Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Wiki Pages
d20 Modern SRD
Xenophile
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6160421" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank"><img src="http://www.enworld.org/newsimages/d20_mod_srd_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p>The fastest path into this advanced class is from the Smart hero basic class, though other paths are possible.</p><p> [h=5]Requirements[/h] To qualify to become a Xenophile, a character must fulfill the following criteria.</p><p> <strong>Skills:</strong> Knowledge (earth and life sciences) 6 ranks, Knowledge (technology) 6 ranks</p><p> <strong>Smart Hero Talent:</strong> Either linguist or exploit weakness.</p><p></p><p>[h=5]Class Information[/h] <strong>Hit Die:</strong> The Xenophile gains 1d8 hit points per level. The character’s Constitution modifier applies.</p><p> <strong>Action Points:</strong> The Xenophile gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class.</p><p> <strong>Class Skills:</strong> The Xenophile’s class skills are as follows:</p><p> <em>Bluff (Cha), Computer Use (Int), Craft (pharmaceutical) (Int), Decipher Script (Int), Diplomacy (Cha), Knowledge (arcane lore, behavioral sciences, earth and life sciences, history, technology, theology and philosophy) (Int), Read/Write Language (none), Research (Int), Sense Motive (Wis), Speak Language (none), Treat Injury (Wis).</em></p><p> <strong>Skill Points at Each Level</strong>: 7 + Int modifier (6 + Int modifier for nonhumans)</p><p></p><table style='width: 100%'><tr><td>Class Level</td><td>Base Attack Bonus</td><td>Fort Save</td><td>Ref Save</td><td>Will Save</td><td>Special</td><td>Defense Bonus</td><td>Reputation Bonus</td></tr><tr><td>1st</td><td>+0</td><td>+1</td><td>+0</td><td>+2</td><td>Xenolore, xenotype (1st)</td><td>+0</td><td>+0</td></tr><tr><td>2nd</td><td>+1</td><td>+2</td><td>+0</td><td>+3</td><td>Xenoresistance (+1)</td><td>+1</td><td>+1</td></tr><tr><td>3rd</td><td>+2</td><td>+2</td><td>+1</td><td>+3</td><td>Bonus feat</td><td>+1</td><td>+1</td></tr><tr><td>4th</td><td>+3</td><td>+2</td><td>+1</td><td>+4</td><td>Xenotype (2nd)</td><td>+1</td><td>+1</td></tr><tr><td>5th</td><td>+3</td><td>+3</td><td>+1</td><td>+4</td><td>Xenodefense (+1), xenoresistance (+2)</td><td>+2</td><td>+2</td></tr><tr><td>6th</td><td>+4</td><td>+3</td><td>+2</td><td>+5</td><td>Bonus feat</td><td>+2</td><td>+2</td></tr><tr><td>7th</td><td>+5</td><td>+4</td><td>+2</td><td>+5</td><td>Xenotype (3rd)</td><td>+2</td><td>+2</td></tr><tr><td>8th</td><td>+6</td><td>+4</td><td>+2</td><td>+6</td><td>Xenoresistance (+3)</td><td>+3</td><td>+3</td></tr><tr><td>9th</td><td>+6</td><td>+4</td><td>+3</td><td>+6</td><td>Bonus feat</td><td>+3</td><td>+3</td></tr><tr><td>10th</td><td>+7</td><td>+5</td><td>+3</td><td>+7</td><td>Xenodefense (+2), xenotype (4th)</td><td>+3</td><td>+3</td></tr></table><p>[h=5]Class Features[/h] The following class features pertain to the Xenophile advanced class.</p><p> <strong>Xenolore:</strong> A Xenophile can make a Knowledge check to identify certain characteristics of a xenomorph, including any special attacks, special qualities, or vulnerabilities. In general, the DC of the Knowledge check equals 10 + the xenomorph’s Hit Dice. A successful check allows the Xenophile to unlock a single fact about the xenomorph. For every 5 points by which her check result exceeds the DC, the Xenophile learns another piece of useful information.