Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
X5: Temple of Death - RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonwriter" data-source="post: 5004701" data-attributes="member: 54988"><p>[sblock=Jex Riggen, Shadowcaster]</p><p>Name: Jex Riggen</p><p>Player: Dragonwriter</p><p></p><p>Race: Human</p><p>Class: Shadowcaster 6/Master of Shadow 4</p><p>XPs: 45,000 current/55,000 next level</p><p></p><p>Alignment: Lawful Neutral</p><p>=================================== </p><p>Str: 8 (0 points)</p><p>Dex: 16 (6 points +2 item)</p><p>Con: 14 (4 points +2 item)</p><p>Int: 14 (6 points)</p><p>Wis: 8 (0 points)</p><p>Cha: 22 (16 points +2 levels +2 item)</p><p>=================================== </p><p>HP: 66 [6+20(4*5)+ 20 (5*4)+20]</p><p>AC: 18 (+3 Dex, +0 Size, +5 Armor, +0 Shield)</p><p>Init: +3</p><p>Speed: 30 feet</p><p>BAB: +5</p><p>Mel: +4</p><p>Rng: +8</p><p>Fort: +9 (4 SC, 4 MoS, 1 Con)</p><p>Refl: +5 (1 SC, 1 Mos, 3 Dex)</p><p>Will: +7 (4 SC, 4 MoS, -1 Wis)</p><p>=================================== </p><p>Special Abilities </p><p>Race: Bonus Feat, Bonus skills points</p><p></p><p>Class: Fundamentals of shadow, apprentice mysteries (spell-like), bonus feat, umbral sight (darkvision 30 ft.), Sustaining Shadow (eat 1 meal/week), initiate mysteries</p><p>Shadow servant, master’s bidding (standard action), resistance to cold 10</p><p></p><p>=================================== </p><p>Feats: Extend Mystery (1st), Reach Mystery (Human), Shadow Familiar (3rd), Path Focus: Touch of Twilight (6th), Reach Mystery (9th) </p><p></p><p>=================================== </p><p>Languages: Common, Orcish, Goblin</p><p></p><p>=================================== </p><p>Skills (65 skill points total)</p><p>Trained or Untrained: +X (=Rank + Stat Mod + Other)</p><p>Concentration +14 (=13+1+0) (9 from SC, 4 from MoS)</p><p>Hide +12 (=10+2+0) (8 from SC, 3 cc from MoS)</p><p>Move Silently +11 (=9+2+0) (8 from SC, 2 cc from MoS)</p><p>Spot +12 (=13-1+0) (7 from SC, 6 from MoS)</p><p></p><p>Trained Only: +X (=Rank + Stat Mod + Other)</p><p>Knowledge (arcana) +10 (=8+2+0) (5 from SC, 3 from MoS)</p><p>Knowledge (the planes) +10 (=8+2+0) (8 from SC)</p><p>Spellcraft +3 =(1+2+0) (1 from MoS)</p><p>=================================== </p><p>Magic Items (location, weight): +1 Mithral Shirt of Twilight (5,100 GP, chest/armor, 12.5 lbs), Lesser Metashadow Rod of Extend Mystery (3,000 GP, haversack or left hand, 0 lbs.), Ring of Feather Falling ( 2,200 GP, left hand index finger, .0 lbs.), Cloak of Charisma +2 (4,000 GP, shoulders, 2 lbs.), Handy Haversack (2,000 GP, back, 5 lbs.), Amulet of Health +2 (4,000 GP, neck, 0 lbs.), Gloves of Dexterity (4,000 GP, hands, 0 lbs.), Ring of Sustenance (2,500 GP, right hand index finger, 0 lbs.), Bag of Tricks (rust, 6,300 GP, belt, 0 lbs.), Wand of Dusk and Dawn (25 charges, CL 1, 375 GP, haversack, 0 lbs), 2 potions of Cure Moderate Wounds (CL 3, 300 GP, haversack), potion of lesser restoration (CL 3, 300 GP ea, haversack), potion of Cure Serious Wounds (CL 5, 750 GP, haversack), 3 potions of Cure Light Wounds (CL 1, 50 GP ea, haversack), Arrow of Dusk (50 charges, CL 1, 375 GP, haversack)</p><p></p><p>=================================== </p><p>Other Equipment:</p><p>Weapons: Masterwork Dagger +5 melee (1d4-1, 19-20/x2, piercing or slashing, 10 ft. range, 302 GP, 1 lb.)