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<blockquote data-quote="kinem" data-source="post: 5390766" data-attributes="member: 24234"><p>Ripclaw furiously attacks the armored man, but only one of his claws gets past the man's strong defenses. The man doesn't seem to be slowed by the dinosaur's poison.</p><p></p><p>Jex's shadowy bolt strikes the man through his armor, wounding him, but the man resists the slowing effect from that as well.</p><p></p><p>Eissun flys forward and swipes at the blue-robed mage, but misses, as an invisible force deflects the blow.</p><p></p><p>Fuller considers his options; heal Aram or what? Deciding that shutting down the enemy mage is more urgent, though he can't quite see him, he casts a spell of silence through the doorway.</p><p></p><p>The blue-robed mage steps in line with the doorway, and despite the silence, he cautiously casts a spell that he's prepared for just such an emergency:</p><p></p><p>A globe of force appears, entrapping Jex and Ripclaw, along with the table. Aram dodges it as it forms, as does Girgal. (ooc: Girgal could choose to jump off Ripclaw and end up outside, or stay mounted in which case he's inside the sphere.)</p><p></p><p>The armored man swings his bastard sword at Aram, striking him once more and drawing more blood.</p><p></p><p>The strange brown-robed man attacks Aram with a flurry of fists; one hard blow glances off of Aram's head. It nearly stuns Aram but he shakes off the effect, though he's hurt. (ooc: Aram hp 38/82)</p><p></p><p>[sblock=map][code]XXXXX........</p><p>XXXXX........</p><p>X..XXXXwwXX..</p><p>X..XXXX..XX..</p><p>X==XXsss.XX..</p><p>X.*XXcc..XX..</p><p>XLE._IGJ..~..</p><p>X...XMAT..~..</p><p>X..XXeF[.XX..</p><p>X==XXb...XX..</p><p>X..XXXX..XX..</p><p>X..XXXXwwXX..</p><p>XXXXX........</p><p>XXXXX........</p><p></p><p>_ = open door</p><p>ww = shuttered window</p><p>~ = broken window</p><p>~</p><p></p><p>[ = coffin</p><p>c = chest</p><p>T = table (in sphere)</p><p>b = bed</p><p></p><p>A = Aram</p><p>G = Girgal + Ripclaw (in sphere)</p><p>e = small earth elemental</p><p>J = Jex (in sphere)</p><p>E = Eissun</p><p>F = Fuller</p><p></p><p>* = silence 20' radius center</p><p></p><p>L = blue-robed man</p><p>I = armored man</p><p>M = brown-robed man[/code][/sblock]</p><p></p><p>ooc: PCs to act</p><p></p><p>ooc: I recommend the setting option that gives summarized dice roll info.</p></blockquote><p></p>
[QUOTE="kinem, post: 5390766, member: 24234"] Ripclaw furiously attacks the armored man, but only one of his claws gets past the man's strong defenses. The man doesn't seem to be slowed by the dinosaur's poison. Jex's shadowy bolt strikes the man through his armor, wounding him, but the man resists the slowing effect from that as well. Eissun flys forward and swipes at the blue-robed mage, but misses, as an invisible force deflects the blow. Fuller considers his options; heal Aram or what? Deciding that shutting down the enemy mage is more urgent, though he can't quite see him, he casts a spell of silence through the doorway. The blue-robed mage steps in line with the doorway, and despite the silence, he cautiously casts a spell that he's prepared for just such an emergency: A globe of force appears, entrapping Jex and Ripclaw, along with the table. Aram dodges it as it forms, as does Girgal. (ooc: Girgal could choose to jump off Ripclaw and end up outside, or stay mounted in which case he's inside the sphere.) The armored man swings his bastard sword at Aram, striking him once more and drawing more blood. The strange brown-robed man attacks Aram with a flurry of fists; one hard blow glances off of Aram's head. It nearly stuns Aram but he shakes off the effect, though he's hurt. (ooc: Aram hp 38/82) [sblock=map][code]XXXXX........ XXXXX........ X..XXXXwwXX.. X..XXXX..XX.. X==XXsss.XX.. X.*XXcc..XX.. XLE._IGJ..~.. X...XMAT..~.. X..XXeF[.XX.. X==XXb...XX.. X..XXXX..XX.. X..XXXXwwXX.. XXXXX........ XXXXX........ _ = open door ww = shuttered window ~ = broken window ~ [ = coffin c = chest T = table (in sphere) b = bed A = Aram G = Girgal + Ripclaw (in sphere) e = small earth elemental J = Jex (in sphere) E = Eissun F = Fuller * = silence 20' radius center L = blue-robed man I = armored man M = brown-robed man[/code][/sblock] ooc: PCs to act ooc: I recommend the setting option that gives summarized dice roll info. [/QUOTE]
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