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<blockquote data-quote="an_idol_mind" data-source="post: 5940567" data-attributes="member: 43749"><p>When I drew up the map for my campaign setting, I threw a mountain range on the west side of the map and decided that nobody in the known world knew what was on the other side. Scrying magic doesn't work beyond the range and teleportation magic can't get anybody past the mountains. The intention was to have a gran expedition over the peaks at some point and find out what was on the other side.</p><p></p><p>Now the PCs in my group seem like they want to take a hike over (or maybe under) those impassable mountains, and I've started to brainstorm ideas for what might be on the other side. The couatl entry of Mythical Monsters Revisited has given me an idea for what I might do. I'm thinking of putting a Mayan-style civilization on the other side of those mountains guarded by a group of couatl. The couatl, seeing the civilization as a simple agrarian folk uncorrupted by the advances of technology, have taken things further than normal couatl do (arguably too far) and tried to seal the people off from the rest of the world so they don't get corrupted. Several powerful couatl (based on Lord Sun-Warrior from the book) have used wishes to block off chances to find the place via magic, ensuring that the corrupt outsiders don't find the place.</p><p></p><p>If and when the PCs get over the mountains, they'll likely be approached by a couatl and given an ultimatum: they can stay in the new land, but only if they abide by certain rules and remain there forever. Otherwise, they will be barred from entry.</p><p></p><p>So, with that in mind, anybody else have ideas as to what I can use to flesh out the area? Any thoughts on how these lawful but maybe not as good as they think couatl might protect their areas? On any other ideas on what I should put in this forbidden zone?</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 5940567, member: 43749"] When I drew up the map for my campaign setting, I threw a mountain range on the west side of the map and decided that nobody in the known world knew what was on the other side. Scrying magic doesn't work beyond the range and teleportation magic can't get anybody past the mountains. The intention was to have a gran expedition over the peaks at some point and find out what was on the other side. Now the PCs in my group seem like they want to take a hike over (or maybe under) those impassable mountains, and I've started to brainstorm ideas for what might be on the other side. The couatl entry of Mythical Monsters Revisited has given me an idea for what I might do. I'm thinking of putting a Mayan-style civilization on the other side of those mountains guarded by a group of couatl. The couatl, seeing the civilization as a simple agrarian folk uncorrupted by the advances of technology, have taken things further than normal couatl do (arguably too far) and tried to seal the people off from the rest of the world so they don't get corrupted. Several powerful couatl (based on Lord Sun-Warrior from the book) have used wishes to block off chances to find the place via magic, ensuring that the corrupt outsiders don't find the place. If and when the PCs get over the mountains, they'll likely be approached by a couatl and given an ultimatum: they can stay in the new land, but only if they abide by certain rules and remain there forever. Otherwise, they will be barred from entry. So, with that in mind, anybody else have ideas as to what I can use to flesh out the area? Any thoughts on how these lawful but maybe not as good as they think couatl might protect their areas? On any other ideas on what I should put in this forbidden zone? [/QUOTE]
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