</p><p></p><p>Armor, Clothes: +1 Mithral Shirt of Twilight (+4 AC, +6 Max Dex, 0% ASF, 0 ACP, 12.5 lbs), traveler’s outfit.</p><p></p><p>----------------------------------- </p><p>Container: Handy Haversack (Main)</p><p></p><p>Contents: Lesser Metashadow Rod of Extend Mystery, Wand of Dusk and Dawn (25 charges, CL 1), Arrow of Dusk (50 charges, CL 1), bedroll, flint and steel, hempen rope (50 ft),</p><p></p><p></p><p>Container: Handy Haversack (pocket)</p><p></p><p>Contents: coinage</p><p></p><p></p><p>Container: Handy Haversack (right pocket)</p><p></p><p>Contents: 2 potions of Cure Moderate Wounds (CL 3), potion of lesser restoration, potion of Cure Serious Wounds (CL 5), 3 potions of Cure Light Wounds (CL 1)</p><p></p><p>----------------------------------- </p><p>Money </p><p>PP: 0</p><p>GP: 45</p><p>SP: 9</p><p>CP: 0</p><p>Gems/Other: 0</p><p>----------------------------------- </p><p>Load </p><p>Light: 0-26 lbs.</p><p>Medium: 27-53 lbs.</p><p>Heavy: 54-80 lbs.</p><p>Current: 20.5 lbs.</p><p>===================================</p><p>Familiar/Animal Companion(s): </p><p>Eissun the Large Shadow Elemental (Incorporeal)</p><p>HD 11d8+33 Hp 82 Init +6 Spd Fly 40 ft (perfect) AC 12</p><p>Atk (10 ft. reach) 2 Incorporeal Touches +9 melee (1d8 plus 1d8 cold damage)</p><p>SA: Shadow Mastery (+1 on attacks and damage in shadowy or darker areas), Dusk and Dawn 3/day</p><p>SQ: Blindsight 60 ft., elemental traits, incorporeal traits</p><p>AL: N</p><p>Saves: F: 6/ R: 9/ W: 3</p><p>Str - Dex 14 Con 16 Int 6 Wis 11 Cha 11</p><p>Skills & Feats: Listen +9, Spot +9 (3 skill points due to advanced HD), Alertness, Combat Reflexes, Improved Initiative, Flyby Attack (new feat due to HD advancement)</p><p></p><p>===================================</p><p>Mysteries</p><p>Caster Level: 9 (DC 16 + mystery level)</p><p>Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2)</p><p>Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow</p><p>Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire</p><p>Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch, Clinging Darkness</p><p>Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell</p><p>Lvl 5 Initiate Mysteries (1 per day each): Echo Spell</p><p>=================================== </p><p>Description (include Age, gender, height, weight, physical description): </p><p>Jex is an unusual young man of about 22, though at first glance his features would merely bespeak “pretty boy.” He isn’t particularly tall or strong-looking (he stands around 5’7” or 5’8” and is of light build, weighing about 120 lbs.), but his presence makes him seem larger. He carries himself with a calm, cool air, which can be slightly unnerving as he always seems to maintain it, no matter the circumstances. </p><p></p><p>He keeps his long hair in ponytail that reaches almost to the middle of his back, and it never seems out of place or disturbed, even when he pulls loose the string that keeps it restrained. His face appears soft and pale, as though he hasn’t had to travel much in the sun, or worked very hard at all. His hands follow suit, smooth and clean, more the hands of a noble’s son or scholar than an adventurer. While these aren’t especially unusual qualities, the way he speaks with a cool and smooth voice in addition to his posture and bearing make him someone to which others listen.