</p><p> The type of Knowledge check depends on the xenomorph’s creature type, as shown below:</p><ul> <li data-xf-list-type="ul"><em>Knowledge (arcane lore):</em> Fey, magical beasts </li> <li data-xf-list-type="ul"><em>Knowledge (earth and life sciences):</em> Aberrations, animals, dragons, elementals, giants, humanoids, monstrous humanoids, oozes, plants, vermin </li> <li data-xf-list-type="ul"><em>Knowledge (technology):</em> Constructs </li> <li data-xf-list-type="ul"><em>Knowledge (theology and philosophy):</em> Outsiders, undead </li> </ul><p><strong>Xenotype:</strong> A Xenophile studies the behaviors and weaknesses of particular xenomorphs and knows how to exploit them.</p><p> At 1st level, a Xenophile may select a type of creature (also called a “xenotype”) from among those given on Table: </p><p> Xenotypes. She must meet the special prerequisite to choose a xenotype, as specified in the table. Due to her extensive study of the chosen type of foe and training in the proper techniques for combating or negotiating with such creatures, the Xenophile gains a +2 bonus on Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks when using these skills against members of the chosen xenotype. Likewise, she gets a +2 bonus on weapon damage rolls against such creatures.</p><p> At 4th, 7th, and 10th level, the Xenophile may select an additional xenotype from those given on the table. In addition, at each such interval, the bonus against any one xenotype (including the one just selected, if desired) increases by 2. A Xenophile who chooses humanoids as a xenotype must also specify a particular species.</p><p> <strong>Table: Xenotypes</strong></p><table style='width: 100%'><tr><td>Selected Xenotype</td><td>Special Prerequisite</td></tr><tr><td>Aberration</td><td>Knowledge (earth and life sciences) 12 ranks</td></tr><tr><td>Animal</td><td>None</td></tr><tr><td>Construct</td><td>Knowledge (technology) 9 ranks</td></tr><tr><td>Dragon</td><td>Knowledge (earth and life sciences) 9 ranks</td></tr><tr><td>Elemental</td><td>Knowledge (earth and life sciences) 9 ranks</td></tr><tr><td>Fey</td><td>Knowledge (arcane lore) 6 ranks</td></tr><tr><td>Giant</td><td>None</td></tr><tr><td>Humanoid[SUP]1[/SUP]</td><td>None</td></tr><tr><td>Magical beast</td><td>Knowledge (arcane lore) 9 ranks</td></tr><tr><td>Monstrous humanoid</td><td>Knowledge (earth and life sciences) 9 ranks</td></tr><tr><td>Ooze</td><td>Knowledge (earth and life sciences) 9 ranks</td></tr><tr><td>Outsider</td><td>Knowledge (theology and philosophy) 9 ranks</td></tr><tr><td>Plant</td><td>None</td></tr><tr><td>Undead</td><td>Knowledge (theology and philosophy) 6 ranks</td></tr><tr><td>Vermin</td><td>None</td></tr><tr><td>1 Choose a specific humanoid species.</td><td></td></tr></table><p><strong>Xenoresistance:</strong> At 2nd level, a Xenophile gains a +1 bonus on saving throws to resist the extraordinary, spell-like, or supernatural attacks of species other than her own. This bonus increases to +2 at 5th level and +3 at 8th level.</p><p> <strong>Bonus Feats:</strong> At 3rd, 6th, and 9th level, the Xenophile gets a bonus feat. The bonus feat must be selected from the following list, and the Xenophile must meet all the prerequisites of the feat to select it. </p><p> <em>Alien Weapons Proficiency, Combat Reflexes, Dodge, Educated, Medical Expert, Mobility, Studious, Surgery, Weapon Focus, Xenomedic.</em></p><p> <strong>Xenodefense:</strong> At 5th level, during her action, the Xenophile can designate an opponent and receive a +1 insight bonus to Defense against any subsequent attacks from that opponent. The opponent must belong to one of the Xenophile’s chosen xenotypes (see Xenotype, above).</p><p> The Xenophile can select a new opponent on any action. At 10th level, the insight bonus to Defense increases to +2.