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General Tabletop Discussion
*Dungeons & Dragons
Xanathar's Guide is excellent... and I'm not sure how I feel about that.
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<blockquote data-quote="Li Shenron" data-source="post: 7298411" data-attributes="member: 1465"><p>I am a lot more positive about "expanding" the game rather than "updating" it as it was done by 3.5.</p><p></p><p>I don't think this is truly a major expansion, but it isn't minor either. I am ok with this rate of character material release, and I only wish they would use the playtesting/feedback mechanism even more (I don't think the new Identifying Spells rule would have easily passed the feedback test).</p><p></p><p>As for the XGE material itself, I can't comment on the details because I'm waiting for the first print with errata before buying the book. But from what I know, most of it is material that I am interested in using in my games. The <strong>archetypes </strong>obviously, since I've always felt that 2 per classes were a bit too few, so I am glad they have increased the minimum sets significantly (I like all the XGE archetypes except the War Mage, I'm even starting to like the dreaded Sun Soul). The <strong>spells</strong> are very welcome, and thankfully they didn't unleash a ton of clerical spells this time, as well as the new <strong>tools</strong> uses. <strong>Rules</strong> clarifications and additions, I'll cherrypick them only. For <strong>feats</strong> I was hoping for something more, but apparently they aren't ready, the racial feats are ok conceptually but for my tastes they rely too much on that boring +1 ASI. The only think that I really find irritating is the <strong>names</strong>, especially because they are printed in such a ridiculous format that takes up tons of space, I would have rather had a lighter book at the same price honestly.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7298411, member: 1465"] I am a lot more positive about "expanding" the game rather than "updating" it as it was done by 3.5. I don't think this is truly a major expansion, but it isn't minor either. I am ok with this rate of character material release, and I only wish they would use the playtesting/feedback mechanism even more (I don't think the new Identifying Spells rule would have easily passed the feedback test). As for the XGE material itself, I can't comment on the details because I'm waiting for the first print with errata before buying the book. But from what I know, most of it is material that I am interested in using in my games. The [B]archetypes [/B]obviously, since I've always felt that 2 per classes were a bit too few, so I am glad they have increased the minimum sets significantly (I like all the XGE archetypes except the War Mage, I'm even starting to like the dreaded Sun Soul). The [B]spells[/B] are very welcome, and thankfully they didn't unleash a ton of clerical spells this time, as well as the new [B]tools[/B] uses. [B]Rules[/B] clarifications and additions, I'll cherrypick them only. For [B]feats[/B] I was hoping for something more, but apparently they aren't ready, the racial feats are ok conceptually but for my tastes they rely too much on that boring +1 ASI. The only think that I really find irritating is the [B]names[/B], especially because they are printed in such a ridiculous format that takes up tons of space, I would have rather had a lighter book at the same price honestly. [/QUOTE]
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Xanathar's Guide is excellent... and I'm not sure how I feel about that.
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