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<blockquote data-quote="ccs" data-source="post: 7792158" data-attributes="member: 6803664"><p>Not gaining XP when you're absent =/= being docked XP.</p><p>Ex; End of week 1, you have 5k xp. Week 2, you have to work <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> & thus gain 0xp. Week 3 you can play. As play begins you still have that 5k xp you did at the end of the 1st week.</p><p>Now if when you came back on week 3 & I told you that you now only have 4500 xp....</p><p></p><p>Were I to award you a share of the XP those present on week 2 earned? Those players could rightfully claim to have been docked.</p><p></p><p>Uneven party lvs have never posed a problem in the groups I've played with.</p><p> </p><p> </p><p></p><p>Not really. When I write an encounter I do so for the average party lv. Or for the characters I expect to be present that night.</p><p>What sometimes causes problems (especially at higher lvs) is when people have to miss at the last moment.</p><p>Or when something specific to one player is in motion & they suddenly can't make it.</p><p></p><p></p><p></p><p></p><p>I've rarely gamed with anyone who couldn't handle the concept of having to be present to get XP. </p><p></p><p></p><p></p><p>No amount of XP/or the lack of can control illness, family things, work schedules, etc. </p><p>What we <em>do</em> is make sure to set the game on a night & time that generally works for everyone. And we communicate with each other about dates we know will affect game night (for ex; the other week I was off at GenCon.) This, not some concern over xp, goes a very long way in stabilizing attendance. </p><p></p><p>Now if you're one of those flakey types who thinks that they can just waltz in & out of our game? We'll solve that attendance issue by dropping you. Because even though the games running at the local shop, it ain't the AL & it's only open to others on a case by case invite basis. </p><p></p><p></p><p></p><p></p><p>That's not been my experience. </p><p>I've been in xp based games where the DM wanted to keep everyone at the same xp. Those losing a portion of xp that they earned to absent players expressed their dissatisfaction. Having the majority of the table unhappy vs (maybe) just the person absent seems like a downside.</p><p>AND there's the fact that I don't believe in rewarding you for actions not taken. I won't hold it against you for having to miss a session. But I'm not going to reward you for it either.</p></blockquote><p></p>
[QUOTE="ccs, post: 7792158, member: 6803664"] Not gaining XP when you're absent =/= being docked XP. Ex; End of week 1, you have 5k xp. Week 2, you have to work :( & thus gain 0xp. Week 3 you can play. As play begins you still have that 5k xp you did at the end of the 1st week. Now if when you came back on week 3 & I told you that you now only have 4500 xp.... Were I to award you a share of the XP those present on week 2 earned? Those players could rightfully claim to have been docked. Uneven party lvs have never posed a problem in the groups I've played with. Not really. When I write an encounter I do so for the average party lv. Or for the characters I expect to be present that night. What sometimes causes problems (especially at higher lvs) is when people have to miss at the last moment. Or when something specific to one player is in motion & they suddenly can't make it. I've rarely gamed with anyone who couldn't handle the concept of having to be present to get XP. No amount of XP/or the lack of can control illness, family things, work schedules, etc. What we [I]do[/I] is make sure to set the game on a night & time that generally works for everyone. And we communicate with each other about dates we know will affect game night (for ex; the other week I was off at GenCon.) This, not some concern over xp, goes a very long way in stabilizing attendance. Now if you're one of those flakey types who thinks that they can just waltz in & out of our game? We'll solve that attendance issue by dropping you. Because even though the games running at the local shop, it ain't the AL & it's only open to others on a case by case invite basis. That's not been my experience. I've been in xp based games where the DM wanted to keep everyone at the same xp. Those losing a portion of xp that they earned to absent players expressed their dissatisfaction. Having the majority of the table unhappy vs (maybe) just the person absent seems like a downside. AND there's the fact that I don't believe in rewarding you for actions not taken. I won't hold it against you for having to miss a session. But I'm not going to reward you for it either. [/QUOTE]
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