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6160421, member: 1"] [right][url=http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no][img]http://www.enworld.org/newsimages/d20_mod_srd_small.jpg[/img][/url][/right] The fastest path into this advanced class is from the Smart hero basic class, though other paths are possible. [h=5]Requirements[/h] To qualify to become a Xenophile, a character must fulfill the following criteria. [B]Skills:[/B] Knowledge (earth and life sciences) 6 ranks, Knowledge (technology) 6 ranks [B]Smart Hero Talent:[/B] Either linguist or exploit weakness. [h=5]Class Information[/h] [B]Hit Die:[/B] The Xenophile gains 1d8 hit points per level. The character’s Constitution modifier applies. [B]Action Points:[/B] The Xenophile gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. [B]Class Skills:[/B] The Xenophile’s class skills are as follows: [I]Bluff (Cha), Computer Use (Int), Craft (pharmaceutical) (Int), Decipher Script (Int), Diplomacy (Cha), Knowledge (arcane lore, behavioral sciences, earth and life sciences, history, technology, theology and philosophy) (Int), Read/Write Language (none), Research (Int), Sense Motive (Wis), Speak Language (none), Treat Injury (Wis).[/I] [B]Skill Points at Each Level[/B]: 7 + Int modifier (6 + Int modifier for nonhumans) [TABLE="width: 70%"] [TR="class: tabletitle"] [TD="width: 6%"]Class Level[/TD] [TD="width: 15%, align: center"]Base Attack Bonus[/TD] [TD]Fort Save[/TD] [TD="width: 7%"]Ref Save[/TD] [TD]Will Save[/TD] [TD]Special[/TD] [TD="align: center"]Defense Bonus[/TD] [TD="align: center"]Reputation Bonus[/TD] [/TR] [TR] [TD]1st[/TD] [TD="align: center"]+0[/TD] [TD]+1[/TD] [TD]+0[/TD] [TD]+2[/TD] [TD]Xenolore, xenotype (1st)[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+0[/TD] [/TR] [TR="class: even-row"] [TD]2nd[/TD] [TD="align: center"]+1[/TD] [TD]+2[/TD] [TD]+0[/TD] [TD]+3[/TD] [TD]Xenoresistance (+1)[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [/TR] [TR] [TD]3rd[/TD] [TD="align: center"]+2[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [/TR] [TR="class: even-row"] [TD]4th[/TD] [TD="align: center"]+3[/TD] [TD]+2[/TD] [TD]+1[/TD] [TD]+4[/TD] [TD]Xenotype (2nd)[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [/TR] [TR] [TD]5th[/TD] [TD="align: center"]+3[/TD] [TD]+3[/TD] [TD]+1[/TD] [TD]+4[/TD] [TD]Xenodefense (+1), xenoresistance (+2)[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [/TR] [TR="class: even-row"] [TD]6th[/TD] [TD="align: center"]+4[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [/TR] [TR] [TD]7th[/TD] [TD="align: center"]+5[/TD] [TD]+4[/TD] [TD]+2[/TD] [TD]+5[/TD] [TD]Xenotype (3rd)[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [/TR] [TR="class: even-row"] [TD]8th[/TD] [TD="align: center"]+6[/TD] [TD]+4[/TD] [TD]+2[/TD] [TD]+6[/TD] [TD]Xenoresistance (+3)[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+3[/TD] [/TR] [TR] [TD]9th[/TD] [TD="align: center"]+6[/TD] [TD]+4[/TD] [TD]+3[/TD] [TD]+6[/TD] [TD]Bonus feat[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+3[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]10th[/TD] [TD="class: last-row, align: center"]+7[/TD] [TD="class: last-row"]+5[/TD] [TD="class: last-row"]+3[/TD] [TD="class: last-row"]+7[/TD] [TD="class: last-row"]Xenodefense (+2), xenotype (4th)[/TD] [TD="class: last-row, align: center"]+3[/TD] [TD="class: last-row, align: center"]+3[/TD] [/TR] [/TABLE] [h=5]Class Features[/h] The following class features pertain to the Xenophile advanced class. [B]Xenolore:[/B] A Xenophile can make a Knowledge check to identify certain characteristics of a xenomorph, including any special attacks, special qualities, or vulnerabilities. In general, the DC of the Knowledge check equals 10 + the xenomorph’s Hit Dice. A successful check allows the Xenophile to unlock a single fact about the xenomorph. For every 5 points by which her check result exceeds the DC, the Xenophile learns another piece of useful information. The type of Knowledge check depends on the xenomorph’s creature type, as shown below: [LIST] [*][I]Knowledge (arcane lore):[/I] Fey, magical