</p><p></p><p>All of these things wouldn’t be particularly unusual, even taken together. No, what makes Jex unusual is his mastery over pure darkness and shadow, so strong that he is able to manifest and summon a creature of that pure darkness, a giant shadow companion that he has taken to calling Eissun. This creature seems to listen to him, but his own personal shadow sometimes seems to move of its’ own accord, out of sync with his body. When this is noticed, it is an altogether disturbing event.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5004701, member: 54988"] [sblock=Jex Riggen, Shadowcaster] Name: Jex Riggen Player: Dragonwriter Race: Human Class: Shadowcaster 6/Master of Shadow 4 XPs: 45,000 current/55,000 next level Alignment: Lawful Neutral =================================== Str: 8 (0 points) Dex: 16 (6 points +2 item) Con: 14 (4 points +2 item) Int: 14 (6 points) Wis: 8 (0 points) Cha: 22 (16 points +2 levels +2 item) =================================== HP: 66 [6+20(4*5)+ 20 (5*4)+20] AC: 18 (+3 Dex, +0 Size, +5 Armor, +0 Shield) Init: +3 Speed: 30 feet BAB: +5 Mel: +4 Rng: +8 Fort: +9 (4 SC, 4 MoS, 1 Con) Refl: +5 (1 SC, 1 Mos, 3 Dex) Will: +7 (4 SC, 4 MoS, -1 Wis) =================================== Special Abilities Race: Bonus Feat, Bonus skills points Class: Fundamentals of shadow, apprentice mysteries (spell-like), bonus feat, umbral sight (darkvision 30 ft.), Sustaining Shadow (eat 1 meal/week), initiate mysteries Shadow servant, master’s bidding (standard action), resistance to cold 10 =================================== Feats: Extend Mystery (1st), Reach Mystery (Human), Shadow Familiar (3rd), Path Focus: Touch of Twilight (6th), Reach Mystery (9th) =================================== Languages: Common, Orcish, Goblin =================================== Skills (65 skill points total) Trained or Untrained: +X (=Rank + Stat Mod + Other) Concentration +14 (=13+1+0) (9 from SC, 4 from MoS) Hide +12 (=10+2+0) (8 from SC, 3 cc from MoS) Move Silently +11 (=9+2+0) (8 from SC, 2 cc from MoS) Spot +12 (=13-1+0) (7 from SC, 6 from MoS) Trained Only: +X (=Rank + Stat Mod + Other) Knowledge (arcana) +10 (=8+2+0) (5 from SC, 3 from MoS) Knowledge (the planes) +10 (=8+2+0) (8 from SC) Spellcraft +3 =(1+2+0) (1 from MoS) =================================== Magic Items (location, weight): +1 Mithral Shirt of Twilight (5,100 GP, chest/armor, 12.5 lbs), Lesser Metashadow Rod of Extend Mystery (3,000 GP, haversack or left hand, 0 lbs.), Ring of Feather Falling ( 2,200 GP, left hand index finger, .0 lbs.), Cloak of Charisma +2 (4,000 GP, shoulders, 2 lbs.), Handy Haversack (2,000 GP, back, 5 lbs.), Amulet of Health +2 (4,000 GP, neck, 0 lbs.), Gloves of Dexterity (4,000 GP, hands, 0 lbs.), Ring of Sustenance (2,500 GP, right hand index finger, 0 lbs.), Bag of Tricks (rust, 6,300 GP, belt, 0 lbs.), Wand of Dusk and Dawn (25 charges, CL 1, 375 GP, haversack, 0 lbs), 2 potions of Cure Moderate Wounds (CL 3, 300 GP, haversack), potion of lesser restoration (CL 3, 300 GP ea, haversack), potion of Cure Serious Wounds (CL 5, 750 GP, haversack), 3 potions of Cure Light Wounds (CL 1, 50 GP ea, haversack), Arrow of Dusk (50 charges, CL 1, 375 GP, haversack) =================================== Other Equipment: Weapons: Masterwork Dagger +5 melee (1d4-1, 19-20/x2, piercing or slashing, 10 ft. range, 302 GP, 1 lb.) Armor, Clothes: +1 Mithral Shirt of Twilight (+4 AC, +6 Max