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<blockquote data-quote="5ekyu" data-source="post: 7278786" data-attributes="member: 6919838"><p>Regarding balance or nor for the druid spell, it really depends on how important you feel the wear down of resources to be on an overall day basis. </p><p></p><p>Someone compared it to the whole party spending hit die after an hour short rest.</p><p></p><p>If you assume an average pc with d8+2 HD that's 5th level more or less to be able to burn all their HD in an hour to equal one 2nd level cast in a minute. Of course key is burn a 3rd level slot and you double the heal, which matters more at say 10th. </p><p></p><p>If you don't believe HP wear down is supposed to be a thing or that short rest time delay to recover is a valuable tool to have in the toolbox, this won't seem imbalanced or a concern.</p><p></p><p>But if you do, the escalation of post combat mass healing this new spell brings really does change that dynamic quite a bit.</p><p></p><p>And on top of that it even does provide a nice interesting in combat option too. </p><p></p><p>To me, in combat seems on par and nice and different with other options. Its OOC is way off that.</p><p></p><p>But maybe that is the goal of the designers. To reset the between combat healing rates to a higher level because they have seen the need for more resource return between combats in an adventuring day in a big way.</p><p></p><p>Either way, its impact will not be the same for every campaign since not every campaign has the same adventuring day structure.</p><p></p><p>Sent from my VS995 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7278786, member: 6919838"] Regarding balance or nor for the druid spell, it really depends on how important you feel the wear down of resources to be on an overall day basis. Someone compared it to the whole party spending hit die after an hour short rest. If you assume an average pc with d8+2 HD that's 5th level more or less to be able to burn all their HD in an hour to equal one 2nd level cast in a minute. Of course key is burn a 3rd level slot and you double the heal, which matters more at say 10th. If you don't believe HP wear down is supposed to be a thing or that short rest time delay to recover is a valuable tool to have in the toolbox, this won't seem imbalanced or a concern. But if you do, the escalation of post combat mass healing this new spell brings really does change that dynamic quite a bit. And on top of that it even does provide a nice interesting in combat option too. To me, in combat seems on par and nice and different with other options. Its OOC is way off that. But maybe that is the goal of the designers. To reset the between combat healing rates to a higher level because they have seen the need for more resource return between combats in an adventuring day in a big way. Either way, its impact will not be the same for every campaign since not every campaign has the same adventuring day structure. Sent from my VS995 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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