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General Tabletop Discussion
*Dungeons & Dragons
Xanathar's Healing Spirit is 10d6 healing to the whole party out of combat?
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<blockquote data-quote="5ekyu" data-source="post: 7299889" data-attributes="member: 6919838"><p>Ok so your points 1, 2 and 4 are all great points that would apply to a first level fireball that did 30d6 of damage too?</p><p>1 - its an expendable slot.</p><p>2 - there are other options to do damage and win fights to other than this mega-bomb.</p><p>4 - for critters where the attack is overkill, like the healing, its just overkill so no better than a weaker damage amount that still dropped the bad guys.</p><p>third is not so clear.</p><p>3 -also it only works in combat so while it will help in one fight, it wont help get ready for the next or fly across a chasm or turn us invisible or any other of numerous things a fireball isn't good for.</p><p></p><p>As to the rest, I am so very thrillingly glad you can describe a hypothetical case where it did not cause an imbalance. that reinforces my argument that in some cases in some types of campaigns etc it wont be a problem. </p><p></p><p>just like the mega-fireball at first level wouldn't be a problem in all cases in all campaigns either.</p><p></p><p>As for whether or not the new reversion to their intent is [insert various descriptors] it reduces the total for the base spell and its other versions quite a bit and definitely helps bring it closer in line... but it leaves a very out of whack scaling multiplier effect that seems to me still a big red flag. i do not know how bad it would be on your own personal adjective spectrum and would not want to even try to dive into that word salad, so i will just say i would NOT allow even that version in my games because of its broken scaling. Additional "ticks" or "hits" of healing should be added as it levels off, not dice per tick.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7299889, member: 6919838"] Ok so your points 1, 2 and 4 are all great points that would apply to a first level fireball that did 30d6 of damage too? 1 - its an expendable slot. 2 - there are other options to do damage and win fights to other than this mega-bomb. 4 - for critters where the attack is overkill, like the healing, its just overkill so no better than a weaker damage amount that still dropped the bad guys. third is not so clear. 3 -also it only works in combat so while it will help in one fight, it wont help get ready for the next or fly across a chasm or turn us invisible or any other of numerous things a fireball isn't good for. As to the rest, I am so very thrillingly glad you can describe a hypothetical case where it did not cause an imbalance. that reinforces my argument that in some cases in some types of campaigns etc it wont be a problem. just like the mega-fireball at first level wouldn't be a problem in all cases in all campaigns either. As for whether or not the new reversion to their intent is [insert various descriptors] it reduces the total for the base spell and its other versions quite a bit and definitely helps bring it closer in line... but it leaves a very out of whack scaling multiplier effect that seems to me still a big red flag. i do not know how bad it would be on your own personal adjective spectrum and would not want to even try to dive into that word salad, so i will just say i would NOT allow even that version in my games because of its broken scaling. Additional "ticks" or "hits" of healing should be added as it levels off, not dice per tick. [/QUOTE]
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Xanathar's Healing Spirit is 10d6 healing to the whole party out of combat?
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