Dex, 0% ASF, 0 ACP, 12.5 lbs), traveler’s outfit. ----------------------------------- Container: Handy Haversack (Main) Contents: Lesser Metashadow Rod of Extend Mystery, Wand of Dusk and Dawn (25 charges, CL 1), Arrow of Dusk (50 charges, CL 1), bedroll, flint and steel, hempen rope (50 ft), Container: Handy Haversack (pocket) Contents: coinage Container: Handy Haversack (right pocket) Contents: 2 potions of Cure Moderate Wounds (CL 3), potion of lesser restoration, potion of Cure Serious Wounds (CL 5), 3 potions of Cure Light Wounds (CL 1) ----------------------------------- Money PP: 0 GP: 45 SP: 9 CP: 0 Gems/Other: 0 ----------------------------------- Load Light: 0-26 lbs. Medium: 27-53 lbs. Heavy: 54-80 lbs. Current: 20.5 lbs. =================================== Familiar/Animal Companion(s): Eissun the Large Shadow Elemental (Incorporeal) HD 11d8+33 Hp 82 Init +6 Spd Fly 40 ft (perfect) AC 12 Atk (10 ft. reach) 2 Incorporeal Touches +9 melee (1d8 plus 1d8 cold damage) SA: Shadow Mastery (+1 on attacks and damage in shadowy or darker areas), Dusk and Dawn 3/day SQ: Blindsight 60 ft., elemental traits, incorporeal traits AL: N Saves: F: 6/ R: 9/ W: 3 Str - Dex 14 Con 16 Int 6 Wis 11 Cha 11 Skills & Feats: Listen +9, Spot +9 (3 skill points due to advanced HD), Alertness, Combat Reflexes, Improved Initiative, Flyby Attack (new feat due to HD advancement) =================================== Mysteries Caster Level: 9 (DC 16 + mystery level) Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2) Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch, Clinging Darkness Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell Lvl 5 Initiate Mysteries (1 per day each): Echo Spell =================================== Description (include Age, gender, height, weight, physical description): Jex is an unusual young man of about 22, though at first glance his features would merely bespeak “pretty boy.” He isn’t particularly tall or strong-looking (he stands around 5’7” or 5’8” and is of light build, weighing about 120 lbs.), but his presence makes him seem larger. He carries himself with a calm, cool air, which can be slightly unnerving as he always seems to maintain it, no matter the circumstances. He keeps his long hair in ponytail that reaches almost to the middle of his back, and it never seems out of place or disturbed, even when he pulls loose the string that keeps it restrained. His face appears soft and pale, as though he hasn’t had to travel much in the sun, or worked very hard at all. His hands follow suit, smooth and clean, more the hands of a noble’s son or scholar than an adventurer. While these aren’t especially unusual qualities, the way he speaks with a cool and smooth voice in addition to his posture and bearing make him someone to which others listen. All of these things wouldn’t be particularly unusual, even taken together. No, what makes Jex unusual is his mastery over pure darkness and shadow, so strong that he is able to manifest and summon a creature of that pure darkness, a giant shadow companion that he has taken to calling Eissun. This creature seems to listen to him, but his own personal shadow sometimes seems to move of its’ own accord, out of sync with his body. When this is noticed, it is an altogether disturbing event. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
X5: Temple of Death - RG
Top