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Xanathar's Guide Shows Up In The Wild!
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<blockquote data-quote="mellored" data-source="post: 7728306" data-attributes="member: 6801209"><p>Reading that first picture...</p><p></p><p>Eldrich invocations</p><p></p><p>Aspect of the moon (tome): can't be forced to sleep... 8 hours of light activity ... long rest, can keep watch...</p><p></p><p>(cloak of?) Flies: ... aura of buzzing flies. Advantage on charisma (intimidate) ... (creatures?) start it's turn in the (take damage?) equal to your charisma modifier ... can't use it again (short/long?) rest.</p><p></p><p>grasp of hadar (eldrich blast): ....(pull?) in a straight line 10 feet closer to you.</p><p></p><p>Improved Pact Weapon (pact): pact weapon .. spellcasting focus for any of your warlock spells.</p><p>Your pact weapon get's +1 to hit and damage unless it's a magical weapon that already has those bonuses.</p><p>Finally, the weapon you conjure can be a shortbow, longbow, or heavy crossbow.</p><p></p><p>Lance of Lethargy (eldritch blast): Once on each of your turns, when you hit a creature with eldrich blast, you can reduce that creatures speed by 10 until the end of your next turn.</p><p></p><p>Maddening Hex (5th level, hex as a spell, or a warlock feature that curses): As a bonus action you cause a phsycic disturbance around the target cursed by your hex spell or by a warlock feature such as hexblade's curse or sign of ill omen. When you do you deal phsycic damage to the target and each creature you choose within 5' of it. The phsycic damage is equal to your Charisma modifier (min 1). To use this invocation the cursed target must be within 30 feet of you.</p><p></p><p>Relentless Hex (7th level, hex as a spell, or a warlock feature that curses): Your curse creates a temporary magical bond between you and your target. As a bonus action, you can tele(port?)....</p><p></p><p>Tomb of Levistus: ??? can't use it again until a short or long rest.</p><p></p><p>Tricksters Escape (7th level): You can cast freedom of movement once on yourself without spending a spell slot. You regain this ability to do when you finish a long rest.</p></blockquote><p></p>
[QUOTE="mellored, post: 7728306, member: 6801209"] Reading that first picture... Eldrich invocations Aspect of the moon (tome): can't be forced to sleep... 8 hours of light activity ... long rest, can keep watch... (cloak of?) Flies: ... aura of buzzing flies. Advantage on charisma (intimidate) ... (creatures?) start it's turn in the (take damage?) equal to your charisma modifier ... can't use it again (short/long?) rest. grasp of hadar (eldrich blast): ....(pull?) in a straight line 10 feet closer to you. Improved Pact Weapon (pact): pact weapon .. spellcasting focus for any of your warlock spells. Your pact weapon get's +1 to hit and damage unless it's a magical weapon that already has those bonuses. Finally, the weapon you conjure can be a shortbow, longbow, or heavy crossbow. Lance of Lethargy (eldritch blast): Once on each of your turns, when you hit a creature with eldrich blast, you can reduce that creatures speed by 10 until the end of your next turn. Maddening Hex (5th level, hex as a spell, or a warlock feature that curses): As a bonus action you cause a phsycic disturbance around the target cursed by your hex spell or by a warlock feature such as hexblade's curse or sign of ill omen. When you do you deal phsycic damage to the target and each creature you choose within 5' of it. The phsycic damage is equal to your Charisma modifier (min 1). To use this invocation the cursed target must be within 30 feet of you. Relentless Hex (7th level, hex as a spell, or a warlock feature that curses): Your curse creates a temporary magical bond between you and your target. As a bonus action, you can tele(port?).... Tomb of Levistus: ??? can't use it again until a short or long rest. Tricksters Escape (7th level): You can cast freedom of movement once on yourself without spending a spell slot. You regain this ability to do when you finish a long rest. [/QUOTE]
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