [/sblock] [/QUOTE]
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