beasts [*][I]Knowledge (earth and life sciences):[/I] Aberrations, animals, dragons, elementals, giants, humanoids, monstrous humanoids, oozes, plants, vermin [*][I]Knowledge (technology):[/I] Constructs [*][I]Knowledge (theology and philosophy):[/I] Outsiders, undead [/LIST] [B]Xenotype:[/B] A Xenophile studies the behaviors and weaknesses of particular xenomorphs and knows how to exploit them. At 1st level, a Xenophile may select a type of creature (also called a “xenotype”) from among those given on Table: Xenotypes. She must meet the special prerequisite to choose a xenotype, as specified in the table. Due to her extensive study of the chosen type of foe and training in the proper techniques for combating or negotiating with such creatures, the Xenophile gains a +2 bonus on Bluff, Intimidate, Listen, Sense Motive, Spot, and Survival checks when using these skills against members of the chosen xenotype. Likewise, she gets a +2 bonus on weapon damage rolls against such creatures. At 4th, 7th, and 10th level, the Xenophile may select an additional xenotype from those given on the table. In addition, at each such interval, the bonus against any one xenotype (including the one just selected, if desired) increases by 2. A Xenophile who chooses humanoids as a xenotype must also specify a particular species. [B]Table: Xenotypes[/B] [TABLE="width: 400"] [TR="class: tabletitle"] [TD="width: 35%"]Selected Xenotype[/TD] [TD="width: 65%"]Special Prerequisite[/TD] [/TR] [TR] [TD]Aberration[/TD] [TD]Knowledge (earth and life sciences) 12 ranks[/TD] [/TR] [TR="class: even-row"] [TD]Animal[/TD] [TD]None[/TD] [/TR] [TR] [TD]Construct[/TD] [TD]Knowledge (technology) 9 ranks[/TD] [/TR] [TR="class: even-row"] [TD]Dragon[/TD] [TD]Knowledge (earth and life sciences) 9 ranks[/TD] [/TR] [TR] [TD]Elemental[/TD] [TD]Knowledge (earth and life sciences) 9 ranks[/TD] [/TR] [TR="class: even-row"] [TD]Fey[/TD] [TD]Knowledge (arcane lore) 6 ranks[/TD] [/TR] [TR] [TD]Giant[/TD] [TD]None[/TD] [/TR] [TR="class: even-row"] [TD]Humanoid[SUP]1[/SUP][/TD] [TD]None[/TD] [/TR] [TR] [TD]Magical beast[/TD] [TD]Knowledge (arcane lore) 9 ranks[/TD] [/TR] [TR="class: even-row"] [TD]Monstrous humanoid[/TD] [TD]Knowledge (earth and life sciences) 9 ranks[/TD] [/TR] [TR] [TD]Ooze[/TD] [TD]Knowledge (earth and life sciences) 9 ranks[/TD] [/TR] [TR="class: even-row"] [TD]Outsider[/TD] [TD]Knowledge (theology and philosophy) 9 ranks[/TD] [/TR] [TR] [TD]Plant[/TD] [TD]None[/TD] [/TR] [TR="class: even-row"] [TD]Undead[/TD] [TD]Knowledge (theology and philosophy) 6 ranks[/TD] [/TR] [TR] [TD="class: last-row"]Vermin[/TD] [TD="class: last-row"]None[/TD] [/TR] [TR] [TD="class: last-row"]1 Choose a specific humanoid species.[/TD] [/TR] [/TABLE] [B]Xenoresistance:[/B] At 2nd level, a Xenophile gains a +1 bonus on saving throws to resist the extraordinary, spell-like, or supernatural attacks of species other than her own. This bonus increases to +2 at 5th level and +3 at 8th level. [B]Bonus Feats:[/B] At 3rd, 6th, and 9th level, the Xenophile gets a bonus feat. The bonus feat must be selected from the following list, and the Xenophile must meet all the prerequisites of the feat to select it. [I]Alien Weapons Proficiency, Combat Reflexes, Dodge, Educated, Medical Expert, Mobility, Studious, Surgery, Weapon Focus, Xenomedic.[/I] [B]Xenodefense:[/B] At 5th level, during her action, the Xenophile can designate an opponent and receive a +1 insight bonus to Defense against any subsequent attacks from that opponent. The opponent must belong to one of the Xenophile’s chosen xenotypes (see Xenotype, above). The Xenophile can select a new opponent on any action. At 10th level, the insight bonus to Defense increases to +2. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
d20 Modern SRD
Xenophile
Top