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Xanathar’s Guide to Everything is the fastest-selling Dungeons & Dragons book of all time
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<blockquote data-quote="Wulffolk" data-source="post: 7297721" data-attributes="member: 6871450"><p>Ok, diminishing returns are still more returns than they get for not producing books and not getting those returns.</p><p></p><p>Let's say production cost equals X</p><p>And let's say the PHB returns 100X</p><p>Maybe XGtE returns 90x</p><p>And maybe SCAG returned 70x</p><p>Let's pretend that the next options book only gets 50X</p><p>The next one 40X, and then 30X and 20X and then it plateaus at 20X for others.</p><p>Now maybe those extra books turn away a few new players and that drops the PHB down to 90X or even 80X.</p><p>Maybe the other high seller's drop a little too.</p><p>In the end you are still selling many multiples more books to the players that you do have than if you didn't produce them at all. </p><p></p><p>In the end I attribute any growth in D&D's popularity (which I am just accepting as truth despite my own contrary experience) more to YouTube and virtual table-top gaming than I do to "making fewer books means better sales". That sounds more like a lie that Hasbro feeds us to justify their lack of confidence in the IP and unwillingness to risk more by investing in a real plan to grow the hobby. It sounds ridiculous, "we are going to give you less so that you appreciate it more". The popularity of XGtE just shows me that they are failing to meet the full potential of the demand for this game. They are leaving money on the table.</p><p></p><p>Everybody keeps citing 3.5e as an example of how not to develop an edition. I disagree. Sure, they could have done a better job avoiding power-creep and limiting some of the really exotic combinations, but they produced a lot of books that did very well for them, so well that when they abandoned it for 4e another company (Paizo) picked up the pieces and produced a clone that sold even more books with the same rules (Pathfinder).</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7297721, member: 6871450"] Ok, diminishing returns are still more returns than they get for not producing books and not getting those returns. Let's say production cost equals X And let's say the PHB returns 100X Maybe XGtE returns 90x And maybe SCAG returned 70x Let's pretend that the next options book only gets 50X The next one 40X, and then 30X and 20X and then it plateaus at 20X for others. Now maybe those extra books turn away a few new players and that drops the PHB down to 90X or even 80X. Maybe the other high seller's drop a little too. In the end you are still selling many multiples more books to the players that you do have than if you didn't produce them at all. In the end I attribute any growth in D&D's popularity (which I am just accepting as truth despite my own contrary experience) more to YouTube and virtual table-top gaming than I do to "making fewer books means better sales". That sounds more like a lie that Hasbro feeds us to justify their lack of confidence in the IP and unwillingness to risk more by investing in a real plan to grow the hobby. It sounds ridiculous, "we are going to give you less so that you appreciate it more". The popularity of XGtE just shows me that they are failing to meet the full potential of the demand for this game. They are leaving money on the table. Everybody keeps citing 3.5e as an example of how not to develop an edition. I disagree. Sure, they could have done a better job avoiding power-creep and limiting some of the really exotic combinations, but they produced a lot of books that did very well for them, so well that when they abandoned it for 4e another company (Paizo) picked up the pieces and produced a clone that sold even more books with the same rules (Pathfinder). [/QUOTE]
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Xanathar’s Guide to Everything is the fastest-selling Dungeons & Dragons book of all time
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