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Xanathar's Guide to Everything
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<blockquote data-quote="SharnDM" data-source="post: 7278120" data-attributes="member: 6785442"><p><strong>5 out of 5 rating for Xanathar's Guide to Everything</strong></p><p></p><p><span style="color: #333333">Xanathar's Guide to Everything is a smartly written supplement book from a company that historically, at times, has brought us not so smart supplement books. Wizards took a page out of their own playbook and essentially playtested the character archetypes included via Unearthed Arcana, and took their time producing balanced, quality content. Players aren't the only ones who will benefit though, there is plenty for the DM to peruse as well. </span></p><p></p><p><span style="color: #333333">For a full review, check my site: </span><a href="https://melsmifgames.wordpress.com/2017/11/07/xanathars-guide-to-everything-a-deeper-delve/" target="_blank">https://melsmifgames.wordpress.com/2...-deeper-delve/</a></p><p></p><p><span style="color: #333333">If you purchase this book here are a few things you can expect:</span></p><p></p><p></p><ul> <li data-xf-list-type="ul">We see every base class presented in the Player’s Handbook receiving two new archetypes for players to utilize (with the exception of the Wizard who only gets one). Most of these were vetted via entry onto the Unearthed Arcana site, so you know they’ve faced some scrutiny from fans and the in house team. Much in the way 5th Edition itself was playtested.</li> <li data-xf-list-type="ul">A beefed up system of character background generation</li> <li data-xf-list-type="ul">New feats to play around with, this time focusing on the player character’s race. Reading through these reminded me that I need to pay a little bit more attention to this aspect of the game, feats are actually pretty cool options.</li> <li data-xf-list-type="ul">New spells are bandied about, many are long time favorites that didn’t make the cut in the first foray into 5th edition.</li> <li data-xf-list-type="ul">Numerous Dungeon Master tools are also available. Namely these tools serve to expand upon situations a DM might have run into and adds some needed assistance in how one might handle them.</li> </ul></blockquote><p></p>
[QUOTE="SharnDM, post: 7278120, member: 6785442"] [b]5 out of 5 rating for Xanathar's Guide to Everything[/b] [COLOR=#333333]Xanathar's Guide to Everything is a smartly written supplement book from a company that historically, at times, has brought us not so smart supplement books. Wizards took a page out of their own playbook and essentially playtested the character archetypes included via Unearthed Arcana, and took their time producing balanced, quality content. Players aren't the only ones who will benefit though, there is plenty for the DM to peruse as well. [/COLOR] [COLOR=#333333]For a full review, check my site: [/COLOR][URL="https://melsmifgames.wordpress.com/2017/11/07/xanathars-guide-to-everything-a-deeper-delve/"]https://melsmifgames.wordpress.com/2...-deeper-delve/[/URL] [COLOR=#333333]If you purchase this book here are a few things you can expect:[/COLOR] [LIST] [*]We see every base class presented in the Player’s Handbook receiving two new archetypes for players to utilize (with the exception of the Wizard who only gets one). Most of these were vetted via entry onto the Unearthed Arcana site, so you know they’ve faced some scrutiny from fans and the in house team. Much in the way 5th Edition itself was playtested. [*]A beefed up system of character background generation [*]New feats to play around with, this time focusing on the player character’s race. Reading through these reminded me that I need to pay a little bit more attention to this aspect of the game, feats are actually pretty cool options. [*]New spells are bandied about, many are long time favorites that didn’t make the cut in the first foray into 5th edition. [*]Numerous Dungeon Master tools are also available. Namely these tools serve to expand upon situations a DM might have run into and adds some needed assistance in how one might handle them. [/LIST] [/QUOTE]
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